I have only had time to play a little bit since installing 5.3, but I have noticed that my 37mms seem to have made shorter work of the polish 7-TPs than in 5.01. I'll have to take a closer look at the OOBs when I get home.
The Chars still scare me though...probably because I got killed by one last night on WWII Online . Oh well...war is hell.
When selecting your starting core force its important to have your long term force goals in mind. Eventually I plan on having 2 or 3 platoons of tanks, 2 platoons of mechanized Engineers, 1 or 2 platoons of mechanized infantry (or para's or spec opn's etc.) 1 or 2 platoons of sp heavy artillery, and for the Germans, 2 platoons of SPAA. Obviously you can't buy all this stuff at the start, so you buy what you can afford:
Pz1 upgrades to Pz3E to Pz4F2 to Tiger 1 to Jagdtiger.
Don't upgrade too often as you lose some experience every time you upgrade. Also upgrade destroyed or damaged units first, since you have to pay some points to repair or replace them anyway.
Any cheap infantry/mg upgrades to engineers or para.
trucks or (often) wagons upgrade to Halftracks.
37mm ATG upgrade to 88mm, then when my tanks are so good I don't need the 88's - they upgrade to Hummels.
My biggest problem is that the AI picks its forces based on my total points, so that late in the game, when I have lots of good, ecperienced units, I am faced with truly gargantuan enemy forces.
This method has worked well up to version 5.3, but now I'm having trouble with the new infantry rules and may have to rethink the infantry/armor mix. I'll wait for 6.0 to make a decision.
Originally posted by Kluckenbill: Also upgrade destroyed or damaged units first, since you have to pay some points to repair or replace them anyway.
.
I used to do this until I found out that the crew also gets replaced with a brand new crew and don't keeps its experience. Now, I only do this for destroyed infantry units and AFVs with no surviving crew.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
lnp4668: Here's a big question for you: What if you accept the repair and then upgrade the same unit immediately afterwards? What I'm looking for is that the repair will leave the same crew, and that upgrades from undanaged units also keep the same crew. Perhaps it's just putting a whole new unit for an old damaged one that gives a new crew? (hope so)