SPWAW vs SPWW2

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

User avatar
Coachace
Posts: 47
Joined: Tue Mar 13, 2001 10:00 am
Location: Fountain Valley, California

Post by Coachace »

Paul & Mike: Thanks for your excellent feedback! I didn't know how to tactfully bring up the obvious team split, but Mike did a great job explaining.

You guys have no idea how impressed I am seeing your team respond to simple questions asked on this forum like the one I asked. I knew there'd be other gamers responding, but it's rare to see the development team so consistantly involved in the forums.

Thanks to everyone for the feedback!
User avatar
David Heath
Posts: 2529
Joined: Wed Mar 29, 2000 5:00 pm

Post by David Heath »

Being available to the gamers is one of the key things we wanted to do. We do not want spoke people. We want everyone of the Matix team available. This was also a factor in the breakup. The SP-Camo team never really wanted to hold a live chats, post on forums or take ideas from the public. When we split up this was one of the key things we wanted to make sure to do.

Once gamers start getting the game we plan on have a nice big live chat and talk about the game, and the future of SPWAW. We really enjoy chatting with the gamers when we were with the Gamers Net. We also wanted to get the gamers ideas. So much of what you thank us for is really from you guys.

A lot of the design fun is trying to put everyone tastes into the game. Not always possible but fun. We also understood working together in a tight team sometimes has you lose touch with the gaming community we never want that to happen here. We want everyone to be able to come up to us have beer and chit chat or just talk about our games or anyones games.

I really feel that is what a true hobby style company is and what we try to promote. I really think everyone can see that this is a style that really works not only for us but also for the gamers.
Harry
Posts: 84
Joined: Fri Apr 07, 2000 8:00 am
Location: Aachen, Germany

Post by Harry »

What can I say....I am speechless!
Matrix you impressed me once more!! :eek:

[ April 24, 2001: Message edited by: Harry ]
Mikimoto
Posts: 453
Joined: Mon Nov 06, 2000 10:00 am
Location: Barcelona, Catalunya

Post by Mikimoto »

Hello, David and Paul.

Matrix is actually GREAT because YOU, people are the Greatest. I have never seen this style, and no words for describing it.

Saludos. :eek:
Desperta ferro!
Miquel Guasch Aparicio
User avatar
Alby
Posts: 4659
Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
Contact:

Post by Alby »

I have played (or tried to at least) spww2 a number of times.
Whenever i get started, the graphics are so poor I usually just end up quitting. The smoke not only hides your units from the enemy, but from you as well!
The oobs are good in spww2, and there is the closer in Zoom! Wish WAW would go one more on the zoom but....
spwaw has spww2 beat by a long shot.
And David sure is right about them not wanting to "chat" and respond in forums...Im not sure the spww2 forum has worked for more than one day in a row!! heheh ;)

Spike
Posts: 36
Joined: Thu Mar 01, 2001 10:00 am
Location: Buffalo, NY, USA

Post by Spike »

I've been playing both SPWAW and SPWW2. All in all I think SPWAW is definately the better game, but SPWW2 does have more units in the OOB. The main reason I play SPWW2 however is that it will run on my old laptop while SPWAW won't! :( (only supports 640x480 resolution..luckily I'm not away from my main PC too much)
troopie
Posts: 644
Joined: Sat Apr 08, 2000 8:00 am
Location: Directly above the centre of the Earth.

Post by troopie »

I play SPWW2 for the following reason. I like WW1 small unit combat and SPWW2 is the only game in town.

The OOBs are supremely customiseable and MOBhack is easier to use than SPOBedit.

But SPWAW has superior sound, models armour penetration better, has special forces/guerrilla infiltration options, better visibility and weather modelling, (though not as good as AOR has) higher resolutions, clearer graphics and generally better playability.

If SPWAW had WW1 capability and the ability to add OOBs it would be perfect.

troopie
Pamwe Chete
User avatar
RockinHarry
Posts: 2344
Joined: Thu Jan 18, 2001 10:00 am
Location: Germany
Contact:

Post by RockinHarry »

Thanks David and Mike for the great background info on both projects! :)

First choice still: SP:WAW

simply more realistic, looks better, sounds better, plays better, designs better :D ,support´s better, forum´s better :D, Mega Campaigns better....

___________
RockinHarry
RockinHarry in the web:

https://www.facebook.com/harry.zann
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”