ORIGINAL: bilbow
Hey Subchaser. Nice map mod. I've been unising it for 2 weeks and won't go back to the original
Thanks... it's nice to hear that some players use it.
Moderators: Joel Billings, wdolson, Don Bowen, mogami
ORIGINAL: bilbow
Hey Subchaser. Nice map mod. I've been unising it for 2 weeks and won't go back to the original
Thanks... it's nice to hear that some players use it.
ORIGINAL: bilbow
Hey Subchaser. Nice map mod. I've been unising it for 2 weeks and won't go back to the original
ORIGINAL: Subchaser
ORIGINAL: Joel Billings
Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:
LEADER RATINGS
....
ADMIN
admin roll by unit leader effects ability to use supply to reduce disruption and fatigue
admin roll by HQ leader effects ability to use support to reduce disruption and fatigue
....
I thought, and as I understand it was confirmed by testers, that leaders with high admin ratings significantly speed up repair, but this ability is not listed!? Can someone explain this please?
ORIGINAL: rtrapasso
ORIGINAL: Subchaser
ORIGINAL: Joel Billings
Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:
LEADER RATINGS
....
ADMIN
admin roll by unit leader effects ability to use supply to reduce disruption and fatigue
admin roll by HQ leader effects ability to use support to reduce disruption and fatigue
....
I thought, and as I understand it was confirmed by testers, that leaders with high admin ratings significantly speed up repair, but this ability is not listed!? Can someone explain this please?
Dunno if this was actually CONFIRMED - last i heard it was being tested, though.
That "best suited for" is telling you what their highest skill rating is (air, land, sea, admin). Now their highest skill rating may still suck, but it's what they're best at.
ORIGINAL: Mr.Frag
Good general skill and non-agressive makes good flattop boss ... you want him to get the jump if closed by a surface group but non-agressive so he runs away asap!
ORIGINAL: Joel Billings
Gary put together the following lists of the impact of various leader ratings on different aspects of the game. Here it is:
LEADER RATINGS
SKILL:
skill roll by air unit leader effects pilot experience gain
MORALE:
morale Rolls effect number of patrol aircraft that fly
morale Rolls effect number of strike aircraft that fly
morale roll effects land unit fatigue reduction
morale roll effects land unit morale reduction due to fatigue
morale roll effects land unit element disabled due to fatigue
morale roll effects disabled land unit element destroyed due to fatigue
morale roll effects air unit morale recovery
morale roll by HQ leader effects attacking land unit assault value
morale roll by HQ leader effects defending land unit assault value
morale roll by unit leader effects attacking land unit assault value
morale roll by unit leader effects defending land unit assault value
NAVAL:
naval roll by ASW ship commander effects sub search (ASW TFs only)
naval roll by sub captain effects sub contact chance
naval rating by sub captain effects subs chance to survive ASW attack
naval roll by TF commander effects chance of "crossing T" in surface combat
naval roll by TF commander effects chance of attaining surprise in surface combat
naval roll by ship captain effects ship's chance of locating a target during surface combat
AIR:
air roll by group leader effects number of strike aircraft that fly
air roll by air HQ leader effects number of strike aircraft that fly
air roll by air HQ leader effects number of patrol aircraft that fly
LAND:
land roll by HQ leader effects attacking land unit assault value
land roll by HQ leader effects defending land unit assault value
land roll by unit leader effects attacking land unit assault value
land roll by unit leader effects defending land unit assault value
land roll by unit leader effects defending land unit's firing accuracy
land roll by unit leader effects defending land unit's experience gain
land roll by unit leader effects attacking land unit's firing accuracy
land roll by unit leader effects attacking land unit's experience gain
land rating of amphib HQ's leader effects chance of amphib unload success
ADMIN
admin roll by unit leader effects ability to use supply to reduce disruption and fatigue
admin roll by HQ leader effects ability to use support to reduce disruption and fatigue
AGGRESSION
aggression roll by TF commander effects chance of Bombard TF to change mission to Surf-Com
aggression roll by TF commander effects chance TFs will converge more rapidly in Surf-Com
aggression rating of sub captain effects chance of contacting enemy TFs
ORIGINAL: Mogami
Hi, I wonder why those things only happen to some players and not to others.
I have never had a CV TF run off to fight unless that it what I wanted it to do. (Yes I use the CV react order and also used it in UV)
ORIGINAL: Mogami
Hi, I wonder why those things only happen to some players and not to others.
I have never had a CV TF run off to fight unless that it what I wanted it to do. (Yes I use the CV react order and also used it in UV)
ORIGINAL: Joel Billings
To clarify, Inspiration equals Morale and Leadership equals Skill in the chart. Also, Gary could find no reference in the code for the Admin skill impacting ship repair.
ORIGINAL: Subchaser
Hey Subchaser. Nice map mod. I've been unising it for 2 weeks and won't go back to the original
ORIGINAL: Herrbear
ORIGINAL: Subchaser
Hey Subchaser. Nice map mod. I've been unising it for 2 weeks and won't go back to the original
Will you be updating the map based on Andrews LCU mod where he made the pwhex file match the map?