System damage of Ships

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Pier5
Posts: 141
Joined: Fri Feb 06, 2004 6:44 pm
Location: Portsmouth, Virginia

RE: System damage of Ships

Post by Pier5 »

This has been hashed over a hundred times. However, I don't think System Damage works right, at all. Capital ships have very substantial maintence facilities on board. They can't repair armor, gun tubes, or underwater shafts, but practically everything else can be, at least, made operational. These ships can, do and did stay at sea for months at a time and remained, essentially, fully operational. The system damage is, quite simply, utter nonsense. Now, destroyers are a different matter. They lack the lathes, milling machines, etc. and most importantly, the trained machinists mates to fix mechanical breakdowns. Even on destroyers, many electrical and electronic failures can be corrected by the crew, but they couldn't, for example, repair a burned up motor (which could be rewound on a capital ship)
Paul
Dunedain
Posts: 217
Joined: Tue Apr 04, 2000 8:00 am

RE: System damage of Ships

Post by Dunedain »

I agree, capital ships should be far less affected by this random "system damage" just from sailing around
base to base or whatever than would a small ship like a destroyer. As Pier5 pointed out, these large ships have very
substantial facilities onboard to handle most any repair that might come along with no problem. Something like sailing
for a week across the pacific to some base is nothing for a large warship, they are built to do this on a routine basis.
And any minor things that come up during the cruise can be easily handled by the crew themselves, it's not like they
would need to sit in port for awhile to get rid of a few percent of system damage after they got there.

1/4 the UV system damage rate for cruising speed would be much more accurate and maybe 2/3 the rate
going full speed ahead for capital ships.
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: System damage of Ships

Post by pad152 »

I too would like to see German raiders but without the ability to react to ships at sea the chances of them ever raiding anyone is quite remote.

Raiders, may not work the way your want, but it should be possiable to add them with the editor, One way to use them would to a add them to a transport TF and let the allies get a surprise if the try to engage it in surface battle.
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