Patch v2.2.86 Released

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Mr.Frag
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RE: Anti Virus advice

Post by Mr.Frag »

Just a note for those without some kind of firewall, XP service pack 2 will include an improved firewall (similar to what is in XP Pro) and Internet Explorer will have popup blocker capabilities so don't invest any money in someone else's software right now ...

Zone Alarm basic (firewall) is free as is Google's toolbar (popup blocker). They will do you just fine until Microsoft gets off their duff and releases the service pack.
MadScot
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RE: Patch v2.2.86 Released

Post by MadScot »

ORIGINAL: MadScot

Well, I'm not sure if this is an intentional effect of the fatigue recalculation.

Arnhem historical scenario, forced marching 1 para Bde to the bridge, all three battalions stopped to rest some time between 10pm D1 and 1am D2. None seemed to be massively fatigued, perhaps one or two subunits but even then, nothing like 80-90%. A bit of prodding (changing march speeds etc) would get them moving again, but not for long.

This is probably pretty realistic, given what happened during the advance, but was it intended/foreseen as an effect of the patch. (pre-patch, fatigue/resting never seemed to be an issue on the first night).
corrected typo....

OK, played on another 12 hours, and it seems a bit overdone. Most of 1 Para Bde basically never started moving again. In some cases only one subunit seemed badly fatigued, but the HQ kept wanting to rest. I'm going to keep playing around with this but it seems not particularly intuitive right now. One coy rested for the best part of 8 hours and never seemed to get any less fatigued.

Strangely, cycling the move order parameters (from normal to forced march, say) would sometimes kick start a unit for a few minutes.

PS: OK, ran a test (no German units in the way) and 1 Para Bde managed the march into Arnhem with ease. No fatigue issues. So my problems must have been of my own making...
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The_MadMan
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RE: Patch v2.2.86 Released

Post by The_MadMan »

Wow!!!
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PaulWRoberts
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RE: Patch v2.2.86 Released

Post by PaulWRoberts »

MadScot,

I haven't noticed the problem you describe. Just now I started the Arnhem historical campaign and sent the three Para Battalions towards Arnheim on separate attack routes. I also sent the 1st AirLanding Brigade on its own route to test a larger group.

All these groups went in, found opposition, and were still fighting at 3am, but no one was suffering more fatigue than I would have expected, and no one had started resting. (I caught some *Germans* resting, but that's a different story...) It looks OK to me.

All attacks were done at High aggression, Medium ROF, and High losses.

Paul
MadScot
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RE: Patch v2.2.86 Released

Post by MadScot »

Thanks Paul; I did try a few tests myself and nothing odd happened, so I must have done something weird that time. I'll keep an eye out for anything similar, but I suspect operator error [:(]
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