Combat Display

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
bo_tellin
Posts: 7
Joined: Tue Nov 02, 2004 11:45 pm
Location: Spain

RE: Combat Display

Post by bo_tellin »

I didn´t know that attack across a river was halved [&:], i hadn´t found it in the manual [8D], this explains it all.

I have also found: http://www.robjess.com/forum/viewtopic.php?t=256.

Thanks a lot to all.
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Combat Display

Post by Fred98 »

I can confirm my earlier comment. The defender has divisional integrity. The defense factor is 15 but the attacker cannot see that from the unit pop up.

If you switch sides, then , as the allied player, the pop up display shows 15.

Whether a defending unit has divisional integrity is hidden from the attacker.
bo_tellin
Posts: 7
Joined: Tue Nov 02, 2004 11:45 pm
Location: Spain

RE: Combat Display

Post by bo_tellin »

Thanks Joe. BTW, how is better playing?, Unknown Units "ON" or "OFF".
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Combat Display

Post by Fred98 »

I am not a fan of Unknown Units.

It is a reference to friendly units. You do not know their details until they come within 4 hexes of the enemy.

I don’t like it. But if you are playing against a good player, you can handicap him somewhat, if he has it “on” and you have it “off”
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