ORIGINAL: Drex
Of course Subchaser, we're only voicing our opinions here but will I be penalized in the game if I choose not to specify a particlar ammo? Does the fact that choosing bombs over torpedoes give that player an advantage over the other. If it does, then I have to choose loads and don't get a choice.
Drex, my fault, my previous post in this thread should be moved to “Non torp naval attacks” thread, I was advocating an option to choose between bombs and torps for land based(!) level bombers only, I want to screw around with load outs only here.
I also don’t see any necessity to choose ordnance for particular CV air groups, as I said before it’s TF commander job and you shouldn’t be able to interfere here with your no doubt wise advises. “There won't be any more control added to the bomb load outs” that’s what Joel Billings said above, so don’t worry.
However I still think that detailed ordnance should be simulated for CV air groups, there are more positive moments here despite the fact that some negative are here as well, hope developers will balance the system.
1 ammo point for 1 sortie doesn’t introduce anything new actually, cause those ordn. points will accumulate both torps and bombs when the later ones were available in more then sufficient numbers, and carrier probably will be experiencing fuel shortage sooner than will run out of ammo points. So this doesn’t drastically differ from what we currently have in UV, where carrier air groups do not have any ordnance limits at all. While 4 different types of ordnance bring more realism into the game, this option prevents unrealistic results of naval engagements.
Imagine the situation - Kido Butai (all 6 CV) bounce several US convoys and surface combat TFs somewhere in central Pacific, about 70-100 US ships in overall, now count how many torps Kates will drop while attacking these forces, if they will make 400 or more sorties in a couple of turns, and btw it couldn’t be more than 300 torps onboard on 6 IJN carriers. Can you claim possible results of this slaughter realistic?
Resume –
1) Option #2 doesn’t make the game more complicated as it already is, any additional orders are not required.
2) Option #2 prevents unrealistic outcomes.
3) Option #1 doesn't change anything really.
So what we’re talking about, if you’re looking for as accurate as possible ww2 wargame and not for game Warcraft 3 alike, the choice is obvious. Too bad I can’t vote twice.