A hybrid map mod

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Bo Rearguard
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Re: A hybrid map mod

Post by Bo Rearguard »

gigglebottom wrote: Wed May 21, 2025 10:29 pm Incidentally I may have figured out how to remove the hex overlay and I am working on hexless versions of these maps. More info to follow in good time.
Awesome! 8-)
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

Hexless versions of all 4 maps now available for download in the respective folders of my dropbox.

Hex versions are named WPEHxx.
Non-hex versions are named WPENxx.

Let me know if you spot any errors.

Enjoy.
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

thek3mu wrote: Thu May 22, 2025 9:14 am @gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot! :D
[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes),
and it is too onerous to now remove the hex grid in retrospect. [...]
fyi, if you're bored and have some more time to spend on doing map work,
here's a link to some tools used for witpae mapmods, eg. the "witp-ae-GRID+DOT_pattern.zip" :

https://www.mediafire.com/file/qeea81h1 ... 1.zip/file

the rest is is linked from armchair dragoons forum here:

https://armchairdragoons.com/forum/inde ... 4#msg51624

enjoy!
Thanks for posting those links. These files are a great help.

So many details....I am cross-eyed :geek:
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Tanaka
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Re: A hybrid map mod

Post by Tanaka »

gigglebottom wrote: Tue Jun 03, 2025 4:42 am Hexless versions of all 4 maps now available for download in the respective folders of my dropbox.

Hex versions are named WPEHxx.
Non-hex versions are named WPENxx.

Let me know if you spot any errors.

Enjoy.
Wow thanks for your efforts!
Image
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John 3rd
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Re: A hybrid map mod

Post by John 3rd »

That is beautiful work Sir. Am going to use the Extended Map for my Mods. Well Done!
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

John 3rd wrote: Mon Jun 09, 2025 2:27 am That is beautiful work Sir. Am going to use the Extended Map for my Mods. Well Done!
If there are any changes or specific requirements for your mods you would like to see on the maps, let me know and I will do my best to include them.
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LargeSlowTarget
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Re: A hybrid map mod

Post by LargeSlowTarget »

Well done gigglebottom, excellent work! My new favorite map mod!

I have taken the liberty to modify the Solomons panel and pushed the island of Kolombangara into a separate hex because it is a dot base in my mod. For those who play Bottlenecks Mod, PM me if you want the modified WPEH24 panel (sorry, I play with hexes).
KOLOMBANGARA.jpg
KOLOMBANGARA.jpg (23.94 KiB) Viewed 833 times
bristolduke
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Re: A hybrid map mod

Post by bristolduke »

I am excited about the map, but when I load it I only see the oil graphics. Am I missing a step?
IcemanTactics
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Re: A hybrid map mod

Post by IcemanTactics »

I am having a issue that the dots are extremely tiny on my screen. How do I make them bigger like in your screenshots?
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LargeSlowTarget
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Re: A hybrid map mod

Post by LargeSlowTarget »

IcemanTactics wrote: Sun Jun 15, 2025 7:29 pm I am having a issue that the dots are extremely tiny on my screen. How do I make them bigger like in your screenshots?
See Platoonist's icon mod at https://forums.matrixgames.com/viewtopi ... 8#p5028708
Seacat54
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Re: A hybrid map mod

Post by Seacat54 »

Thank you for this!
zebrazwo
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Re: A hybrid map mod

Post by zebrazwo »

Excellent! My favorite map mod.

Do you know if this https://drive.google.com/file/d/1UB3sVv ... drive_link is compatible with your mod ?

Edit: Question about stacking limits
Z
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John 3rd
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Re: A hybrid map mod

Post by John 3rd »

Gonna use on my next campaign. Well done!
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Moltrey
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Re: A hybrid map mod

Post by Moltrey »

Nicely done GB, kudos for your efforts and continued support!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

zebrazwo wrote: Sun Aug 03, 2025 10:08 am Excellent! My favorite map mod.

Do you know if this https://drive.google.com/file/d/1UB3sVv ... drive_link is compatible with your mod ?

Edit: Question about stacking limits
I am sorry for the delay in replying. Real life has interfered with my gaming time....

I think one of the beta versions of the map mods (depending on whether these files are for the stock or extended versions) should be compatible with these files.

The hybrid map mod is purely graphical, only editting the BMP (bitmap) files. The stacking limits are related to the data files, so I imagine the beta versions of the hybrid map mod will be compatible.

Regards,
GB
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

bristolduke wrote: Sun Jun 15, 2025 5:55 pm I am excited about the map, but when I load it I only see the oil graphics. Am I missing a step?
Apologies for the delay in replying. Did you solve this?

It should be a simple matter of downloading the BMP files for the map version you are interested in, then saving them in the ART folder (maybe backup the ART folder first). You will be asked to overwrite the existing files.

Then restart the game and the map should display as per the screenshots.

Regards,
GB
ajarnlance
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Re: A hybrid map mod

Post by ajarnlance »

I love your map and it has got me wanting to do my own tinkering. I tried to find layers in the bmp file of the standard map using GIMP but it looks like it's all one layer. You mentioned adding layers in your post. Would you mind telling me how to do that, I would really appreciate it! Thanks, Lance
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

ajarnlance wrote: Sat Aug 16, 2025 7:04 pm I love your map and it has got me wanting to do my own tinkering. I tried to find layers in the bmp file of the standard map using GIMP but it looks like it's all one layer. You mentioned adding layers in your post. Would you mind telling me how to do that, I would really appreciate it! Thanks, Lance
Hi Lance,

Firstly, if your computer can handle it, it may be easier to stitch all the individual map panels into a single large map image file. ie 1 file for the whole map, then split the map out again to their individual map panels when you are done editting. By doing this you are perfoming 1 edit across the entire map, instead of indvidually editing the 42 map panel files.

Like I stated in several other posts, this is not my original work and I used existing maps by other creators, and picked bits of their maps to stitch together the hybrid map mod. Thank you to those original creators. Chemkids work formed the basis so I started with his Yamamato rainy day. I then superimposed a layer of Makeelearns Victoriam map (https://forums.matrixgames.com/viewtopi ... m#p4318955) itself based on Chemkids work, and adjusted colours, saturations etc. on both layers to my tastes. This help differentiate hex terrain, particularly swamp and clear hexes. I adjusted hue and saturation in the individual colour channels to bring out the blue in the sea, and the greens, reds and yellows on the land.

I then used chemkids files, including his fonts, to add and edit names, adjust transport networks etc. thek3mu posted links to these files on page 1 of this thread. The MAP FACTORY FLOOR folder has all the goods. I used some of these files as separate layers.

https://www.mediafire.com/file/qeea81h1 ... 1.zip/file

the rest is is linked from armchair dragoons forum here:

https://armchairdragoons.com/forum/inde ... 4#msg51624

I used Skacees maps to copy the industry markers as another layer https://witpae-mod-page.webnode.cz/(the colour select tool in GIMP was helpful in copying these symbols).

Finally I added more layers to add the oil stains, anchor symbols, data tables, extra reefs, and various other edits and changes etc.

When done, I merged all the layers, cut the individual map panel images and exported each file. It is fiddly and time consuming....and would have been impossible without Chemkids original files. I am grateful he shared these files with the community.

When exporting the windows BMPs from GIMP: in compatibilty options, check the box "do not overwrite colour space information" and export as 24 bits R8 G8 B8.

Hope this helps.

GB
ajarnlance
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Re: A hybrid map mod

Post by ajarnlance »

Thanks so much for the useful tips!!! I am doing my own mod of the game (it will be able to use modern screen sizes and allow the player to zoom in and out much further, while also tilting the map in 3D). Could I use your wondeful map as the base map for my mod? I would give you credit of course. Best, Lance
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
gigglebottom
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Re: A hybrid map mod

Post by gigglebottom »

ajarnlance wrote: Sun Aug 17, 2025 4:51 am Thanks so much for the useful tips!!! I am doing my own mod of the game (it will be able to use modern screen sizes and allow the player to zoom in and out much further, while also tilting the map in 3D). Could I use your wondeful map as the base map for my mod? I would give you credit of course. Best, Lance
No problems about using the hybrid map mod from my perspective, however credit should go to the original creators.

Your mod sounds incredible. What will be the purpose of tilting the map in 3d? Will you be including 3d terrain? And 3d task force icons?

At its heart, WITP AE is a top down, hex and counter wargame. A 3d map is intriguing.
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