Enemy Artillery AI is bugged

Tech Support forum for Flashpoint Campaigns: Cold War

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WildCatNL
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Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Enemy Artillery AI is bugged

Post by WildCatNL »

Lowlaner2012 wrote: Sat Nov 29, 2025 2:21 pm One question tho, what impact does having or not having a spotter impact arty effectiveness?
In the target hex, the target's vehicles/sections typically are dispersed.
Having a spotter means that the volleys (sheaf) can be directed at the largest clump of vehicles. Without a spotter, the artillery is firing blind, and a 6 gun sheaf of say 80m x 20m is having much chance of hitting say 4 dispersed vehicles in a 500m x 500m hex.
(Depending on the communication channel latency between spotter and shooter, the spotter might be able to pass another correction during the fire mission).

So yes, a spotter could explain the discrepancy you are seeing.
William
On Target Simulations LLC
Lowlaner2012
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Joined: Sun Nov 20, 2011 5:18 pm

Re: Enemy Artillery AI is bugged

Post by Lowlaner2012 »

Hi guys, I just played high sticking as the Canadians, the Czechs didnt seem to use there heavy 152mm arty, except for once which knocked out an APC...

I looked at the enemy 152mm units after the battle was over, they all had hundreds of shells left unfired and no kills...

Is this a part of the bug that this thread is about?

Or am I not understanding something?

I have saves if needed....
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