Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
I keep going into this so here is an example:
UNIT X belongs to SOPAC. It takes losses great enough to need replacements.
UNIT X is at BASE Y
BASE Y happens to belong to SWPAC, not SOPAC.
BASE Y radios up SWPAC and requests replacements for UNIT X.
SWPAC is at BASE Z
BASE Z is checked for supplies. (it has enough)
If BASE Z happens to be in range of BASE Y, the parts go there directly.
If BASE Z is NOT in range of BASE Y, UNIT X/1 is formed at BASE Z and you now need to transport UNIT X/1 to UNIT X.
If you have never seen a sub unit formed, it is simply because you have always been in range of the BASE that the Command HQ is at.
This applies equally to Air units and Ground units.
The one *extra* rule that comes into play with Air units is that you can not UPGRADE an Air unit that is outside the range of the HQ.
As you can see, the fact that UNIT X reports to SOPAC does not enter into the discussion anywhere.
UNIT X belongs to SOPAC. It takes losses great enough to need replacements.
UNIT X is at BASE Y
BASE Y happens to belong to SWPAC, not SOPAC.
BASE Y radios up SWPAC and requests replacements for UNIT X.
SWPAC is at BASE Z
BASE Z is checked for supplies. (it has enough)
If BASE Z happens to be in range of BASE Y, the parts go there directly.
If BASE Z is NOT in range of BASE Y, UNIT X/1 is formed at BASE Z and you now need to transport UNIT X/1 to UNIT X.
If you have never seen a sub unit formed, it is simply because you have always been in range of the BASE that the Command HQ is at.
This applies equally to Air units and Ground units.
The one *extra* rule that comes into play with Air units is that you can not UPGRADE an Air unit that is outside the range of the HQ.
As you can see, the fact that UNIT X reports to SOPAC does not enter into the discussion anywhere.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
Good example. i think a lot of people needed to have this type of explanation to understand what's going on.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
ORIGINAL: Mr.Frag
I keep going into this so here is an example:
Haaaa !! I see now he says hitting the Print Out key ![:)][:)][:)]
Thanks Mr. Frag
RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
you better believe it. printed the minute i saw it........
RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
ORIGINAL: Nikademus
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
Ok,
So, not to be a pain, but has anyone seen a ground unit subunit replacement ever formed anywhere?
So, not to be a pain, but has anyone seen a ground unit subunit replacement ever formed anywhere?
- FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
Yes. If you take one of the USA Divisions from the US and put it on a TF before it has had a chance to "grow" to full size, a subunit will appear to "finish" the growth process. The parent unit is no longer available to accept the additions. It happened to me with the 25th USA.
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- FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
I hope I am not beating a dead horse but here goes.
The example that Mr. Frag gave above is spot on with what’s in the manual only as far as Air Unit replacement go. This is the section that pertains to Ground Unit Replacements:
Bases that have supplies that exceed double their supply requirements may use the excess over double needs to provide replacements (as long as the ground unit has the Accept Replacements selection made on its Ground Unit Information screen). Units are within supply range of the base if the supply range is 50 or greater from a base where you trace a path starting with 100 and subtracting for each hex the path moves through as follows:
• Rail/Highway: 2
• Road: S
• Trail: 25
• Cross Country: 50
If needed items are in the pool (or there are armament points ready to build them if the forces are Japanese and the Production system for Japan is turned on), then they may be added to the unit. The unit should gain at least 1 of each of the needed items (need is if TOE value is greater than the disabled + ready value of the unit and any sub units on the map). The unit may receive more than 1 of each item needed, but must pass a series of checks to do this. Each base that the unit is within supply range of may send replacements, so there is an advantage of being near lots of well-stocked bases. Sub units may never receive replacements unless it is an engineer type unit under computer control.
There is nothing in this section that says anything about the base that supply is being traced to is attached to a Command HQ. It doesn’t say that the base the Command HQ occupies must have at least 20K in supplies either. These are requirements for Air Replacements. In fact, it says nothing about any HQ relationship at all.
My question is should we infer that air and ground replacement rules share this common denominator and therefore is the game programmed to look at this requirement or does the manual reflect the current program? If it’s the latter then Mr. Frag’s example above is applicable only to Air Replacements.
Pappy
The example that Mr. Frag gave above is spot on with what’s in the manual only as far as Air Unit replacement go. This is the section that pertains to Ground Unit Replacements:
Bases that have supplies that exceed double their supply requirements may use the excess over double needs to provide replacements (as long as the ground unit has the Accept Replacements selection made on its Ground Unit Information screen). Units are within supply range of the base if the supply range is 50 or greater from a base where you trace a path starting with 100 and subtracting for each hex the path moves through as follows:
• Rail/Highway: 2
• Road: S
• Trail: 25
• Cross Country: 50
If needed items are in the pool (or there are armament points ready to build them if the forces are Japanese and the Production system for Japan is turned on), then they may be added to the unit. The unit should gain at least 1 of each of the needed items (need is if TOE value is greater than the disabled + ready value of the unit and any sub units on the map). The unit may receive more than 1 of each item needed, but must pass a series of checks to do this. Each base that the unit is within supply range of may send replacements, so there is an advantage of being near lots of well-stocked bases. Sub units may never receive replacements unless it is an engineer type unit under computer control.
There is nothing in this section that says anything about the base that supply is being traced to is attached to a Command HQ. It doesn’t say that the base the Command HQ occupies must have at least 20K in supplies either. These are requirements for Air Replacements. In fact, it says nothing about any HQ relationship at all.
My question is should we infer that air and ground replacement rules share this common denominator and therefore is the game programmed to look at this requirement or does the manual reflect the current program? If it’s the latter then Mr. Frag’s example above is applicable only to Air Replacements.
Pappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
ORIGINAL: Pappy
Yes. If you take one of the USA Divisions from the US and put it on a TF before it has had a chance to "grow" to full size, a subunit will appear to "finish" the growth process. The parent unit is no longer available to accept the additions. It happened to me with the 25th USA.
You mean one of the "West Coast" divisions? Did you change it to SOPAC or CENPAC or whatever before you loaded it? So while it's on the TF a subunit appears?
My issue is the same one as you, the manual goes into specific detail on the requirements for air replacements in detail, but it discusses ground replacements seperately, and with far fewer requirments, and Mr. Frag seems absolutely confident that the air requirements also apply to ground reinforcements, something I'm not confident of whatsoever.
If I see a ground unit (not in a TF) on a base that has different HQ, and replacements for that unit show up as a subunit somewhere else, I might begin to believe him, but I've not seen that yet and nobody else has.
- FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
It was a SWPac commanded division that appeared on a West Coast base. As the game progresses, new units will appear already assigned to Command HQs other than West Coast.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
I was wondering why all these "little units" were popping up. Thought I shipped them all. Now I see why. Thanks Mr. Frag[:'(]
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
ORIGINAL: Mr.Frag
I keep going into this so here is an example:
UNIT X belongs to SOPAC. It takes losses great enough to need replacements.
UNIT X is at BASE Y
BASE Y happens to belong to SWPAC, not SOPAC.
BASE Y radios up SWPAC and requests replacements for UNIT X.
SWPAC is at BASE Z
BASE Z is checked for supplies. (it has enough)
If BASE Z happens to be in range of BASE Y, the parts go there directly.
If BASE Z is NOT in range of BASE Y, UNIT X/1 is formed at BASE Z and you now need to transport UNIT X/1 to UNIT X.
If you have never seen a sub unit formed, it is simply because you have always been in range of the BASE that the Command HQ is at.
This applies equally to Air units and Ground units.
The one *extra* rule that comes into play with Air units is that you can not UPGRADE an Air unit that is outside the range of the HQ.
As you can see, the fact that UNIT X reports to SOPAC does not enter into the discussion anywhere.
If The base where sub unit replacements appears is in auto convoy and the Far away unit the replacements are for is in a base in the auto convoy, I'd think then the Sub Units would simply be picked up by Auto convoy and moved there, taking more time then those replacements directly going into units within range of their HQ it seems to me..
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
If The base where sub unit replacements appears is in auto convoy and the Far away unit the replacements are for is in a base in the auto convoy, I'd think then the Sub Units would simply be picked up by Auto convoy and moved there, taking more time then those replacements directly going into units within range of their HQ it seems to me..
Auto-Convoy will not touch troops. Supplies and Fuel only.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
Auto-Convoy will not touch troops. Supplies and Fuel only.
Auto-convoy is for wooses[:D]
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
My advice, based on a whole week of WitP experience, is don't get stressed. The replacements will never be lost, they will either automatically get plugged into the unit or appear at some other base. You get told when this happens via a message in the "console" box.
Simple huh? I'm allowing myself a few months playing experience before I attempt to pro-actively anticipate every single thing. The slow pace of the game gives you a lot of leeway ...
Just my 0.2 pence.
Simple huh? I'm allowing myself a few months playing experience before I attempt to pro-actively anticipate every single thing. The slow pace of the game gives you a lot of leeway ...
Just my 0.2 pence.
RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
As a slight tangent, what is the point of assigning a base to a specific HQ?
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- FirstPappy
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
The only benefit I can see is if you want replacement air units to directly appear with a parent unit, and that parent unit is located at a base that has less than 20K supplies, you should make sure the base is assigned a Command HQ that is already located on a base that will always have at least 20K supplies.
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RE: Any penalty to a CENPAC ground unit at a SOPAC Base Hex?
On page 197 of the manual there is a formula for determining if a unit is within supply range of a base. But what is the range of the HQ units when in the above example Mr. Frag says "if Base Z happens to be in range of Base Y?"
At what rate are units replaced (ssuming that the base has the required supplies and is in HQ range)? I guess that would be hard to answer because it depends on what's needed? But a general answer "fast," "slow," etc. would suffice. I'm just trying to determine if a nearly decimated unit should be pulled away from the front to recover or if it will get replacements in time to continue the fight.
Thanks.
At what rate are units replaced (ssuming that the base has the required supplies and is in HQ range)? I guess that would be hard to answer because it depends on what's needed? But a general answer "fast," "slow," etc. would suffice. I'm just trying to determine if a nearly decimated unit should be pulled away from the front to recover or if it will get replacements in time to continue the fight.
Thanks.
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