Originally posted by Paul Vebber:
Hey is this the battlefront forum???? Jees Louise give a guy a break!!! IF folks want to post questions let them...if they are off base show 'em with something substantive - throw in some wise cracks with some real data...
Well put. When you look at solid numbers, like that log file, the penetration model results and hit percentages are accurate IMO. But I think we've all been in those situations where we feel the rolls are unfairly going against you...just gotta remember the odds-on-favorite doesn't always win the race (otherwise my dad wouldn't have had to sell our car...j/k :p )
I remember when they first introduced ricochets into SPWAW and I had stumbled on a routed (via artillery) T-34 with one of my Panthers in an adjacent hex. Hit chance was something like 80% and with an evil grin on my face ('kiss the Rodina goodbye Ivan!')I fired at its right front corner.
'Clang!' Huh?...never heard that sound come outta my speakers before. Box said 'ricochet / no damage'. Then I remember seeing something about that in the release notes and figure its a fluke...besides, this Panther has almost all its AP rounds left and now the hit chance is like 98%. Fire...'Clang!'
WTF!!! I check the encyclopedia and start looking at 'slope' numbers; figure I better bone up on them before my next e-mail game. Fire again...'Clang!'...'NOW WAIT A DAMN MINUTE! IS THERE A REFEREE AROUND?!!'.
I pull another Panther up along the other side (rear corner) and fire all its shots: 3 out of 4 hit, all ricochets. Guess about that time I realized the game had a new 'feature' (and that I had just wasted alot of AP rounds). Also realized there was a squad of fallschirmjager riding on one of the Panthers which dismounted and finished off the T-34, which was probably the correct move anyway.
I have to echo what Slayer said earlier in the thread; I'm not complaining, but it IS frustrating.