Intrest in a Team Game?

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SoulBlazer
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RE: Intrest in a Team Game?

Post by SoulBlazer »

Hey Cap, I thought your nickname sounded farmilar -- did'nt we used to talk in the UV forum? [:D]

Roger, I am indeed interested in sharing notes with you. :)

Okay, here is who I have down for what:

SoulBlazer (Japanese)
Nomad (Japanese)
Cap Mandrake (Allies)
Tom Hunter (Allies)

Mike Charley 7 and Scott1964 also said they want to play, but we need ONE of you guys to take the Japanese. :) If you two can work that out, then we have our six players. I'd like to find a backup or two, however, in case something happens.

Cap, how would you like to be in charge of the Allied team? I'll run the Japanese team. :)

I also need to hear from everyone as to what forces that you want to control for your side (first and second choices, please) and what time zone that you are in.

Following Cap's suggestion, we'll go from east to west. The Japanese team will start. The first player will enter his orders, and then save the game file into slot 10 (should'nt be used by anyone). DO NOT END THE TURN! Just save the game and send the file to the next Japanese player in line. He enters his orders and then passes on to the third. The third player will then end and save the turn and pass to the first Allied player, and so on. Communication will be needed in daily e-mails to make sure you guys support each other.

I'd like to have at least one turn done a day -- as long as you can enter one turn a day for you, I think that will keep the game pace going.

The last big thing we need to settle is how the forces are going to be divided up. [&:]

Following Nomad's suggestion, I have no problem with the three Allied players dividing up the map as they wish.

For us Japanese players, I propose the division I suggested in a eariler thread. Nomad, what do you think of that?

Okay, this is coming along well. :)
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scott64
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RE: Intrest in a Team Game?

Post by scott64 »

I have never tried the IJN, but I will give it a try.
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Cap Mandrake
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RE: Intrest in a Team Game?

Post by Cap Mandrake »

Soul;

The one turn per day is admirable, but may be unsustainable. Do you really mean one full turn with turn execution per day or each side taking about one day to turn around a turn. That might work if one team were in Europe and the other here, o/w, given the sequential nature of the file sharing and the unfortunate biological requirement for sleep, it might be a challenge.

As a time saver, I suggest the person executing the turn resolution (last Allied player) email the combat replay and turn file to all members of both teams immediately. They wouldn't be able to enter their turn yet, but could review the replay at their convenience, jot down a note or two, easing the time required to enter their turn.
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Nomad
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RE: Intrest in a Team Game?

Post by Nomad »

A couple of things here. I have a PBEM game in slot 10 right now, could we use 20 instead?

I am in the US, Mountain Time zone.

The Japanese captain will be the one to execute the turn. It would be nice if he could email the combat res to everyone. Cap Mandrake, the turn file will be unusable to the Allies until the last Japanese player ends the turn.

Soulblazer, set us up as you choose, just let me know. email is kdamon(at)wyellowstone_dot_com
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RE: Intrest in a Team Game?

Post by SoulBlazer »

Cap, I agree with your thoughts and ideas. Sounds good to me. :)

scott1964, you're entered as the third Japanese player.

scott1964 and Nomad, if you check my thread where I suggested Allied division of forces, I also put in there how to do the Japanese forces. Please suggest if you want changes made. If it looks allright to you, please list what area you want -- Central and North Pacific; South Pacific; West Pacific roughly. And please rank your three choices so I can divide them fairly.

Slot 20 is fine for the game save.

Are we all in agreement to do Sec 15, the Grand Game? ;)
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scott64
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RE: Intrest in a Team Game?

Post by scott64 »

I am in Mountain Time Zone also [:)]
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Cap Mandrake
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RE: Intrest in a Team Game?

Post by Cap Mandrake »

Nomad;

Yes...you are right. The first Japanese player to open the turn will execute the resolution. He can forward the combat save to the Allies (I believe they can still review it..just wont be able to enter orders, but still might be able to consider options). He can concurrently send the combat save and blank turn to his teamates...they of course cant save their moves unitl they get the partially done save file from their teammate.

Of course, this is all very confusing..and people might end up overwriting their files..perhaps it isnt worth the confusion [:)]
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SoulBlazer
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RE: Intrest in a Team Game?

Post by SoulBlazer »

If the player is entering turns for a major battle and feels the need to send the turn to his teammates to look at, I see no problem with that. I just suggest you mark a second slot to keep open for the backups and copies only.

Cap, do you want to take charge of the Allied side? Since I'm playing on the Japanese side, we need someone to take chare of the Allied forces and decide on final division of forces.

I need every player to give me a e-mail addy, what time zone that you are in, and if you are playing the Japanese side, your first and second choice for combat zones. I'd like to pull this together by Thursday.

Also, two players have e-mailed me and indicated a desire to be a backup player. I will have them sent the turns as well so they can keep informed. I'd like those players, if they are reading this, to please post the same information.
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Nomad
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RE: Intrest in a Team Game?

Post by Nomad »

As Japan player 2 or player 1.

Mountain time zone.

kdamon(at)wyellowstone._dot_com
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Cap Mandrake
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RE: Intrest in a Team Game?

Post by Cap Mandrake »

Soul;

Sure..I can take that administrative role to get things going for the Allies. I have already Emailed or PM'ed the two players identified for the Allies.

Mike Charley and Tom Hunter please report for duty in this thread. If you arent here please raise your hand.[:)]

We need to have an private assignment/logistical/strategic planning pow wow. Of course, if you want to post disinformation here for the Japanese team and pretend it was a mistake...that is fine.

My Email mbennettmd@cox.net...please dont use the email button in the Matrix forum..it is a hotmail thing I never use anymore.
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Feinder
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RE: Intrest in a Team Game?

Post by Feinder »

You don't really need "backup players" per se. If you get a situation where one player is gone for a week (or in the case of my brother, some knuckle-head severed the cable line), another player can run his forces (assuming that everyone has a reasonable idea of what is going on, and they certainly should).

But yes...
1. All players should keep a copy of the file that is "just before I sent it" (and just before ended the turn if you're the last one to touch it).
2. You should always send completed turns to -all- players on the opposing side. This insures that the turn can be worked on by the first ready opponent, and you don't get the situation where the one guy that got the file, is the one on vacation.
3. All players should keep everyone appraised of expected outages, and designate a team-mate to complete their turns, before the outage.
4. Oh, and always use the same file-name to pass around. We always use "004". It just keeps things straight, since many players have more than one game going on.

Dave & I vs. Kurt & Parker started a team game, way back in v1.21. At one-day turns, we're still going at it (it's nearing the end of February in-game). It's a LOT of fun.

Good luck with it, and feel free to ask if you have any questions or issues.

-F-
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Cap Mandrake
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RE: Intrest in a Team Game?

Post by Cap Mandrake »

Thanks for the advice Feinder
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Tom Hunter
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RE: Intrest in a Team Game?

Post by Tom Hunter »

Sorry for the gap in reply I was away on business for a day.

I am game for the allies tchunter3@comcast.net

I can command the whole team but I am perfectly happy leaving that task to some one else.

I would rather split forces by nationality than by command area. There is a close correlation at the start of the game but that changes over time. That is mostly a detail to be worked out among the allied players.
SoulBlazer
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RE: Intrest in a Team Game?

Post by SoulBlazer »

I still think it might be a good idea to have just ONE player hanging around....not only could that person be used if someone has to drop alltogether, but he/she could also be a 'judge' if we run into a problem.

Scott and Nomad -- PLEASE e-mail me at soulblazer_99@yahoo.com so we can start talking about how we want to organize our moves in the game. I also still need Scott to indicate which forces he would like to command (Central/North Pacific, South Pacific, or West Pacific).

Let's use Turn slot 20 for our main game save and 21 for backups.

Let's also continue to talk in this thread about group things so that we can have it active.

Finally -- I would propose Sec 15 with the following option changes -- sub doctrine for both sides is turned off, allied repair advantage is on, and reinforcement rates are variable.

If all goes well, I'd like to have the game start and the first Japanese player start working on his turns by tommorow night or Thursday.
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testarossa
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RE: Intrest in a Team Game?

Post by testarossa »

As per my PM to you I'm ready to be a back up if somebody from the team will get hit by a bus or fall in love,[:D].

GMT -8, ogk@shaw.ca. Please send me combat saves so i can follow the game.

Cheers.
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Cap Mandrake
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RE: Intrest in a Team Game?

Post by Cap Mandrake »

ORIGINAL: Tom Hunter

Sorry for the gap in reply I was away on business for a day.

I am game for the allies tchunter3@comcast.net

I can command the whole team but I am perfectly happy leaving that task to some one else.

I would rather split forces by nationality than by command area. There is a close correlation at the start of the game but that changes over time. That is mostly a detail to be worked out among the allied players.

Tom;

Take the Allied command if you have a predictable schedule. I am afraid I wont be able to keep up the pace that most seem to want, so I may have to cede movement authority to the CIC when I get busy at times.

The nationality command idea is interesting. 1) Perhaps US/Canada 2) Indian/Brits 3) Dutch/Aussies/NZ?
Not sure what to do with the Chinese as some are assigned to SE Asia command and some to China Command. And what about the AVG operating with the Chinese?


As for rules...I assume we are talking about Dec 7 surprise, non-historical. I like the highly variable thing.
What about the one port attack limit on turn one house rule often used to prevent the slaughter of US subs at Manila?
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mike charley 7
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RE: Intrest in a Team Game?

Post by mike charley 7 »

excellent !!

cant wait, Send me info.

mark
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Tom Hunter
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RE: Intrest in a Team Game?

Post by Tom Hunter »

Cap. Mandrake just gave me a vote for allied team captain.

Do we have other allied team members?

I am thinking back to a six on six game of Fire in the East where I commanded the Russians without actually commanding any armies if we have enough players interested in allied I might operate that way.

Who have we got other than me and Mandrake?

Tom
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mike charley 7
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RE: Intrest in a Team Game?

Post by mike charley 7 »

mike charley 7 REPORTS
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mike charley 7
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RE: Intrest in a Team Game?

Post by mike charley 7 »

Where do iI begin
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