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Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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VALENT PHILIPPE
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Post by VALENT PHILIPPE »

If you click on the bridge you will see how far they are with the process (see picture).

In the mean time keep enemy units away, don't let them come closer then 500 meters. If they do they certainly will try to blow the bridge again.



:eek: thinks to the answer. 4 questions:
1 on the bridge, i don't see the engineer . does i have to click to the bridge?
2 how let them closer then 500 m? does i put an infantry near the bridge to stop the advance?
3 the mortar ou artillery does not stay on bombard , i have to click again and again on B to bombard. WHY?
4 if i change orders a few minutes after the first order, it make many times
to obey at the second orders. and the times goes out.!At maximum realistic it will take too much time to make the order. does i have to separate the differents HQ to accelerate the mouvement or orders? i loose the game by not enough time because all the troops are sleeping!!!
thinks to answer me and explain the errors.
Phil
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Post by Grouchy »

1 Clicking on a bridge will tell you how well it is primed. If the bar is at 70% blue it means the bridge can be blown but not all the explosives are in place.
This means that the chance of blowing it is smaller then a bridge that is completly primed (bar is completed blue).

The picture above doesn't contain any engineers (Those engineers landed around the Son bridge further to the South). On the Picture above regular coy's are securing and trying to unprime the bridge.


2 If you choose the "secure crossing" order, your units will:
a. try to secure the crossing
b. after that set up defenses around it
c. if it is primed, unprime it

The enemy of course will try to stop this. The reason to keep the enemy away, outside the 500 meters range, is that when an enemy unit comes within 500 meters of a bridge that is still primed and it chooses the "deny crossing" order it will try to blow the bridge.
So even if you are in control of the bridge, as long as you not unprimed it, their is still a chance the enemy will blow it.


3 The default bombardement time is 15 minutes, however you can change that by simply change the duration of it when you give the orders (See picture). Watch your ammo supply though...

Image


4 It is good to think ahead in this game, make a plan and give the orders (Most of the players give orders at Bn level). Once you have given your orders you simply have to trust your staff and your troops.
Giving orders to units and then again give new orders creates confusion for your staff & units, that is simulated and what you probally are noticing.
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VALENT PHILIPPE
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QUESTION

Post by VALENT PHILIPPE »

[QUOTE=Grouchy]1 Clicking on a bridge will tell you how well it is primed. If the bar is at 70% blue it means the bridge can be blown but not all the explosives are in place.
This means that the chance of blowing it is smaller then a bridge that is completly primed (


2 If you choose the "secure crossing" order, your units will:
a. try to secure the crossing
b. after that set up defenses around it
c. if it is primed, unprime it

The enemy of course will try to stop this. The reason to keep the enemy away, outside the 500 meters range, is that when an enemy unit comes within 500 meters of a bridge that is still primed and it chooses the "deny crossing" order it will try to blow the bridge.
So even if you are in control of the bridge, as long as you not unprimed it, their is still a chance the enemy will blow it.


). Once you have given your orders you simply have to trust your staff and your troops.
Giving orders to units and then again give new orders creates confusion for your staff & units, that is simulated and what you probally are noticing
question : what do you mean in english by" primed" and "unprime" the bridge?
and "have to trust your staff"?
well thinks for answer i understand a little better!!
i have to planify my attack but i don't know the evolution of the ennemy, what are they doing . i have to separate some compagny one to other and combine some together. that is true? or there is a best combinaison to do?
thinks i wait your answer.
phil
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Post by Grouchy »

"primed": The bridge is full with explosives placed by engineers and is ready to be blowed up if orders are being given to do so.

"unprime": Get rid of those explosives placed under the bridge, so that the enemy can't blow it.


"have to trust your staff"?

Don't micromanage your troops too much, it will result in time losses because your staff is reassess the plans because the situation has changed (less or more troops under her command for instance).
Through the game your commanders will reassess the situation and their plans accordingly automatically. A Coy will do this every 20 minutes, a division after an hour.

As for seperating and combining units.
Be carefull, every unit only does have a certain capacity to command & control units. If you overload a (HQ) unit with too much units under her command it will result in additional penalties (time to exucute them and transfering oreders) while giving and executing orders.
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Post by VALENT PHILIPPE »

:p THINKS .i hope i understand this time , perhaps there is something in the next time i don't understand and i write a question on this mail. thinks to grouchy
i have some difficulty to planify my attack :do mortar and artillery have to be alone , separate of the other infantry compagny? and the position far of the attack? :mad: thinks
phil
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Post by Grouchy »

I would leave the mortar units alone, the AI will take into account the unit capabilities, type etc. Infantry companies will assault/defend manning the frontlines, while the mortar units automattically will support those line units with "bombard" actions somewhat away from the frontlines.

A lot of players however concentrate the more heavy artillery assets (105mm 150mm, nebelwerfers, 25pdrs etc etc) group them together under one command and create the so called "firebases".
This gives the player the ability to quickly shift some major fire power to area's that are critical to succes or failure.
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Post by VALENT PHILIPPE »

THINKS does i have to decide the game the way for my infantry to walk ou put waypoints myself ? does i decide the tactic plan to attack one in front and one in the rear of the ennemy? what is the best possibility to beat the AI? its depends of scenario attack? and the bridge, to secure it, ?thinks to the answer.
phil
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Post by Grouchy »

I think the AI of AA is capable enough to plan a good route. There are a lot of options for the player to choice from.
You want your troops somewhere quick? Choice, fastest and quickest from the options and it will plan a route with several waypoints, which will bring them as fast as possible to their destination.

If you can catch the enemy off guard and are able to attack her units from the rear or on their flanks, then do so!
There is a nice section in the AA:RDOA manual called Strategy & tactics (page 199), which will give the player some suggestions and advice how to play.
Hope this helps.
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Post by VALENT PHILIPPE »

[There is a nice section in the AA:RDOA manual called Strategy & tactics (page 199), which will give the player some suggestions and advice how to play.
Hope this helps

Thinks to your explain, but what is RDOA manual ,its the manual which is in the CD of the game? thinks phil
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Post by Grouchy »

Aloha,

I bought the "battlefront" version which did come with a 241 pages manual.
I guess you have bought the european "CDV" version???
Don't own it, but is there an Doc or manual directory on the CD?
Anyone who ones the european version knows how they handled the manual issue?
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VALENT PHILIPPE
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Post by VALENT PHILIPPE »

[I bought the "battlefront" version which did come with a 241 pages manual.
I guess you have bought the european "CDV" version???
Don't own it, but is there an Doc or manual directory on the CD?
Anyone who ones the european version knows how they handled the manual issue] :(
i buy the european version with the tutorial in french but it explain the differents touch and history and general strategy but not +.100 pages of historic. its all. can you send me by e mail the interesting party?
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Post by Grouchy »

VALENT PHILIPPE wrote:[I bought the "battlefront" version which did come with a 241 pages manual.
I guess you have bought the european "CDV" version???
Don't own it, but is there an Doc or manual directory on the CD?
Anyone who ones the european version knows how they handled the manual issue] :(
i buy the european version with the tutorial in french but it explain the differents touch and history and general strategy but not +.100 pages of historic. its all. can you send me by e mail the interesting party?

Hi,

The manual that did come with the "Battlefront" version is a paper manual/book.
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VALENT PHILIPPE
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QUESTION

Post by VALENT PHILIPPE »

:( can you explain me "all brigade assault" 2 briges to secute for the allies i think the 3 scenario after "les tutoriaux" in french. what is the best tactic to prevent the blow of the bridge?you are a good wargammer and i hope that i learn many with you. thinks for the answer
my english is bad!! phil
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Post by Grouchy »

Hi,

Use artillery to supress and tire the enemy troops, and to get their cohesion and strength down.
Surpressed troops of course will still try to blow the bridge but their chance in doing so is much smaller.
In other words before you are going to storm and secure the bridge try to surpress and soften up the enemy troops.

BTW My french is even more horrible -ie almost does not exist :)
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Post by Grouchy »

BTW You can find an AAR of the AL Bde assault scenario here:

http://www.wargamer.com/articles/airborne_assault_aar/
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Post by VALENT PHILIPPE »

http://www.wargamer.com/articles/airborne_assault_aar/[/QUOTE]
:rolleyes: thinks grouchy it is for interesting and i save it in word to study at WE. :confused: if you have some more informations for the next scenario, i will be glad. thinks for the answers.phil
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