Unfortunately I just moved and the house is in shambles with boxes everywhere.
I hope to devote more time to the forum and HTTR gameplay in a few weeks.
This month has just been way too busy.
Anyway, Rooster the mod looks great and I did check out your site which was excellent.
Before the move I was playing with the map editor. The problem I was having was the scale and detail of the map. I simply couldn't find anything appropriate on the internet and I did spend some time looking. Some of the links on you site were good, but it did take some digging before I got some maps with promise...though the detail/elevation was severely lacking in my first attempt.
I do think the reason for the lack of activity here has to do with a couple of issues.
First - The lack of a linked campaign is a drawback to some players. You see alot of one time posters with the same question "Where is the grand campaign."
Two - The lack of hexes turns alot of grognards off. I love the fact that there are no hexes. However the hardcore wargamer still grasps at hexes like a security blanket. There has to be a way to turn the hardcore gamer on to this revolutionary new system.
Three - The campaigns covered. RDOA and HTTR have been covered before in other game systems. COTA is really going to cover a theatre never before covered in a game that I know of (anyone know of one please chime in!). That is good and that is bad. Because Arnhem and the Bulge have been covered alot in previous titles the gamer has a tendency to respond "Oh another Bulge game..." It will be interesting to see the response to COTA.
Four - The solution, IMO --- The best way to fix this would be to release a North Africa game. This system was *MADE* for mobile warfare in the desert. No hexgame has ever been able to realistcally model the movement warfare in the desert like this one could. I think a North Africa game would satisfy everything ---- it would need a campaign game, but the engine would demonstrate that hexes were obsolete.
Five - And finally, I know this has been talked about before, but this system would be great for a brigade level game ---- think Eastern Front Barborossa campaign with this chain of command system of Army Groups-Armies-Corps-Divisions-Brigades. Totally awesome!!! I don't know what the limitations would be, but it seems to me that you would simply need to increase the scale several steps to get the desired result.
ORIGINAL: Rooster
Yeah - I just think a lot of folks aren't posting anything. By my count there's 15 - 20 or so dl's from the site where I'm hosting the mod. Plust the 6 from Tactics's site. So, there ought to be some opinions. But I don't know if most people are the posting type.
Make sure your friends know that this game is getting mods and new scenarios... well worth their $$$$$
[:)]


