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Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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Arjuna
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RE: New Force List Export/Import Feature

Post by Arjuna »

Yes that's our aim. Building force lists can take some time. So now you reuse that investment with the minimum of hasle. Another benefit will be the ability to keep the unit count down and reduce the scenario file size and the scenario initialisation time on loading.
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RE: New Force List Export/Import Feature

Post by Golf33 »

Don't I wish this had been available a year ago!
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RE: New Force List Export/Import Feature

Post by sterckxe »

ORIGINAL: Golf33
Don't I wish this had been available a year ago!

You should have asked more nicely - as we all know including this was a 5-minute programming job :)

Greetz,

Eddy Sterckx
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RE: New Force List Export/Import Feature

Post by Arjuna »

Eddy,

Next time I'll pay you to do it then - as long as you stick to your above estimate. [;)]
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RE: New Force List Export/Import Feature

Post by sterckxe »

ORIGINAL: Arjuna
Next time I'll pay you to do it then - as long as you stick to your above estimate. [;)]

A bill for 5 minutes - Ok - no problem.

<innocently>
You did hear about my new hourly rates - didn't you ?
</innocently>

Greetz,

Eddy Sterckx
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RE: New Force List Export/Import Feature

Post by Arjuna »

Eddy,

Something about "peanuts" wasn't it?[;)]
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RE: New Force List Export/Import Feature

Post by sterckxe »

ORIGINAL: Arjuna
Something about "peanuts" wasn't it?[;)]

You pay peanuts, you get monkeys ... he, wait a sec .... <scratches head with foot> ... <picks-up banana with the other> ... are you implying something here [:D]

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Eddy Sterckx
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RE: New Force List Export/Import Feature

Post by Arjuna »

You walked into that one Eddy. [:)]

But enough banter...back to the Resupply code.
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RE: New Force List Export/Import Feature

Post by sterckxe »

ORIGINAL: Arjuna
You walked into that one Eddy. [:)]

Yeah, your ambush code is pretty solid :)

Greetz,

Eddy Sterckx
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RE: New Force List Export/Import Feature

Post by Golf33 »

Heaven preserve us - it's a couple of code-monkeys with a sense of humour!
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RE: New Force List Export/Import Feature

Post by Banquet »

Hi Guys,

Just wanted to say I love HttR and am really looking forward to Conquest of the Aegean. I wondered if you had any plans to drop down to squad level for any of the series?

I really like the fact you can control a division with all it assets as it's done currently, but the system would also work so well for squad level engagements with individual tanks, etc.. fighting over farmyards and hedgerows..

Either way, you have a definate sale from me when CotA is ready! The screenshots are looking great! [:)]
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RE: New Force List Export/Import Feature

Post by Arjuna »

Banquet,

Not at this stage. While the overall game engine is very scalable the basic mechanics such as movement, combat and reaction would need to be rewritten to cater better for squad level. It would be do-able but it's not on the cards at the moment.
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RE: New Force List Export/Import Feature

Post by Arjuna »

SITREP

I've been working on the Resupply code this week. Making good progress. If all goes well, I should have some screen shots for you next week of how we create and edit the Supply Entry Points, where supplies arrive from offMap, and how the scenario designer will be able to simply allocate priorities to these SEPs and schedule supply arrival throughout a scenario. Our aim is to make the AI do all the cruinch work and make the interface easy and the work load very low for the scenario designer.
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RE: New Force List Export/Import Feature

Post by Banquet »

Looking forward to the screenshots.. the more I read about this game the more I want it!

The Aegean theatre seems like the perfect choice.. being both unrepresented in other wargame titles, and perfectly fitting the scale of the series. [:)]
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New Path Tools, Tools Tab and Display Tool Bar

Post by Arjuna »

We have added a new Tools Tab to the Side Bar and a new Display Tool Bar at the bottom of the screen. The Tools Tab now has the line of sight tools ( Line and Area ), the Threat tool and a swag of Path tools. The Path tools include Quickest, Shortest and Covered routes for "generic" motorised and non-mot units. Just select the tool, click on the start loc and end loc and a route is generated. You can also select a unit and then one of the unit path tools and click on the destination to generate a Quickest, Shortest, Covered, Avoidance or Safest route for the selected unit.

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New Run Until Feature

Post by Arjuna »

We have also added a new feature that enables you to run the game to a specified time. Simply hit the Run Until button on the Side Bar and then use the duration buttons to quickly advance the time. Then hit OK and the game will run as fast as it can to specified time. Of course you can intervene by hitting the Pause button if things develop a little unexpected. This is great for quickly getting through those long nights. You could also use this feature to effectively manage a PBEM style game.

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RE: New Force List Export/Import Feature

Post by wodin »

ORIGINAL: Banquet

Hi Guys,

Just wanted to say I love HttR and am really looking forward to Conquest of the Aegean. I wondered if you had any plans to drop down to squad level for any of the series?

I really like the fact you can control a division with all it assets as it's done currently, but the system would also work so well for squad level engagements with individual tanks, etc.. fighting over farmyards and hedgerows..

Either way, you have a definate sale from me when CotA is ready! The screenshots are looking great! [:)]

Funny enough I was just thinking about the same thing only 10 mins ago.

I imagined a game like SB but with this game system. WOuld be very intense and exciting.
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RE: New Force List Export/Import Feature

Post by Banquet »

It would be a dream come true.. but I can see Arjuna's point. The AI would have to take notice of a whole different set of terrain and, for instance, occupy buildings, etc.. so it would be quite a shift.

However, he's not ruled it out, so there's some hope one day it will happen.

Arjuna, those screens look great. It'll be fantastic to know the routes units will take, depending on the types of orders given [:)]
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RE: New Force List Export/Import Feature

Post by JeF »

ORIGINAL: Banquet
Arjuna, those screens look great. It'll be fantastic to know the routes units will take, depending on the types of orders given [:)]

Agreed. Currently, the only way is to try out the order, then wait (incl. orders delay here) for the path to be computed and displayed. If you don't like it, you have to adjust it. This take more time (incl. orders delay here as well).

Having the LOS tools into a separate tab also frees up some space for new orders in the orders tab. [8D]

The "run until" feature was certainly asked by Markshot. It is clearly his type of play. Here is hoping that you don't have to push the "run until button" and confirm each time. As soon as you have fixed a period of time, you can repeateadly hit the play button and the game will pause automatically.

Not that I plan to use this feature though. I'm just trying to throw some fuel in the fire. [;)]

JeF.
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RE: New Force List Export/Import Feature

Post by Arjuna »

ORIGINAL: Banquet
It'll be fantastic to know the routes units will take, depending on the types of orders given [:)]

Yeh, a lot of people have mentioned this. Keep in mind though, that avoidance and safest routes, which take into account enemy firepower influence, are only good for current intel. There is always the possibility that by the time they receive their orders the intel situation will have changed and when they actually plan their Move they will choose a different route. At the very least though it will give you a good idea where to place waypoints.
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