Wake Island

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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GBirkn
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Location: the briny deep

RE: Wake Island

Post by GBirkn »

ORIGINAL: dwesolick
Keep an eye on those intel reports. I have the same situation (it's 1/22/42), but a few turns back saw this message in my intel screen: "Fourth Fleet planning for invasion of Wake." No sign of them....yet.
I saw the same message in my SigInt. It's 5/13/42 in my game, and the Japanese AI still hasn't taken another shot at Wake. (And the only reinforcements I sent to Wake were an AVD, a squadron of PBYs and the occasional AK full of supply.)
"War is the remedy our enemies have chosen, and I say let's give them all they want." -- Gen. W. T. Sherman
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captskillet
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RE: Wake Island

Post by captskillet »

Well I have made it to New Years Eve 1941 and all the troops are Drunk [:D] ! I have HEAVILY reinforced Midway and am gathering the "stuff" to send to Wake... the Japs have yet to return. I ahave started the build up of Noumea and Espritu Santo and have big stuff soon to get to Port Moresby. Have managed to get major Oil/Resources out of DEI back to Darwin but they ahve cut all but Sorebaja (sp?) off with Air. I still have Singapore but they have it socked in with air.. I am still getting some stuff out with those 2 Dutch air transport units which I switched to SE Asia and now they are flying guys out of Singapore back to Palembang...when I cant get any more out I'll fly what I have as close to OZ as possible. I got the major air units (the P-40's and B-17's) out of the Phila. and small parts of the of the other 2 fighter units. I lost the Penn and Oklahoma as a result of PHarbor but the others are on the mend and my carriers "visited" Kwajalein (sp?) right before X-Mas where we tagged a BB and couple of CA and shot up his land based planes pretty good with no damage to ships and low losses among my carrier units in return and are now near Midway waiting for a Replenish TF of fuel and Ammo and will Escort the Wake TF when its ready. All in all not to bad for the Allies to start but a long way to go..thats my story and I'm stickin to it [:D] !!!
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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freeboy
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RE: Wake Island

Post by freeboy »

wake initially seems to need a larger attack force.. I increased mine by bombarding with bb's and adding another lcu after several abortive and time consuming attacks
"Tanks forward"
Tophat
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RE: Wake Island

Post by Tophat »

I'm in a pbem game as Allies and I sent in my Dec 12th turn last night. This is I believe our 3rd Grand campaign try.....had 2 practices one with me as allied other as Japan. In one of these practice tries Wake held fine and the US CV's came in to play as well.
I tried to repeat this feat,thinking the opposition would never expect me to try this again! Well things went bad from the getgo when Mutsu showedup and blasted Wake.Also the Jap SNLF pulled a shock attack and took the Island on the 9th or 10th. Lexington showedup on the 11th and in 2 waves of airstrikes sank 3 CL's and 2 DD's. Unfortunatly the jap carrier 6 pack plowed straight west and hit The Big E moving N.E away from Wake.Enterprise was blown to hell with some 36 bomb hits,she was too far out of range for the Kates to lug torps but it didn't matter the 250lb bombs they rained on her were more than enough.
I was quite depressed for afew moments looking at the combat replay,ah well gotta pay to play,but I looked at my ship avaliability list and there in BIG print was CV Enterprise! I clicked on the name to checkout the ship and a mighty pretty Essex class carrier was staring back at me.........[&o]
Now will the Lex slaughter the Tanker group that must be between me and Dutch Harbor? Good thing I emptied PH of subs on turn 1.......
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