Supply Drain

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Chaplain
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Joined: Wed Aug 20, 2003 10:13 pm

RE: Supply Drain

Post by Chaplain »

I could support this. It's reasonable and realistic.
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Twotribes
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RE: Supply Drain

Post by Twotribes »

Bah 2ndACR come back to Mads at play )
Favoritism is alive and well here.
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2ndACR
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RE: Supply Drain

Post by 2ndACR »

ORIGINAL: Twotribes

Bah 2ndACR come back to Mads at play )

Come again Two? You lost me there.
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Twotribes
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RE: Supply Drain

Post by Twotribes »

At is supposed to be and..... It gets boring listening to Streel and his ilk over there )
Favoritism is alive and well here.
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byron13
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RE: Supply Drain

Post by byron13 »

So you all have notice this only in v1.3, right? I agree that this must have been a fix for the AI to get more supply in tough spots, but jeez.

I used to use Sydney as a safe supply hub to either move stuff the east coast or around to Perth and then Darwin, but I can't keep enough supplies there to forward. For the time being, maybe we have to use islands for storing supply - if you can find one with enough improvements where you won't lose to spoilage.
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Nikademus
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RE: Supply Drain

Post by Nikademus »

almost sounds like a good thing. It is rather easy to move massive amounts of supply and dump them, even with the spoilage rule. [;)]
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2ndACR
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RE: Supply Drain

Post by 2ndACR »

ORIGINAL: Twotribes

At is supposed to be and..... It gets boring listening to Streel and his ilk over there )

When Streel is around, Smead will not be far behind and then those two just turn every thread into their own personal insult thread. Both can be pain in the a**es.
Halsey
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RE: Supply Drain

Post by Halsey »

I would much rather see supplies spoil at a larger increment than to have my quartermaster feed the enemy.[;)]

Or, have supplies destroyed upon capturing an enemy base increased.
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