Japanese Sub Reinforcements

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: Historical Sub Result ??? anybody ???

Post by sven6345789 »

I put all of my B-17's at Noumea on ASW Patrol. in Scen. 17, after about 14 days, the japanese subs started to appear. My planes lined up to hit them (had to draw numbers, i guess). Well result is, almost no japanese subs left in the area (All trying to get home, rowing).
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
Damien Thorn
Posts: 1107
Joined: Thu Jul 24, 2003 3:20 am

RE: Japanese Sub Reinforcements

Post by Damien Thorn »

ORIGINAL: AmiralLaurent
ORIGINAL: Damien Thorn

I think the chance of receiving subs is independed from all other ship types. Just a hunch but its what I believe.

I don't think so. If my probability of release is low, I have never received a submarine from Japan. On the other hand, even if my probability is moderate or high, I will not receive more than one per month usually or even none. Probably depending of the numbers available.

I never had more than a dozen subs (any side, but I never played USN in 1943) in the scen 17. Only with the mid-1943 secnario, where each side starts with 20-30 SS. Of course the IJN loses half of them in a month against 1943 USN ASW.

I did a test. I edited a scenario to give the Japanese a HUGE ship commitment value. In the scneario I received almost every ship in the game within a couple of months (All CVs, BB, most CA, CL, tons of DD and APs). The flow of Subs however, seemed the same as before. Now I believe more than ever that the rules for releasing subs are different.
AmiralLaurent
Posts: 3351
Joined: Tue Mar 11, 2003 8:53 pm
Location: Near Paris, France

RE: Japanese Sub Reinforcements

Post by AmiralLaurent »

ORIGINAL: Damien Thorn

Now I believe more than ever that the rules for releasing subs are different.

I was not clear in my statement above. I also believe that but in order to receive subs you have to have the highest probability of release possible.

But if you have a dozen subs, you won't see any sail to Truk even if your probability of release is high, as shown in your test.
Rainerle
Posts: 463
Joined: Wed Jul 24, 2002 11:52 am
Location: Burghausen/Bavaria
Contact:

Some Sub Thoughts

Post by Rainerle »

Hi,
while I lost yet another one-way-attack sub (must be the kamikaze version out there in 1942) I started thinking about the whole sub stuff and finally detected some errors in the way UV handles sub attack.
Example: Sub attacks Bombardement TF on the way to Lunga
What (I think) UV does:
Roll for sub to detect TF,
Roll for TF to detect sub approach,
determine target,
resolve attack,
resolve counterattack,
set sub on sunk list (if IJN).

What (I think) should be in UV:
Roll for sub to detect TF,
Roll for some TF escorts to detect sub,
determine target,
toggle attack yes/no based on target selection (no need to attack a DD out of AIR TF),
resolve attack,
if attack results in no hits, roll if attack is detected,
resolve counterattack for some escorts based on the result of attack, (Explanation: If no major damage occurs it is not likely that all DD's are to check for attack, most of Escorts would remain with high-value ship, throttle up and run, just a handful Escorts would stay behind, throw a couple of DC (mainly for discouragement) and follow the mainbody. If high-value target is badly hit, more scorts hunt sub more seriously.)
If sub survives post nice counter with information on UV Map !!!
Make rolls if TF continues with mission (Example: Bombardement might be aborted due to detection) where applicable.
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