Worthless piece of crap artillery

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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General Mayhem
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Post by General Mayhem »

Originally posted by Belisarius:
Hi all!

I might be doing something very wrong, but no matter what battles I play, I can never ever rely on my arty to even be there. It's all greyed out 90% of the time, no matter how many FO's I deploy or if it's onboard or offboard artillery.

Do I have extreme bad luck, or am I missing something here?

I'm sure missing not being able to have any use of the big guns. :(
My only problem with arty is a bug. Since
5.01(from which I started to play), choosing
target using one battery/gun occasionally makes another target mark disappear.

Still it looks like the other gun would have
target selected by the menu, altough the mark disappears on the map. I just I played PBEM game, and there I put two 90 mm mortar to shoot adjacent hexes. As chose another hex for target, other mark on map disapparead. Looking menu however showed like the another gun would be selected
despite no mark was on the map.

On next turn, I noticed the gun whose mark disappread didn't have a target at all.
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Paul Vebber
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Post by Paul Vebber »

THe disappearing mark only happens when using artillery units to spot for themselves...at least that I've seen.


On the ammo quantity issue - the way it is set up, the cost of a "fire mission" is based on the number and size of the rounds. If we give the US 155 187 or what ever rounds for the price of 20 for German 150s, then who you gonna get to play teh Germans?

If you want 187 rounds, then you have to buy extra fire missions, We are limited to 255 points or we could make 187 round 155 units availabl, but they would cost 2000 points...

No argument here that Arty needs a complete overhaul..its going to have to wait for Combat Leader...
AmmoSgt
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Post by AmmoSgt »

Paul, i am not advocating for more ammo ..
my point was more along the lines of, That you cannot properly model actual arty tactics given the way arty is represented in the game .. most players don't care and don't know who Knox was or why Napoleon is still significant .. it is not a put down to anyone .. just a general observation ..that folks are not as sophisticated when it comes to arty , as they are with Tanks tactics ..so there is not much player support ...
Arty ammo was reduced..and lethality was raised ..thats fine ,relax .. arty can still be used effectively..and understanding that actual tactics and procedures in the above links , will help most folks who are having troubles with arty get a better grasp of what the game is abstracting and use the game arty to better effect ..
Thats all i was saying ..
Should be a simple enough solution to just check the number of rounds that come with the arty that you buy... when somebody says that they noticed they are running out faster in the more recent patches ..but don't know why.. I suspect they are not familar with the way arty works , is all I was saying
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
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Paul Vebber
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Post by Paul Vebber »

Then we are in agreement :D

Artillery will work in a very different way in Combat Leader. We are just stuck with what we have in SP:WaW...
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