"e". See page 14 in the manual.AngryCoder wrote:I know about turning the unit markers on and off, but is there a way to turn the display of strongpoints off? I haven't found one yet.
A plea for a zoom function on the operational map
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
soeren wrote:I played it on an 21" Monitor, and believe me, a zoom would have helped my poor eyes a lot.
O.K. so here is what I have surmised from all of this:
SSG developers and Adam Parker have good eyesight.
Soeren and I (and several otheres) do not have quite as good eyesight.

Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
soeren wrote:I played it on an 21" Monitor, and believe me, a zoom would have helped my poor eyes a lot.
O.K. so here is what I have surmised from all of this:
SSG developers and Adam Parker have good eyesight.
Soeren and I (and several others) do not have quite as good eyesight.

Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia
No. Adam Parker is short sighted! But like George Costanza if I squint really tight I can spot raccoons all over the road. "They were mail boxes you idiot".Sonny wrote:O.K. so here is what I have surmised from all of this:
SSG developers and Adam Parker have good eyesight.
Soeren and I (and several otheres) do not have quite as good eyesight.
Adam Parker wrote:No. Adam Parker is short sighted! But like George Costanza if I squint really tight I can spot raccoons all over the road. "They were mail boxes you idiot".


Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
One more "Yes" vote
For what it's worth, one more 54 year old grognard would really LOVE to have that zoom function. Love the game. Can't see the darn counters.
I sort of agree that a zoom would be useful, but not as much as when I first got this game.
Getting the monitor calibration right was the first step to being able to 'see' the detail, initially I found it very hard to read the map, especially those minor roads.
But more importantly, I think that after a little time my eyes (or more likely my brain) learnt how to see the map. A top down 3D like perspective is not a 'normal' one for humans to process and I think we need a little training to interpret this correctly.
Sure, I still have to use the 'remove units' key at times to see the full terrain picture, especially to see if bridges have been blown but now I 'see' the terrain almost instinctivly.
Perhaps the developers, with long exposure to the map, are well trained, and some of us train quicker than others. Persevere, and I think you'll find that the map comes to life.
Then again, I play on a quality 19" monitor, I'm not sure what the results will be on and LCD laptop screen. We'll see at the end of the month when I'm packed off for a week to a Muslim country with little or no alcohol! At least not at prices I can afford!
Getting the monitor calibration right was the first step to being able to 'see' the detail, initially I found it very hard to read the map, especially those minor roads.
But more importantly, I think that after a little time my eyes (or more likely my brain) learnt how to see the map. A top down 3D like perspective is not a 'normal' one for humans to process and I think we need a little training to interpret this correctly.
Sure, I still have to use the 'remove units' key at times to see the full terrain picture, especially to see if bridges have been blown but now I 'see' the terrain almost instinctivly.
Perhaps the developers, with long exposure to the map, are well trained, and some of us train quicker than others. Persevere, and I think you'll find that the map comes to life.
Then again, I play on a quality 19" monitor, I'm not sure what the results will be on and LCD laptop screen. We'll see at the end of the month when I'm packed off for a week to a Muslim country with little or no alcohol! At least not at prices I can afford!
Get your retaliation in first!
Hmm, I am also in exile to Qatar next week ... Must be a trend in KP players? I cannot take KP with me though (fussy laptop, very old, plus time issues).radegast wrote:We'll see at the end of the month when I'm packed off for a week to a Muslim country with little or no alcohol! At least not at prices I can afford!
Once I am back - PBEM time.
Cheers
Space§man
Zoom Function
Well I guess I'm an older war gammer.I'll tell you this much If Matrix or whoever is involved in this part of the game doese'nt fix the zoom (to allow many of us to be able to see the units) I'll be returning this game or if I can't return it will not buy another Matrix product.I wear glasses for reading and another pair for the computer and I still can't see the units. Sorry if I sound determined but I think It's a little narrow minded not to have considered a zoom option.
- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia
Runs fine on my 15 inch laptop but I must say that the Celeron processor doesn't keep up with my PC P4.radegast wrote:... I play on a quality 19" monitor, I'm not sure what the results will be on and LCD laptop screen.
The fast move option is a big help for slower systems, though be sure to use the "stop at combat" button for AI moves as combats fly by fast too!
- Gregor_SSG
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It is irritating to us when a Publisher gets the credit for the game we created, and it must be equally irritating for the Matrix guys when they get the blame for something that's not their fault.Greywulf wrote:Well I guess I'm an older war gammer.I'll tell you this much If Matrix or whoever is involved in this part of the game doese'nt fix the zoom (to allow many of us to be able to see the units) I'll be returning this game or if I can't return it will not buy another Matrix product.I wear glasses for reading and another pair for the computer and I still can't see the units. Sorry if I sound determined but I think It's a little narrow minded not to have considered a zoom option.
SSG is the developer. We created and programmed all of Korsun Pocket. If you have an issue with the graphics, it's our problem.
Matrix are the publisher. They sell or distribute the game, but they can't add a zoom function.
Now that that's cleared up, I encourage you to go to http://www.robjess.com/bbs/viewforum.php?f=1 and see if the alternative graphic approaches illustrated their might not help. Either way, I'd encourage you to vote.
Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
Gregor,
I voted over on WaR, and pretty much voted for the existing graphic design; counters and map. As I've said, the game's "look" is top flight. It has excellent graphic detail; some of the best. Graphic quality is NOT the issue with the zoom feature.
Call me spoiled by TAO, but I, personally, had ZERO problem with the map view in that game (I also believe there was some kind of big "zoom out" view that gave you an overall picture of the operational map), and loved the exact size of the map and counters depicted there. Not sure why such smaller counters and map were opted for, but it is strictly a size issue, not a detail/graphic quality issue.
A proper zoom feature would make these more austere graphics unnecessary. What ever happened to the old addage "if it ain't broke, don't fix it"? There was nothing wrong with TAO's counter/map size, IMO, and never recall criticism on that score.
I voted over on WaR, and pretty much voted for the existing graphic design; counters and map. As I've said, the game's "look" is top flight. It has excellent graphic detail; some of the best. Graphic quality is NOT the issue with the zoom feature.
Call me spoiled by TAO, but I, personally, had ZERO problem with the map view in that game (I also believe there was some kind of big "zoom out" view that gave you an overall picture of the operational map), and loved the exact size of the map and counters depicted there. Not sure why such smaller counters and map were opted for, but it is strictly a size issue, not a detail/graphic quality issue.
A proper zoom feature would make these more austere graphics unnecessary. What ever happened to the old addage "if it ain't broke, don't fix it"? There was nothing wrong with TAO's counter/map size, IMO, and never recall criticism on that score.
- Rob Gjessing
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- Contact:
Interesting post.. each for their own I spose.. when I was playing TAO2 I was always of the opinion that the map and units were too zoomed - too big, and I wished for a higher resolution. Of course neither of our views are right or wrong.. I dont see anything wrong with the game as it stands right now.. again.. neither right nor wrong, just personal opinion.
Isn't that bizarre?
Rob, the thing about the map size in TAO was that I got to feel very intimate with certain map areas that were the subject of fierce combat. The KP standard view makes the terrain more "distant" and I don't feel the same kind of familiarity with the map which I had for TAO.
Mind you, I have maintained for years that TAO was a superb game with no real flaws. It has been my favorite PC wargame since the time it was published.
I would say that the map/counter size change from TAO to KP has been "drastic". IOW, it's not a slight change, but a really big change. So big that now SSG is floating trial balloons of plainer graphic quality than even TAO had in order to compensate. Not a good sign...
Give me zoom or give me death! :p
Mind you, I have maintained for years that TAO was a superb game with no real flaws. It has been my favorite PC wargame since the time it was published.
I would say that the map/counter size change from TAO to KP has been "drastic". IOW, it's not a slight change, but a really big change. So big that now SSG is floating trial balloons of plainer graphic quality than even TAO had in order to compensate. Not a good sign...
Give me zoom or give me death! :p

- Rob Gjessing
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- Location: Sydney Australia
- Contact:
SSG are seeking feedback in relation to alternative graphics based upon user feedback and wants.. I think they are doing this because they listen to users.. and I wouldnt say its 'not a good sign' - I think its a great Sign. SSG have always been receptive to feedback and are receptive to the end user - heck they gave TAO2 (one of the BEST turn based war games ever!) away for free.. name another company that shows the same dedication and committment to purpose?
At the end of the day, any changes to the map or unit bmps will be optional so we can all be happy
At the end of the day, any changes to the map or unit bmps will be optional so we can all be happy

Isn't that bizarre?
- Gregor_SSG
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- Contact:
Personally, I prefer the current map/unit size to the old TAO but that's just my opinion. It was also the opinion of everyone who saw the game before release. Now that we're hearing contrary opinions after release, we're listening to them, and seeing what we can do. I don't think that's a bad sign.Capitaine wrote: I would say that the map/counter size change from TAO to KP has been "drastic". IOW, it's not a slight change, but a really big change. So big that now SSG is floating trial balloons of plainer graphic quality than even TAO had in order to compensate. Not a good sign...
Give me zoom or give me death! :p
Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia