AAR - PBEM Game 4

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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keyser soze
Posts: 59
Joined: Wed Jun 16, 2004 12:07 pm

RE: AAR - PBEM Game 4

Post by keyser soze »

Hello guys.
I didn’t send any post so far in this forum but I have been reading all yours alpha game reports and must say it was like I am reading good thriller, especially in first game. I like game a lot and I’ll play it for sure but (there is always some but…) must say some of my remarks. I am great fan and player of two great games – Third Reich and Strategic command and must say that GWAW game is screaming for more tactical options. I know that it is a global strategy game but maybe you can squeeze have some mayor rivers, beaches, jungles, mountains, swamps etc. areas on the map so players can use them in some tactical moves, for instance defend yourself behind rivers etc. Also, I would like to see that players can use surrounding enemy units tactic much more as crucial tactical move like was in real WW2. Next thing what is missing is diplomacy. You don’t have to have some complicated diplomatic concept but it is a pity that you can’t involved in fight some great countries like Spain, Turkey or Sweden except attack them. Actually, nobody will do that because substantial defending units there and then you have absolutely static role for this countries. It is historically correct but I like “What if” options a lot. This is not a criticism just a few suggestions. Game looks GREAT, and I am looking forward to play it. Good job guys.
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MButtazoni
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RE: AAR - PBEM Game 4

Post by MButtazoni »

I would like to see that players can use surrounding enemy units tactic much more as crucial tactical move like was in real WW2.

most games you have seen use Simple Supply rules so there is no benfit to surrounding troops, but with advanced aupply it happens a LOT more often. in "Game THREE" we are using advanced supply rules and you will see some SU pockets with no supply in them, as soon as i post my next turn.
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

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