Leader Descriptions

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Apollo11
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RE: Leader Descriptions

Post by Apollo11 »

Hi all,
ORIGINAL: Oznoyng

I just completed decoding all of the WitP scenario files. I intend to export all of the files to a relational database. From there, I can extract whatever I want for all scenarios. When I am done, I plan to provide those, probably as .csv's, to Spooky for inclusion on his site.

_GREAT_ - thanks!

BTW, can you post here the info of each field in every file (i.e. what kind of variable type it is, how many variables per record etc.)?


Leo "Apollo11"


P.S.
I thought of doing this myself (I have plenty of experence with that kind of work from my flight sims) but with you and "Arkady" alrealy doing great job it does not make any sense to duplicate effort at this stage...
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DrewMatrix
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RE: Leader Descriptions

Post by DrewMatrix »

I just completed decoding all of the WitP scenario files.

WONDERFUL!. Thanks.
Leader characteristics may slowly change during the campaign. When this happens, the text description will change.


That means we can't rely on the csv file completely but it certainly will give us a start and, importantly, by looking at the real numbers then at the descriptions get a better idea of what the descriptions mean as the game progresses.
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fbastos
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RE: Leader Descriptions

Post by fbastos »

Oh, this is an excellent post.. duly noted on the "aggressive attacks"...

This post could be taken as it is an added to the manual - it's very useful.

Thank you,
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Oznoyng
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RE: Leader Descriptions

Post by Oznoyng »

I have the file as a .csv, but Spooky is out of town for a couple weeks. anyone care to host it? it is 1.1 MB unzipped, 364kb zipped. (there are 20000 leaders in the file, give or take a few.)
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Apollo11
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RE: Leader Descriptions

Post by Apollo11 »

Hi all,
ORIGINAL: Oznoyng

I have the file as a .csv, but Spooky is out of town for a couple weeks. anyone care to host it? it is 1.1 MB unzipped, 364kb zipped. (there are 20000 leaders in the file, give or take a few.)

Can you attach it directly to this post (i.e. forum houses it)?

BTW, is there a limit to attachment at forum?


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Oznoyng
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RE: Leader Descriptions

Post by Oznoyng »

Caltone has agreed to host it for a bit. I'll let him post the link after he uploads it tonight. I will be working on the rest of the files in the following order:

devices
aircraft
classes
locations
ships
airgroups
pilots

I hope to have all the extract routines finished in the next week. I plan to do all scenarios, including Lemurs, when I get the chance. After I am done, I will do more elaborate extracts that tie data together. Off to work!
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
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Apollo11
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RE: Leader Descriptions

Post by Apollo11 »

Hi all,
ORIGINAL: Oznoyng

Caltone has agreed to host it for a bit. I'll let him post the link after he uploads it tonight. I will be working on the rest of the files in the following order:

devices
aircraft
classes
locations
ships
airgroups
pilots

I hope to have all the extract routines finished in the next week. I plan to do all scenarios, including Lemurs, when I get the chance. After I am done, I will do more elaborate extracts that tie data together. Off to work!

Thanks!

BTW, perhaps ZIPed CSV would fit into 200 KB limit of forum...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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2ndACR
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RE: Leader Descriptions

Post by 2ndACR »

I have to ask, what is a csv file and what do you use to read it?
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Oznoyng
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RE: Leader Descriptions

Post by Oznoyng »

ORIGINAL: 2ndACR

I have to ask, what is a csv file and what do you use to read it?
CSV stands for comma seperated values. It is a text file in which columns of data are seperated by commas and in which strings are double quoted. It is a common format for exchanging data because it can be read very easily by most programs. You can open it with excell, notepad, and a host of other applications.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
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Oznoyng
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RE: Leader Descriptions

Post by Oznoyng »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Oznoyng

Caltone has agreed to host it for a bit. I'll let him post the link after he uploads it tonight. I will be working on the rest of the files in the following order:

devices
aircraft
classes
locations
ships
airgroups
pilots

I hope to have all the extract routines finished in the next week. I plan to do all scenarios, including Lemurs, when I get the chance. After I am done, I will do more elaborate extracts that tie data together. Off to work!

Thanks!

BTW, perhaps ZIPed CSV would fit into 200 KB limit of forum...


Leo "Apollo11"
Zipped, the file was 364KB.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
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2ndACR
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RE: Leader Descriptions

Post by 2ndACR »

ORIGINAL: Oznoyng
ORIGINAL: 2ndACR

I have to ask, what is a csv file and what do you use to read it?
CSV stands for comma seperated values. It is a text file in which columns of data are seperated by commas and in which strings are double quoted. It is a common format for exchanging data because it can be read very easily by most programs. You can open it with excell, notepad, and a host of other applications.

Thank you sir for the education. Never heard of that one before, so I was stumped.
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Tanaka
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RE: Leader Descriptions

Post by Tanaka »

ORIGINAL: Mike Wood

Hello...

We tried to give the player about the same information he would have, were he the theatre commander, so he could role play, instead of number crunch. The values can be viewed by loading the scenario into the data base editor, if he is so inclined.

As far as what type the player might place in command of a unit, I think the purpose and unit orders would influence the players choice.

The "bomber weenie" generally has a lower air skill and aggressiveness than the fighter commander, but a higher land combat skill (knows where in the infantry might hide and can bomb them better). I usually select a "promising" fellow with a good Inspiration (55% to 60%) and at least an average Leadership (50%+). If I plan on using the group for long range or opposed bombing missions, I prefer a bit higher Inspiration (60%-70%) and a "very promising" fellow, if available.


Bye...

Michael Wood
ORIGINAL: byron13

For the typical line doggie, the description is that he's a promising and careful officer. Some are "very," which I guess is a good thing. I guess careful is supposed to be a good thing, though it borders on cautious in my mind. A few are aggressive or cautious. but 90% are either promising/careful or very promising/careful. Other than a hint that they should be fighter leaders or assault unit leaders or surface fleet commanders, 90% all look the same. If the inspiration and leadership don't mean much, then there's really not a lot separating one from another that we can tell. If someone is best qualified to be a bomber weenie, does that mean he brings positive attributes to a bomber outfit, or is he just not good enough to be a fighter jock?

I guess the best we can do is put the very promising and careful people with the important units (unless aggressive is called for) and try to match assault units to assault leaders.

I would have hoped to have had a little more information for placing unit leaders.

So where does it say land skill is good for air bombing units??? And aggression is good for fighter air units??? The list they gave us only mentions these as good for land forces and sea taskforces. Am I missing something???

Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:

LEADER RATINGS

SKILL:
skill roll by air unit leader effects pilot experience gain

MORALE:
morale Rolls effect number of patrol aircraft that fly
morale Rolls effect number of strike aircraft that fly
morale roll effects land unit fatigue reduction
morale roll effects land unit morale reduction due to fatigue
morale roll effects land unit element disabled due to fatigue
morale roll effects disabled land unit element destroyed due to fatigue
morale roll effects air unit morale recovery
morale roll by HQ leader effects attacking land unit assault value
morale roll by HQ leader effects defending land unit assault value
morale roll by unit leader effects attacking land unit assault value
morale roll by unit leader effects defending land unit assault value

NAVAL:
naval roll by ASW ship commander effects sub search (ASW TFs only)
naval roll by sub captain effects sub contact chance
naval rating by sub captain effects subs chance to survive ASW attack
naval roll by TF commander effects chance of "crossing T" in surface combat
naval roll by TF commander effects chance of attaining surprise in surface combat
naval roll by ship captain effects ship's chance of locating a target during surface combat

AIR:
air roll by group leader effects number of strike aircraft that fly
air roll by air HQ leader effects number of strike aircraft that fly
air roll by air HQ leader effects number of patrol aircraft that fly

LAND:
land roll by HQ leader effects attacking land unit assault value
land roll by HQ leader effects defending land unit assault value
land roll by unit leader effects attacking land unit assault value
land roll by unit leader effects defending land unit assault value
land roll by unit leader effects defending land unit's firing accuracy
land roll by unit leader effects defending land unit's experience gain
land roll by unit leader effects attacking land unit's firing accuracy
land roll by unit leader effects attacking land unit's experience gain
land rating of amphib HQ's leader effects chance of amphib unload success

ADMIN
admin roll by unit leader effects ability to use supply to reduce disruption and fatigue
admin roll by HQ leader effects ability to use support to reduce disruption and fatigue

AGGRESSION
aggression roll by TF commander effects chance of Bombard TF to change mission to Surf-Com
aggression roll by TF commander effects chance TFs will converge more rapidly in Surf-Com
aggression rating of sub captain effects chance of contacting enemy TFs
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dtravel
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RE: Leader Descriptions

Post by dtravel »

ORIGINAL: Tanaka


So where does it say land skill is good for air bombing units??? And aggression is good for fighter air units??? The list they gave us only mentions these as good for land forces and sea taskforces. Am I missing something???

Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:

<snipped list>

Where did you get the idea that Gary was actually going to give the players complete information?
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RE: Leader Descriptions

Post by ChezDaJez »

I think I would go with the guy that actually wrote the code (Mike).

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RE: Leader Descriptions

Post by 1EyedJacks »

Bump - I've been reading Mike Wood's responses to leader ratings - interesting...
TTFN,

Mike
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RE: Leader Descriptions

Post by niceguy2005 »

Resurrected...
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