OLD WPO FAQ (No longer updated)

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

Actually, what I might do is change them to MLs. I have done this on 2 of the classes, to allow them to lay mines. IIRC, MLs can also drop DCs, and subs/surface ships would think they are just as vulnerable as AKs.
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RE: WPO FAQ

Post by Tankerace »

To keep the WPO FAQ alive, I thought of a design decision I might need to explain.

Q: I think you messed up. None of the US destroyers have depth charges!
No, I didn't mess up. US Destroyers did not carry depth charges in peace time. In fact, after WWI, they did not carry them until 1940-41, when the threat of German Uboats began to threaten neutral American interests. In the First refits (in the starting month) of each campaign, All US destroyers, no matter what class, receive 2 racks of Mk 4 depth charges.

Q: Why do all these destroyers in San Diego, and all these battleships on the West Coast have 10 sys damage at the start?

These ships constitute the battle fleet's (At this time, it wasn't Atlantic and Pacific fleets, it was Battlefleet [in the Pacific] and the Scouting Fleet [In the Atlantic]) reserve units. All these ships, were more or less out of commission. I gave them 10 sys damage, because can be used right away, but it would be better to let them repair and be brought back to full commission.

Why does the Mk4 depth charge have an effect of 150? It was a 300lb DC.
In order to further reduce ASW effectiveness, on all sides, I have halved the effectiveness of all ASW weapons in the mod. Killing a sub should be just as hard as a sub killing a surface ship (wait until you see the dud rates).

Why is the Fuji listed as a battleship? It was a Momi destoyer.
Because, taking off on WPO's premise, the Fuji as a predreadnought is still active (albeit in reserve). The Momi class destroyer Fuji has been renamed Kagero. The force levels are still there.

Why do the Sendai class cruisers have an a/c capacity of 2, but no planes assigned?
The Sendais, completed 1923-25, were built with a flying off platform over the bow. However, no actual planes were carried until 1929.
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RE: WPO FAQ

Post by Jorm »

Hey Tanker great info
some basic questions for those who havent been following the developpment of the MOD through the forums

1. What is the time frame of the MOD
2. What about the Washington Treaty, does your MOD include the ship restictions
3. Are their any Pre-dearnaughts inthe MOD, if so what desing decisions have you made to include them
4. Will there be any "What if" ships
5. What reference books did you use ( probably way to many to mention)
6. How have you decided on plane data ie maneuverability etc for planes that never saw combat against each other.
7. Mines, will we have them
8. I want ship XXX to be in the MOD can you include it

I think ( if i can get off my lazy arse) it might be worth putting all this togther as a text file ie colating all this into a propper FAQ.

cheers
Paul
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RE: WPO FAQ ( can we have one ?)

Post by Jorm »

ORIGINAL: Tankerace
How will land combat be treated?
Land combat, currently what I am working on now, will be handled the same way as regular WitP. However, Air Force Base forces are going to be DRAMATICALLY reduced, and those that are there can support only 1 squadron. No Amphibious units will be present, and only a very few tanks will be there. The reason being is land combat would have been an integratl thing, but neither side in the 1920's would have the capability to be able to take the whole Pacific. The main combat units you will see are Divisions, Brigades, and Regiments. A very few US and British Tank Battalions will be present (Japan did not begin building tanks until 1929, and these were copies of British made tanks).

In 1922 Japan had
Medium Mk A (Whippet)
KO-GATA SENSHA ( french FT-17)

im still searching for numbers and what unit they belonged to
still it wont be many as they raised two tank companies in 1925 so i imagine your decision to leave them out is a good idea.


cheers
Paul
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

ORIGINAL: Jorm
ORIGINAL: Tankerace
How will land combat be treated?
Land combat, currently what I am working on now, will be handled the same way as regular WitP. However, Air Force Base forces are going to be DRAMATICALLY reduced, and those that are there can support only 1 squadron. No Amphibious units will be present, and only a very few tanks will be there. The reason being is land combat would have been an integratl thing, but neither side in the 1920's would have the capability to be able to take the whole Pacific. The main combat units you will see are Divisions, Brigades, and Regiments. A very few US and British Tank Battalions will be present (Japan did not begin building tanks until 1929, and these were copies of British made tanks).

In 1922 Japan had
Medium Mk A (Whippet)
KO-GATA SENSHA ( french FT-17)

im still searching for numbers and what unit they belonged to
still it wont be many as they raised two tank companies in 1925 so i imagine your decision to leave them out is a good idea.


cheers
Paul

Remember one thing The Mark A Whppet and FT-17, are Allied tanks... If Japan is about to go to war with them, the British/French won't be supplying their enemy with tanks. Besides, at best the Brits will deploy only a limited number of tanks to India, and the US only a select number to the West Coast. At this time, while the US Navy was geared for fighting in any ocean, the Army was geared only for fighting in France.

Still, I have already decided how to work land combat, and considering how far I am into it, I will not be changing it again.
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RE: WPO FAQ ( can we have one ?)

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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

I'll respond in a bit.... I just had a huge post and the forum ate it.
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

Hmm, didn't get these questions....wonder why. Ok here we go.

1. What is the time frame of the MOD
June 6, 1922-December 31, 1930.

2. What about the Washington Treaty, does your MOD include the ship restictions
The mod assumes that the treaty was never ratified, and as such the only restrection is none of the UBER never weres.

3. Are their any Pre-dearnaughts inthe MOD, if so what desing decisions have you made to include them
Yes, several. The Guideline is not scrapped or sunk by 1921, and not converted by 1919.

4. Will there be any "What if" ships
Yes, the Final part of the 8-8 program (The 2 Kagas and the 4 Amagis), the US South Dakota (BB-49) and Lexington (CC-1) class, and the the last 3 Hoods.

5. What reference books did you use ( probably way to many to mention)
Jane's Fighting Ships of WWI (the book that got me interested in the idea of doing this), COnway's All the Worlds Fighting Ships, Jane's Battleships of the 20th Century, US Battleships, a pictoral History, and several dozen internet sites. Also the USNI and USN,USAF,RN,RAF,RAN,RAAN,RNZN,and RNZAF homepages and museum sites.

6. How have you decided on plane data ie maneuverability etc for planes that never saw combat against each other.
I compared data, and where possible used flight sims. Some of it will be refined by testing before shipping.

7. Mines, will we have them
Damn the Torpedoes! (yep)

8. I want ship XXX to be in the MOD can you include it
Chances are its included. The only ones I have glossed over are small yachts and some Japanese gunboats. If it is a made up design (British G3, US South Dakota 18" or Kii classes) then no, I will not include it.

9. Can you give us a plane list?
I won't go into too many details about each, put for Japan:

Sopwith Pup
Gloster Sparrowhawk
Mitsubishi 1MF1
Mitsubishi 1MF2
Mitsubishi 1MF3
Mitsubishi 1MF3A
Mitsubishi 1MF4
Mitsubishi 1MF5
Nakajima A1N
Mitsubishi B1M1
Mitsubishi B1M2
Mitsubishi C1M
Heinkel HD-25
Aichi AB-2
Kawasaki KDA-2

US
Vought VE-7
2 Versions of the Voughts VE-9, UO, and O2U
Vought FU-1
Curtiss F6C-1
Curtiss F6C-4
Curtiss H16
Curtiss F5L
Boeing F4B
Boeing FB-1 (possibly, I will only include if the 1.5 aircraft upgrades will work in production off scenarios).
De Havilland DH4, DH4B, DH4M
3 versions of the Curtiss P-1 Hawk
Curtiss P-3 Hawk
Martin NBS-2 (better known as MB-2)
Curtiss A-3 Falcon
Martin T3M
Martin T4M

British

Sopwith Camel
Sopwith Snipe
Sopwith Cuckoo
Bristol F2b
Felixstowe F2a
Felixstowe F5
De Havvilland DH9a
Fairey IIID
Fairey IIIF

Does any ship have aircraft assigned at the start of the game?
One. The Yamashiro. In 1921 she had a flying off platform installed, so she could fly off Sopwith Pups and Gloster Sparrowhawks to train future Hosho pilots. In War Plan Orange, she retains this ability, and starts the game with 3 Sopwith Pups. At the time she had Sparrowhawks, and she will upgrade that same day, but this way the player has a choice.

TO avoid any difficulties, I have made duplicates of the Pup and Sparrowhawk, and told the game they are float fighters. Only the Yamashiro Chutai will use them, and they are produced at 1 a month. Other units will use regular Pups and Sparrowhawks.

What scenarios are planned for War Plan Orange
5 Scenarios, which are discussed below in detail.

War Plan Orange Campaign I: 1922-1926. This is the core of War Plan Orange. A campaign spanning the entire Pacific. This campaign is set early, to allow the use of older, WWI influenced aircraft and predreadnoughts.

War Plan Orange Campaign II: 1926-1930 This campaign is set later, to show various types of later aircraft, as well as to take full advantage of the never were designs. In the first campaign, only the Kagas and 2 South Dakotas are available. In this campaign, all never weres are available, and we see the transition of the US dreadnoughts from the WWI configuration to the configuration they were in at Pearl Harbor.

War Plan Orange: Phase I 1922-1923 This scenario is basically the first year and a half of the 1922 campaign. It is designed mainly to let the players concentrate on the Phillippines, as well as possibly light a fire under the US player to force a fleet action. As this campaign is shorter, the British fleet does not make an appearance, and not even do all of the Colorado class battleships. This means that the US player does not have the luxury of holding off until 1924 or 1925 to come out and fight. Phase One (according to Op Plan Orange-2) centered around Japan taking over the Phillippinnes and Central Pacific bases. This is the move that planners thought would trigger it all. This is analogus(sp) to the Rising Sun: The First Year campaign of War in the Pacific.

The final 2 scenarios are PBEM only scenarios. They are 1 or 2 month long (still haven't decided) scenarios centered around Formosa, extending as far South as Manila, West as Hong Kong, and East as Kure. The Objective here is to simulate naval combat. Formosa is low on supplies and needs reinforcement. The Japanese objective is to resupply formosa, and keep the sea lanes to it open. The Allied objective is to destroy the Japanese fleet, and to blockade Formosa. While the Japanese and Allies have a good number of troops, given the size of the navies present, and the time involved, that is not what the scenario is about. Each side starts out with an equal number of VPs (I am thinking each base worth one VP perhaps). The way to get VPs is to sink and damage shipping. Score damaged ships are on for these scenarios, so each little pinprick helps. This is designed to simulate large scale fleet actions and convoy battles, without having to play several real time months to get there. Basically, the guy that smashes the other guys fleet wins. Or, you can try a submarine campaign. The sky is the limit.

The Scenarios are:

War Plan Orange: Pacific Jutland In this scenario, the responsibility of blockading Formosa (also where Japan will have to get Fuel and take it back to Japan) falls on the Royal Navy in Singapore. No US ships are involved.

War Plan Orange: Clash of Titans The flip side of the previous. Here, the responsibility falls on the US Navy in Manila. No RN ships are involved. Playing these against the AI is not reccommended. The main point of these are to allow players to fight naval actions, but not play for several months to get to "the big one".

Got any more questions, send em my way.
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RE: WPO FAQ ( can we have one ?)

Post by Onime No Kyo »

Hello,

I have a couple of issues about gameflow that I feel need answering. I ask because I have trouble visualizing the game map in the 1920s.

Premise: Japan has no bases in China, coastal islands or French Indo-China. IIRC, the southernmost expanse is the Ryukys (sp?).

Q: Do you visualize a landing in China? Would it be worth it? Is it even possible given the manpower constraints?

Q: With the battle line being as short-legged as it is and the lack of land forces, do you expect the PI to turn into a tar baby where precious land japanese forces cannot be supplied, reinforced or even evacuated?

Q: What land forces does the US have in the PI at the start of the game? How developed are the bases like Manila? Is it simply a void that can be taken over by Japan at will if they can pull off a sucessful landing?

Premise: You mentioned that the DEI is one of Japan's big objectives.

Q: Is the Dutch Royal Navy presence modelled? Was it more or less extensive than in 1941?

Q: What land forces are availible in the DEI?

Q: If the Dutch navy is not modelled (as I assume because the French are not), does it then fall on the US and Britain to protect Dutch colonial posessions from the Japanese? Would this be a realistic assumptions given the moods of the 1920s?

Premise: French Indo-China. Assuming that in the 1920s Japan was not able to bully the French or the Thai as they did in the late 1930s-1940, Indo-China becomes a possible objective for the Japanese just as the DEI is. Given this....

Q: Why did you make the decision not to model the French colonial navy? What was the presence historically? Was it so insignificant as to not warrant modelling because it would have presented the Japanese with no opposition at all? From your other posts I understand that the possibility of an encounter with even a small French cruiser force could potentially cause Japan damage to her battleline and scouting forces that she can ill-afford.

Q: What side are the French assumed to be on? Are they neutral? Does this give them the same status as the USSR in WitP?

Q: Does Indo-china retain the status as a resource base it has in WitP?

Premise: The UK is in posession of Burma and Malaya. However...

Q: What cause does Britain have to go to war with Japan if it is not directly attacked? Do the British also take on the "USSR-in-WitP" status?

Q: Can the Japanese even potentially threaten India or Burma? With no mainland bases and, what looks to be a hard slog through the DEI and Malaya in store for Japan, do India and Burma become untouchable/undesirable objectives for Japan?

Premise: Given that taking the PI will be much longer for Japan in WPO, the SRA becomes a very distant and elusive objective. Japan cannot bypass the PI, nor can it go through China.

Q: Does the game become inextricably centered on the PI, everything else becoming contingent on a positive outcome there for Japan? Can Japan undertake moves in the direction of the SRA before the PI is secured?

Q: What of the USSR? Does Japan still have its Russian Civil War presence in the Soviet far-east? Do the soviets have the ability to defend themselves?

Q: What of Shanghai? Do the British/Americans have a presence there.

Q: What does the US Far-East fleet consist of? Is it capable of delaying the Japanese before naval assets can be redeployed from the West coast?

Q: How long can Japan be expected to operate on the resources that the home islands start the game with?

Q: What does Japanese industry look like before the militarization of the 1930s and can it support the war effort?

There are many other questions that I would like to ask you. However, I will break it off now because many of them are contingent on your answers.

I am very anxious about WPO and look forward to playing it. Great job so far!
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

Hello,

Q: Do you visualize a landing in China? Would it be worth it? Is it even possible given the manpower constraints?
Yes I do. Even the AI will usually attempt a landing in China. For this purpose, at the outset Japan has a much larger army than any single country on the map. To win, you need VPs. And considering the state of the Chinese army, there are easy ones to be gained in China.

Q: With the battle line being as short-legged as it is and the lack of land forces, do you expect the PI to turn into a tar baby where precious land japanese forces cannot be supplied, reinforced or even evacuated?

This all depends really. It could and it could not. It basically become boiled down to luck. However, this was the contingent dealt with by 1920s planners. I would estimate that occupation of the 2 main islands (Mindinao and Lingayen) should be the main objective. Leyte and the surrounding areas can be taken at your leisure. This can be done in only a lightly elongated time frame (say, 8 months tops perhaps.)

Q: What land forces does the US have in the PI at the start of the game? How developed are the bases like Manila? Is it simply a void that can be taken over by Japan at will if they can pull off a sucessful landing?

The Same ones as in WiTP, except Regimental Combat Teams for the Phillippinos are replaced by Regiments. Manila is fairly ell developed (only slightly lower than in WitP), but produces a very generous amount of fuel and supply. The same for Davao. This is because the Japanese need to take it, and thus its fuel stockpile, and the US plan called for the fleet to be supplied direct from the PI. If Japan wants it, and grabs it early, the PI will fall. That is just a question of time. However, if Japan waits a while, the US can reinforce the PI, making it tougher to take, or possibly even making it impossible to take.

Q: Is the Dutch Royal Navy presence modelled? Was it more or less extensive than in 1941?
No. Its presence was less extensive, and it is not modelled for reasons below.

Q: What land forces are availible in the DEI?
The same ones as in WitP, less some Aviation forces.

Q: If the Dutch navy is not modelled (as I assume because the French are not), does it then fall on the US and Britain to protect Dutch colonial posessions from the Japanese? Would this be a realistic assumptions given the moods of the 1920s?

This is possible. However, as the DEI are devoid of warships and aircraft, and have no aviation units, then it cannot be used as a staging area by the Allies. Thus, if the Japanese wish, they can bypass it. While they could give up VPs, taking the PI, Eastern China, and PNG should make up for it.


Q: Why did you make the decision not to model the French colonial navy? What was the presence historically? Was it so insignificant as to not warrant modelling because it would have presented the Japanese with no opposition at all? From your other posts I understand that the possibility of an encounter with even a small French cruiser force could potentially cause Japan damage to her battleline and scouting forces that she can ill-afford.

The original decision was due to limited device availability. I also did it, because if Japan wants, it can skip Indo China. While I give the player the opporotunity to take it, War Plan Orange, at its heart (of the real plan) centered around the PI.

Q: What side are the French assumed to be on? Are they neutral? Does this give them the same status as the USSR in WitP?

In game terms they are Allies, however as they have no navy or airforce, they cannot attack unless invaded.

Q: Does Indo-china retain the status as a resource base it has in WitP?

It produces a good number of fuel and supplies. Thanks to WitP shutting it off when captured, theoretically by the time you capture it a good supply of fuel should be stockpiled when you take the base.


Q: What cause does Britain have to go to war with Japan if it is not directly attacked? Do the British also take on the "USSR-in-WitP" status?

Same as French Indo China.

Im in a comp class right now, I'll answer the rest when I get back to my dorm.
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RE: WPO FAQ ( can we have one ?)

Post by Onime No Kyo »

Im in a comp class right now, I'll answer the rest when I get back to my dorm.

Been there, done that. [:D] Thank you for the answers, Tanker. I'm looking forward to the rest.
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

Ok, the rest of the questions.


Q: Can the Japanese even potentially threaten India or Burma? With no mainland bases and, what looks to be a hard slog through the DEI and Malaya in store for Japan, do India and Burma become untouchable/undesirable objectives for Japan?

Potentially, anything is possible. I honestly doubt that Japan could take India and Burma. However, Siam is ripe and for the taking, and if nothing else the Japanese could keep British Far East forces from breaking through to help the PI and other US forces.

Q: Does the game become inextricably centered on the PI, everything else becoming contingent on a positive outcome there for Japan? Can Japan undertake moves in the direction of the SRA before the PI is secured?

Well, according to Op Plan Orange -2, yes. Op Plan Orange consisted of 3 phases:

Phase I, the invasion. By 1922 this was predominately thought to be the PI and PNG.
Phase II, the Counter Attack. Here US forces would begin to take over Central Pacific Bases, in an effort to create a supply line to move the US Battle Fleet towards the PI
Phase III, the counter Offensive. Here, the US would retake the PI, and force a blockade of Japan. Eventually, so the plan went, both fleets would meet, and the US would force Japan to capitulate.

However, Japan can take the SRA, but it is not necessary. I have made War Plan Orange to allow Japan to do whatever they want. Remember, the lack of aircraft, particularly in the Far East, can let Japan sail around the PI to take the SRA, or make landings at both. Or, you can land in French Indo China, or China and confine the war. Its your choice.

Q: What of the USSR? Does Japan still have its Russian Civil War presence in the Soviet far-east? Do the soviets have the ability to defend themselves?

The Soviets have a limited ability to defend themselves, providing Japan does not launch a full scale attack. If Japan limits itself, to say taking Vladivostock to keep Allied Fleets from using it as a staging base, then the Soviets should be fine. Should you launch an all out offensive on Russia, the Russians only have a limited number of troops, as they are assumed to be so weakened by WWI and the Civil War that they would surrender.

Q: What of Shanghai? Do the British/Americans have a presence there.
The only American presence is small groups of gunboats. In the later campaign, some of the new gunboats (Wake, Panay, etc) are constructed at Shanghai.... provided it is still in Chinese hands. As to army units, only a Chinese Corps is present at the beginning.

Q: What does the US Far-East fleet consist of? Is it capable of delaying the Japanese before naval assets can be redeployed from the West coast?

The US Asiatic Fleet consists of some older destroyers, gunboats, a few submarines, and some light cruisers (Which in the pre 1921 designation system were rated as large gunboats). Can they hold off the Japanese fleet? No. However, they can fight a delaying action, nabbing a transport here and there. Or, if nothing else they can fall back and join the RAN and RNZN, which consists of several destroyers, a few cruisers, and 2 battlecruisers. The US Asiatic Fleet at the time was small. In the 1926 scenario, it is bolstered by some old armoured cruisers.

Q: How long can Japan be expected to operate on the resources that the home islands start the game with?
1 Year, 2 years tops. Depend upon how you do it, if you take the PI and then lie in wait, you can probably make it through the whole game. Provided on game mechanics, I may have to adjust this before release, but this is how I currently envision it. The only main thing Japan has to worry about, in terms of resources, is fuel.

Q: What does Japanese industry look like before the militarization of the 1930s and can it support the war effort?

See above. Production is off, so I have given the Japanese a pretty generous war industry. Also, considering they start this war with 20 years more reserves than those in WW2, they should be all right. They about 30 or so air groups, all vessels historically completed by 1929 with the exception of the treaty cruisers, and they receive a generous amount of army formations.

There are many other questions that I would like to ask you. However, I will break it off now because many of them are contingent on your answers.

Ask away. Some things I may have to edit as I go, as based on how the game works I have to change my plans occasionally, but this should igve you a rough idea how WPO is expected to run.
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

One I accidentally skipped:

Q: What land forces does the US have in the PI at the start of the game? How developed are the bases like Manila? Is it simply a void that can be taken over by Japan at will if they can pull off a sucessful landing?

The Same ones as in WiTP, except Regimental Combat Teams for the Phillippinos are replaced by Regiments. Manila is fairly ell developed (only slightly lower than in WitP), but produces a very generous amount of fuel and supply. The same for Davao. This is because the Japanese need to take it, and thus its fuel stockpile, and the US plan called for the fleet to be supplied direct from the PI. If Japan wants it, and grabs it early, the PI will fall. That is just a question of time. However, if Japan waits a while, the US can reinforce the PI, making it tougher to take, or possibly even making it impossible to take.
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RE: WPO FAQ ( can we have one ?)

Post by Onime No Kyo »

Hi,

A few more questions.

Q: Given how the surface combat routines behave in WitP (namely open-water intercepts require divine intervention to occur) has your testing shown that the game engine is sufficient to model the type of warfare you are trying to simulate?

Q: I know that your naval research has been exhaustive and extensive. But how did you research the specifics on LCUs? I wasn't aware that there was enough data out there.

Q: I am a bit unclear on this. You posted that the PI and China should give Japan adequate resources. Did you increase the resource production rates at these locations? If you have, is it still necessary for Japan to posess the SRA to keep its economy running?
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RE: WPO FAQ ( can we have one ?)

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RE: WPO FAQ ( can we have one ?)

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RE: WPO FAQ ( can we have one ?)

Post by watchtower »

Hi Tankerace - great work, hope your grades are not dropping?

Are us peeps who put our names down to be caps of ships still being honoured?

Keep it up cos it sounds FAB.
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Tankerace
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RE: WPO FAQ ( can we have one ?)

Post by Tankerace »

Wooo, this got stickied....yay!

Ok, let me see what I can answer (my net was down all yesterday).

Q: Given how the surface combat routines behave in WitP (namely open-water intercepts require divine intervention to occur) has your testing shown that the game engine is sufficient to model the type of warfare you are trying to simulate?

It is and it isn't. Unless you are fighting for a piece of rock in the middle of the Pacific, and know where your opponent will be, then surface intercepts are rare. OTOH, in WWI, the only real surface battles occured around (say 500mi most) from land, where both forces guessed the enemy would be. Deep ocean interecepts were extremely rare.

That said... if you know where your enemy is, or is going, then yes, you can surface intercept. War Plan Orange takes the science of intercepting ships (With radar and spotter planes) and turns it into more of an art. This also is an advantage for the guy with the smaller fleet. If he can use it more effectively, then it evens the odds on a numerically outnumbered person.

Q: I know that your naval research has been exhaustive and extensive. But how did you research the specifics on LCUs? I wasn't aware that there was enough data out there.

American LCUs were easyto find, thanks to the number of documents submitted by Black Jack Pershing after WWI on the Reorganization of the Infantry Regiment, Brigade, and Division. British and Japanese LCUs, since little data exists, I have tried to strike a blend between WWII standards, and the standards used by the Americans. I think the blend works out quite nicely.

Q: I am a bit unclear on this. You posted that the PI and China should give Japan adequate resources. Did you increase the resource production rates at these locations? If you have, is it still necessary for Japan to posess the SRA to keep its economy running?

The way I have made it, and thanks to some wonderful surprises by the game engine, and trying to keep it, is that to keep the Japanese battle fleet moving, all Japan really needs to take is the PI and CHina. I may have to limit this only to VPs and stockpiles of fuel, but no matter how I have to do it, the only bonus for FIC (French Indo China) and the SRA should be VPs.

Are us peeps who put our names down to be caps of ships still being honoured?

Everyone who had put there name in the "Who wants to be a ship captain" thread has been entered into the Leader DB, and thanks to where I am in the scenarios has already been assigned to the ship of their choice.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Tankerace
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WPO Test AAR now available

Post by Tankerace »

I have started a test AAR for the War Plan Orange scenario "Pacific Jutland". Take a look

WPO Test AAR
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Onime No Kyo
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RE: WPO Test AAR now available

Post by Onime No Kyo »

I have read through the AAR. Facinating stuff. One question, however,

...what were the starting experience values for the RN and the IJN and how did you arrive at these?
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
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