How would you rate the AI in WiTP v1.3

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Sneer
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Joined: Wed Oct 29, 2003 6:24 pm

RE: How would you rate the AI in WiTP v1.3

Post by Sneer »

stupid capital ships movement like surface combat 4-5 hexes to 120+ torpedo bombers
Well, yes - but what was Force 'Z' doing?


2BB 2-3 CA on surface patrol to LAE 4 months after Rabual is captured by Japan - 3 months after PM is captured and changed into fortress???? charge of RN "R"class BBs into Malaya straits to help Batavia close to taken Singapore ???? and many more
lack of escort of important ships
Haven't noticed this

between australia and Nomua BBs can be found running alone
I raid this area on regular basis
small /weak TFs
Some, yes... but KB is still around smashing what it comes up against. (I managed to put a couple of torpedoes into Zuikaku though! :) )

if AI decides to counter KB then I expect it will be concentrated
If KB is running in DEI I expect enemy to strike elswere and vice versa

lack of fleet concentration
See above. KB can't be verywhere. Oh, and remind me of just how concentrated Japanese fleet
movements were in WW2? I thought "Massively divided and complicated" was a better description.

player is not obliged to follow history closely - it is game
lack of elemental strategy for ground forces
Japanese inital offensive strategy seems pretty good to me. I'll let you know how the Japanese defensive strategy works out!

I mean - If you loose Malaya early then concentrate on Burma if you loose burma concentrate on east India and so on.
Ai is so confused that all troops stays in Karachi even if I stopped close to Calcutta for 4 months.
No Us activity anywhere - Java was left free till early 5/42 as I was busy in Burma/india/china and AI did nothing to reinforce it. No active defense of Port Moresby - no build up of luganville. no threat in central pacific and so on

For me AI is important ( day schedule prevents me from PBEM - I play periodiclly 20-30 turns)
It should be reworked - probably the whole scheme should be made once again
Me too. I'm having fun playing - otherwise I wouldn't be playing! [:)] Sorting out the taskforce routing would, for me, go a looooonnng way to enhance the game.
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Titanwarrior89
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RE: How would you rate the AI in WiTP v1.3

Post by Titanwarrior89 »

One other note: The AI is not doing real bad on the long haul. Like I said in the above thread, I started 7 Dec 41 now 25 Feb 44 with a 1.21 saved gamed patched too 1.30.

Just got hit with a massive Jap air assualt 121 fighters and 20 something bombers(shot 60 down-lost 5). Japs hiting Ichang with over 200k troops both sides. Same for Changsha, close too 300k troops both sides and hex 49.32 with about 180k troops both sides. The comp hit me all about the same time. Trying to hang on. So late into the game the AI is still pro-active. [:D] By the way the 121 plus aircraft air battle was fought over Emirau I. area.[:'(]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
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