Afrikakorps mod

Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

Panzerbuchse 28 mm gun on sdks 221
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panzerbuchse.png
panzerbuchse.png (2.05 MiB) Viewed 650 times
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

modifying the turret since the pz41 was hinged in front and the turret itself was fixed
also replacing the MG42 with my own
Attachments
spz41.png
spz41.png (2.32 MiB) Viewed 619 times
Photo-03.lex-2.jpg
Photo-03.lex-2.jpg (23.17 KiB) Viewed 619 times
Keltos01
Posts: 334
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Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

getting there though I'm not sure about the barrel size in comp to online drawings, and thanks the the Australian armour shop who restored one !
Attachments
c4Jsa75.jpeg
c4Jsa75.jpeg (70.19 KiB) Viewed 599 times
Keltos01
Posts: 334
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Re: Afrikakorps mod

Post by Keltos01 »

reworking the gun etc..not sure the MG had a stock in RL as in the rundumsfeuer MG for instance
pzbuchse2.png
pzbuchse2.png (1.09 MiB) Viewed 598 times
Keltos01
Posts: 334
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Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

Ok no go for the spzb41 model
I can get the gun and base in but everytime I put the mantlet with twin shields in it crashes the game... Even tried a lighter model without the MG as seen here above in the photo but no dice
PXL_20251102_091852544.jpg
PXL_20251102_091852544.jpg (4.03 MiB) Viewed 573 times
So I reused my 57mm gun model to see for now while I build another mantlet. And it was not that heavy in :triangular_ruler: either... Guess too complex a shape to render
Keltos01
Posts: 334
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Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

since the mantlet from the gun caused the crash I decided to remodel it all.Now the plates are 5.5mm as they were in RL, flimsy really !
spb41modelfh.png
spb41modelfh.png (923.85 KiB) Viewed 538 times
spb41modelfh2.png
spb41modelfh2.png (1.33 MiB) Viewed 538 times
spb41modelfh3.png
spb41modelfh3.png (1.85 MiB) Viewed 536 times
spb41modelfh4.png
spb41modelfh4.png (2.09 MiB) Viewed 535 times
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

After cleaning the loose, for the umpteenth time doing the merge by distance.. removed 334 vertices! Where did they come from?? But finally have the Panzerbuchse in-game! Next texturing..
Attachments
PXL_20251105_073052421.jpg
PXL_20251105_073052421.jpg (3.93 MiB) Viewed 502 times
PXL_20251105_073106337.jpg
PXL_20251105_073106337.jpg (3.67 MiB) Viewed 502 times
PXL_20251105_073551887.jpg
PXL_20251105_073551887.jpg (3.63 MiB) Viewed 502 times
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

Now looking at the sdk_250

Greiff was Rommel s

There are quite a few versions with the 28/20 spbz 41, 37 mm gun, L24 75 mm gun , 81mm mortar... Nice !
Keltos01
Posts: 334
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Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

sdk 250
Attachments
sdk250plain.png
sdk250plain.png (1.28 MiB) Viewed 458 times
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

here's the base sdk 250 from which I will draw all variants aka SpZb 2cm, 2 cm kWh 38, 3.7cm pan 35, 7.5cm L24..

funny how it could only hold 4 troops !!! lol
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

latest gun
Attachments
sdk221_41.jpg
sdk221_41.jpg (387.2 KiB) Viewed 429 times
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

started fixing the texture on the model and got new wheels !
Attachments
sdkfz221_41.png
sdkfz221_41.png (1.19 MiB) Viewed 415 times
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

Finally in-game with nearly correct texturing, next figuring out how to add an ao map
Shield and wheels from RL example
sdk221_41b.jpg
sdk221_41b.jpg (445.99 KiB) Viewed 388 times
Attachments
sdk221_41.jpg
sdk221_41.jpg (448.65 KiB) Viewed 387 times
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

Will soon post a wip of the 8th Army vs Afrikakorps mod, which comes on top of the Middle East Wars Mod I made.
thewood1
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Re: Afrikakorps mod

Post by thewood1 »

Are these mods integrated with the original db, thus the original scenarios work if the new ones are loaded? Or do I need to reload the original db to play the original scenarios?
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

they are on top of the DB, I added stuff not removed any so they should work imho
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

sdk250A.png
sdk250A.png (1.51 MiB) Viewed 342 times
fixed the track wheels which were two types in RL and the MG34, all from rl pictures
mg34sdk250.png
mg34sdk250.png (2.01 MiB) Viewed 341 times
Base model modified from : https://sketchfab.com/3d-models/free-ki ... 741dd8ee88
Last edited by Keltos01 on Tue Nov 11, 2025 7:41 am, edited 1 time in total.
Keltos01
Posts: 334
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Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

SDK 250 1
sdk250_1.png
sdk250_1.png (1.47 MiB) Viewed 329 times
sdk250_1b.png
sdk250_1b.png (1.2 MiB) Viewed 329 times
Made shield and mg a turret so that it can revolve some in-game as it was in rl
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

the base sdk 250 ingame
Attachments
sdk_250_1c.jpg
sdk_250_1c.jpg (447.13 KiB) Viewed 311 times
sdk_250_1cMGfire.jpg
sdk_250_1cMGfire.jpg (424.49 KiB) Viewed 311 times
sdk_250_1cMGfireangled.jpg
sdk_250_1cMGfireangled.jpg (435.36 KiB) Viewed 311 times
sdk comm.jpg
sdk comm.jpg (453.48 KiB) Viewed 311 times
Keltos01
Posts: 334
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

sdk 250 /9
Attachments
sdk250_1back.png
sdk250_1back.png (1.49 MiB) Viewed 279 times
sdk250_1b.png
sdk250_1b.png (1.84 MiB) Viewed 279 times
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