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Hertston
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Post by Hertston »

Kid wrote:Why can't we have a Turn Based game that uses graphic like in the RTS games? Take Medieval Total War for example, I would love to see that game turned base.
I think the simple answer is that turn based games are pretty much a minority interest, and don't sell (relatively) that many copies. There are exceptions of course.. Civilisation springs to mind.

Those sort of graphics take a lot of man hours, and money, to develop. As in a turn based game they would be nothing but eye candy, they aren't necessary, and although more copies would be sold I doubt the extra sales would cover the extra development costs. You might want to check out the Silent Storm demo though, that looks pretty good.

EYSA isn't quite the same thing, it has the graphics because the 3D environment is integral to the game... more so than most RTS games.
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siRkid
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Post by siRkid »

laika wrote:Well, there is a good game turn-base with 3d graf. Only problem it is set in future. Take a look at battle Isle 4 (Andosia War) .I played that one for a hole time. i loved it even it wasn't a ww2 setting.

www.bluebyte.net


greetz
Looks good but they said a mixture of real-time and turn-based. Sounds like the pause thing to me. while searching for that I can across this game. Dominions 2: The Ascension Wars
Its is very close to what I am talking about; however the graphics are weak. Look at this game but think how it would play with outstanging graphics.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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siRkid
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Post by siRkid »

Hertston wrote:I think the simple answer is that turn based games are pretty much a minority interest, and don't sell (relatively) that many copies. There are exceptions of course.. Civilisation springs to mind.

Those sort of graphics take a lot of man hours, and money, to develop. As in a turn based game they would be nothing but eye candy, they aren't necessary, and although more copies would be sold I doubt the extra sales would cover the extra development costs. You might want to check out the Silent Storm demo though, that looks pretty good.

EYSA isn't quite the same thing, it has the graphics because the 3D environment is integral to the game... more so than most RTS games.
I think you've hit the nail on the head..but with better graphics we could expand our market.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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laika
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Post by laika »

Well here is the point about battle isle4. The economy thing is in real time. There you can built and explore things. But the battles are turn base like the style of panzer general. You can try the demo. maby it is your game. There are tons of units and upgrades. Funny thing is that you can carry infantry in dropships, and even sea battles are in this game. There was only one thing i didnt like in this game. The enemy has the same units. No difference in that. And yes they use the 3d terrain fot line of sight.

greetz
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Mac_MatrixForum
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Post by Mac_MatrixForum »

In advance, I apologise if I appear to be nitpicking here or this is too long for someone to read. I'm a scientist type and matters of objectivity are very close to my heart. Since this is also a matter of personal interest, this evolved into a fairly long post, but at least I could organise these things in my head for later use :).

Lets see what we have here. I think this discussion is the typical result of a person who has seen some neat ideas in another genre asking why they are not used in his favourite genre? Being an open-minded person (I wish) I can understand the desire to develop the medium. But would this particular advancement of making the graphics 3D be good?

For a while, lets try to see what the ultimate goal is, the best possible result. Lets not mix chaos theory and butterflies into this but limit ourselves to a strictly limited European WW2 scenario. Now in this perfect game we would need to have a near atomic level of detail for everything going on. All the available factual details offered by historians are used and the rest are made up by the best conceivable expert system. So there are no problems of getting enough valid data or anything.

One could imagine a possibility of having free camera movement in this world although this would already upset some people because such a thing is far from real. If we, however, have this sort of freely observable virtual reality, one could ask what good it is? It provides nice visuals, one can go and see how his soldiers really fight, lots and lots of details? But what good does that really do for the game?

If I were going to play such a game, then, like with all situations where there is unnecessary detail - irrelevant to the decisions I must make, not irrelevant from other perspectives - I'd really require tools for abstracting the situation. I would filter out factors until there remains only those that are appropriate for the decision I must make. I would zoom out and try to look from a broader perspective. Then I would need tools to make my own markers, phase lines, notes of enemy positions, etc. I would make the decision and watch the result unfold reacting as necessary depending on the level I'm working at. Were I to continue making decisions at this particular level, I would actually only be interested in the abstracted level results because the details don't matter.

What I'm trying to say is, that for the gameplay, the appropriate level of abstraction is not the most detailed one. It's the one where all the unnecessary details are filtered out. Where you can fulfill your goal without distractions and with the minimal amount of work, so the fun is not lost in the mindless repetitive tasks. One could definitely make a game where part of the gameplay includes making said abstractions. And from time to time, it would be fun to revel in the amazing simulation and zoom to read the shoulder patches of your favourite unit. And to me it provides a level of fun knowing that seemingly random things happen for a real reason (it is random merely because the abstraction level you have chosen fails to explain the details that caused the situation but there is a real chain of events that caused it).

So that the game would not resemble real life and real work too much, I think it's advantageous to provide useful abstractions for the player so he doesn't first have to be an expert in military tactics to be able to discern the relevant matters. Quick question - how many think it is fun doing those abstractions in real life? With this thought of providing some tools and abstractions we get to the various kinds of maps, pretty close to where we are now. The missing part is the ability to, once in a while, see the details and in many games the ability to make your own markers on the map. A miss I hope will be fixed.

The perfect situation is obviously too far out to be real in the next few years or even decades. The bleeding edge of graphics cards is still far from it. Arguably, the edge is at a point where you can do as pretty 3D graphics as you can paint 2D, but then the question is the available art resources, since 3D art takes much more work. Also the required level of technical detail for the simulation is far too much from many perspectives. I remember reading many posts on these forums from Paul Vebber where there is insufficient historical data for all systems (e.g. tanks in WW2) and educated guesses must be done to fill in the gaps.

The kinds of graphics in the first screenshot in this thread are not in what I'd call the path to the perfect situation. They are a branch to a different direction, which in my opinion is wrong. Ergo, I must oppose such a change. What I expect is to see good detailed simulations of warfare in all of its forms displayed with appropriate graphics. These appropriate graphics both help me and reward me.

I don't think the kind of graphics you Kid are after, are of the kind that help me but are there to reward me. However, the issue of rewarding the player is quite subjective. Pretty pictures are often a matter of personal preference and I have already stated some of mine that are critical of what has been shown. he graphics, in my opinion, should portray realistic detail and I get a huge turn-off when 1-1 correspondence with reality leaves the room. From the utilitarian help perspective such graphics, viewing with as much objectivity as I can muster, are not useful. The only use for 3D is then to show the lay of the land which is of concern mostly to tactical games.

The best case scenario for the immediate future I can see is that there are still different games for different people and needs. When I want to see the shoulder patches of my men, I'll fire up EYSA or maybe a semi-realistic FPS game. They will not be integrated any time soon with a grand strategy level WW2 game.

I have tried to analyse this desire for better graphics without too many business related concerns, important as they are in reality. I wish some day I'll be able to build some game with lots of unnecessary details because I want to see what it feels like. I'm actually experimenting with the needed abstraction and information management tools in my Master's thesis now and on my free time. However, I don't think it's sensible business to produce such simulations and put detail in places where nobody is going to look at.

Finally, I think the question of artistic resources and niche games has been discussed to the death many times. It's at best chicken and the egg but at worst the niche only attracts, in any case, a fraction of the potential of other kinds of games.

I already lost power once while writing this post so I better post it while I can and wait to see if there is any further discussion before I add anything :p.
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ravinhood
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Post by ravinhood »

MAC, if you haven't already done so, take a look at some of the trailers and movie downloads of the new game coming out next year ROME:Total War. @totalwar.com http://pub133.ezboard.com/fshoguntotalw ... =529.topic

You want DETAIL like that isometric screenshot you showed, take a look at what CA is doing to a game engine. 3D graphics that you can zoom in right up to their faces nearly, inclose viewing of the combat like a fly on the shoulder of one of the units. I've yet to see anything so spectacular as what this engine is going to produce.

You want thousands of units representing actual minatures on the combat field? You're going to get it in this game, every man, has his own mind, memory in this game. Over 17,500 men can smoothly operate on the MTW game as it is now in 2d and this game is going to be 3D and smoother to play than the MTW game was, according to the developers.

Colorful detailed armies, not your same armies like AOE style either, each faction will have it's own unique colors and makeups. You haven't seen anyting until you see this game in action. Download some of those trailers and teaser, some are 72mb long though so I hope you have a good fast connection.

Rumor has it that the next installment after Rome Total War and it's Expansion that will surely follow is that they are going to take this engine to the Napoleanic time period. I can only imagine the colorful detailed paintings of the units for that era, the french army was very colorful for sure.

Also if you haven't ever played a Total War game, I would suggest giving it a try, both Medieval Total War and Shogun Total War are rather inexpensive now, but, still very quality and highly rated games. They both got "Strategy Game of the Year" the years that they came out.
While MTW is more like playing RISK Medieval style, it's still a very fun and addicting game to play, especially on "expert" mode. ;)

If they listen to their fanbase, we'll see a WWII recreation with this engine in the years to come, not that far down the road.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Lrfss
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Post by Lrfss »

Sounds to me that "Mac" has some good points and also reminded me of what must be Vaporware by now, "Road to Moscow". Forgot who was working on this one, but it was to be the best EF game ever on the Grand Scale control level down to Regiment IIRC. Draw your own battle lines, no hexs, use RL mapped terrain, etc. Control all land and air elements, logistics in depth, IIRC even production and research to an extent.

Anyone hear of this one, ever? Would be like WIR of the 21st Century!

As they say, dream on hooker, LOL!!

Later,

Lrfss
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Mac_MatrixForum
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Post by Mac_MatrixForum »

ravinhood wrote:MAC, if you haven't already done so, take a look at some of the trailers and movie downloads of the new game coming out next year ROME:Total War.
Also if you haven't ever played a Total War game, I would suggest giving it a try,
Yes that looks great. I've tested the demo of Medieval: Total War, which didn't run well on my last computer, but now I upgraded my graphics card and yesterday bought it. I have been watching the series, because they are games I do like (a bit more serious RTS to use that term). Too bad I don't like the Roman period as much as the later medieval Europe.

They are doing a fine job but to look a bit better they should add some random noise into the formations and animations :). Pretty much the only other complaint then regarding the looks, as with a lot of other games, is that the colours aren't what I see when I look out of the window. I mean there are many unrealistic shades which make the game look like computer graphics. My monitor is definitely uncalibrated now but still to be photorealistic they need to fix the colours. That's not going to stop me from buying these games though :D.

The only problem I now have is that I have bought 5 games in the last month and I have another 3 that I have been saving. So much to try, so little time :D.

And Lrfss, I've also read about the Road to Moscow. I hope it gets out some day or all of its ideas are copied. I'm sure I'll enjoy for example Airborne Assault: HTTR much before it is published though ;).

I'm not bothered by the Total War series being real-time because it fits the scale well. I think the same applies to AA: HTTR and EYSA which I don't yet have but are on my must buy -list. For grand strategy I fail to see what's the point and I'd much rather have turns to support email games.
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