CHS mod w/special map v.3b: Tristanjohn (Japan) vs. Ron Saueracker (Allies)

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Tristanjohn
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Things I don't understand

Post by Tristanjohn »

As we slug our way through this CHS test I'll periodically post problems I've found with the OOB, questionable disposition of assets at the start of the game (at least from the Japanese side), any map anomolies, and other stuff I either just don't understand or have hard evidence of being faulty in one way or the other. I do this in hope that someone somewhere might employ this information in the vein it is intended to better edit CHS for future play.

I would hope that when I do point something out this will not offend anyone. My only purpose of playing this PBEM is to test the CHS mod in an effort to try to make it a better scenario. I have no stake in this project other than that, no ax to grind, etc. Okay? [:)]

To start off, my ART folder is loaded with the beautiful work done by Ian (The Elf) on the planes. Just love to get my hands on good graphics, and these certainly are that. He's put a lot of work into this project and I for one appreciate it immensely. Good show!

(Why doesn't this board have a simple smiley that's clapping its hands? We could use one of those.)

Here's my short list thus far after making the Japanese first-turn move.

AD-3161 starts the game in the port of Ominato with no fuel. (Actually it has a few points of fuel, but is deeply in the red.) I presume that's a typo. Most, if not all, of the AGs on the board start with no fuel as well. That might be intended or not. Better, I think, to just suppose all ships start the war with full fuel loads, no?

The port of Akita starts the game with no oil, no resources, zero supply and not a drop of fuel. I presume this is another oversight to one degree or another and should be tended to.

As far as I could tell all float planes for the Japanese, both on ships and those in ports, start the game with their morale in the 60s and a little bit of fatigue. I can deal with the fatigue when its at a level of 14 or such, but I have to believe the morale levels are simply those ported directly over from the more or less thoughtless stock scenarios provided by Matrix. Would someone please correct this, both for the Japanese and Allied sides? If you want to simulate pre-war "doldrums" for the Allies then maybe it would be okay to rate them a little lower in morale, but I have to believe most, if not all, of the Japanese units sitting in the home islands, and sprinkled here and there at different bases waiting for the actual 7/8 December invasions to begin, have rather high morale, not morale in the 60s.

Same same with Japanese planes off carriers, both the fast carriers and the lights. Why should we model Japanese Claude carrier pilots as having morale in the 70s at the start of the war? These people were fanatics and whatever MORALE is supposed to model within the game, it ought to be set up into the (high) 90s for the Japanese naval aviation units to begin the game.

Re disposition of Japanese assets to begin the scenario: I'm no expert in this area, but I do have some questions.

The APs in Sendai would, for example, be better off placed in Ominato. They have no use at Sendai. Why would the Japanese so dispose of their naval assets? It might well be that this represents historical placement of these ships, but if so where is this information available? Again, I haven't studied it, I'm just curious as to why I find various stuff spread over the map as I do. My poin tis if I were the Japanese back in 1941 and I was planning a major war initiative I would have my stuff where it actually needed to be on the penultimate day. At the very least. Afterall, they had all sorts of time to plan this out carefully, down to the smallest detail. Some mistakes must have been made, perhaps many mistakes, but I don't know.

There's an incredible amount of of AK shipping in Palau to start the game. What does that represent? Did a convoy just recently drop off supplies at that port? If so, why isn't the port so stocked with supply points? The number of AKs present there does not correspond to the amount of supplies in Palau, which I believe is just 20-some thousand, but correct me if I'm wrong, as I'm doing this on the wing from memory.

Also, the NLFs posted at Palau (and other places) are not completely ready to go, but have troop points in brackets. What does that represent? Do we know that these units had only a certain degree of readiness? Or are we guessing? What's going on. Just curious again.

Re the map:

I note that Noumea starts off as a 6(6) port and 3(2) airfield base. I thought this issue had been ironed out and it was agreed that Noumea ought to be downgraded with respect to its port size. I know I read that somewhere, and I think I read it directly from Andrew on one of his map threads. In any event, starting Noumea out as a 6-level port is just plain in error, and I'd strongly argue it never had the capacity, even after the Army went in there and sorted things out, to become a 9-level port. [8D]

Whether or not one would want to rate that base as having a 6 potential for its airfield build is another matter. I think there was plenty of space in the area and surrounding islands for airfields, and for all I know the Allies might have "actually" (in game terms) built it up to around an 8 or 9, but I'm just guessing there. Has anyone done the research on Noumea airfield-wise to do a reasonable comparative analysis of this question?

Ratings of units:

I've caught one error for sure. The British (French, originally) Martlets are rated as having 4x .50s. This is a mistake. They were rigged with 6x. This was a hot issue in the USN when the first F4F-4s were delivered. I won't go into all the details here, but I will offer my thoughts and research I've done on the matter if anyone requests. Meanwhile, this an OOB mistake.

Isn't this OOB done by Lemur? Didn't I read that somewhere? I know this issue is the same in Lermur's scenario 15 mod, with minor changes as to the naming of the British versions of the Wildcats from his scenario 15 to the CHS OOB. Was all of this merely copied dutifully over from the stcok database?

In an nutshell, the British Wildcat F4F-4B, or Martlet IV, came with 6x .50 Cals. Eventually the General Motors Wildcat versions (FM-1s and -2s) were built with just 4x, but as far as I know the British maintained their 6x scheme as long as it was available. That gun configuration was a British special request of Grumman to begin with, with the Bureau of Aeronautics accepting it as a compromise when Grumman informed them that this would make it easier to mass produce the Wildcat--just one model to worry about, you see. As it turned out, no one bothered to inform the USN as this discussion unfolded!

For reasons of both reduced weight to the plane and increased duration of burst (the 4x configuration allowed the packaging of more ammunition per gun) the Navy pilots much preferred the original F4F-3 scheme of things, and as I note above when GM got into the act this is the configuration they went back to.

Note: The 4x configuration allowed 450 rounds per gun, which equated into 34 seconds of fire. The 6x configuration came with only 240 rounds per gun, and this allowed just 18 seconds of fire. It was felt by USN carrier pilots that the original scheme of 4x .50s was much superior. That put out plenty of lead weight to splash Zeros, their main opponent at the time, and of course gave them almost twice the duration of burst. It was a simple call. Why the British went for the 6x configuration is anyone's guess, but that was their problem and their doctrine at work. It might have been felt that the relatively better-built Axis planes in Europe (as compared to Japanese planes at that time) required the "heavier" firepower of the 6x .50s all firing at once, but I tend to doubt if this represented wisdom. In any event, the new 6x .50s configuration posed a serious problem for the American carrier pilots in the Pacific. That they managed to find a way to work around it says a mouthful about their training and ability to adapt.

There's other stuff to consider with these Britsh/American models of the Wildcat. Different engines were used.

For instance, the Pratt & Whitney Twin Wasp (1830-76) 14-cylinder was used in the Martlett II versus the Wright Cyclone R-1820-40B nine-cyclinder radial with single-stage supercharger in the Martlet IV, which gave the same horsepower (1200) but with less weight. Meanwhile, the American F4F-4 (same as the F4F-3) used the Pratt & Whitney R-1830-86 engine w/two-stage supercharger. The gross weight of the latter plane rose to some 7896 pounds when you threw in 144 gallons of fuel and 1440 rounds of ammo. This was much heavier than, say, the 7512-pound package of the Martlet II, with a not-so-surprising drop in performance. Yet a comparison in the game of their handling characteristics does not reflect these differences.

I haven't gone through each and every plane in the database to make notes. I did notice the 4x/6x .50 mistake straight off, however, and so gave the Wildcats a closer look. My guess is there are similar mistakes in there if anyone cared to study it.
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Ron Saueracker
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RE: Things I don't understand

Post by Ron Saueracker »

The die is cast....TJs got the first turn back...now we wait to see how PH and stuff turn out! This is like a new game!
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RE: Things I don't understand

Post by Tristanjohn »

ORIGINAL: Ron Saueracker

The die is cast....TJs got the first turn back...now we wait to see how PH and stuff turn out! This is like a new game!

Yes, and you're about to find out how new. [:D]

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RE: CHS mod w/special map v.3b: Tristanjohn (Japan) vs. Ron Saueracker (Allies)

Post by Ron Saueracker »

OK, thought I'd post some of my standard practices playing as Allied.

Naval:

Subs get minimum 2 weeks refit time between patrols, and their patrols don't get gamed into longer length by pulling fuel etc from wee little "depots" all over the place.

Naval units will operate out of naval bases...period. No stopping for fuel and ammo at the piddly bases and other such crap which game allows for the AI. For the most part heavy fleet units will be further restricted to the larger bases ie...CVs will not replenish at Midway or some such nonsense.

TFs will be reasonable in size. No 100+ ship convoys for me.

Interservice cooperation. For the most part, this will only occur if in areas where the respective naval forces have a geographical presence. You won't see Dutch DDs operating out of San Francisco.

Refits will last longer than the game stings the ships for and will be immobile for all intents and purposes. No quick one turn weapons change then taadaaa.

Port ops. Ports will be sent TFs relative to their size. No 30 ship convoys docking at a size one port for example. Port sizes 1-3 x 1; 4-6 x 2; 7-9 x 3; 10x4.

Port capacities. (disbandment) This will be port size squared. Ie. Size 8 can disband 64 ships max.
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RE: Things I don't understand

Post by Ron Saueracker »

ORIGINAL: Tristanjohn

ORIGINAL: Ron Saueracker

The die is cast....TJs got the first turn back...now we wait to see how PH and stuff turn out! This is like a new game!

Yes, and you're about to find out how new. [:D]


I have not been this keen to see the first turn replay ever. Chop chop hopsing-san.[:D]
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RE: Things I don't understand

Post by AmiralLaurent »


As for Japanese ships being placed all over the Japanese Empire, one possible explanation was that Japanese ships were sailing all over the Pacific when they receive orders to sail to Japanese-held ports in November 1941.

A better move than the German or Italian merchant navies, both of wich had hundred of ships stranded in foreign ports when they entered war and completly lost for the war duration (except some tens of them that managed to reach Germany or Japan).
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RE: Things I don't understand

Post by Andrew Brown »

Re the map:

I note that Noumea starts off as a 6(6) port and 3(2) airfield base. I thought this issue had been ironed out and it was agreed that Noumea ought to be downgraded with respect to its port size. I know I read that somewhere, and I think I read it directly from Andrew on one of his map threads. In any event, starting Noumea out as a 6-level port is just plain in error, and I'd strongly argue it never had the capacity, even after the Army went in there and sorted things out, to become a 9-level port.

We did discuss Noumea, although I don't recall any firm agreement being reached on what ratings it should have. I suspect that we will continue to review these things for a while yet. I woule like to see Noumea's port reduced in size - at least at game start. Maybe it should be a 3(3) instead of a 6(6)? Also, I think Brisbane should be reduced in size as well.

Please be sure to let me know if you see anything odd with the map.
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RE: Things I don't understand

Post by Halsey »

I like all the facilities smaller at game start. Gives more purpose to an operation when having to protect a base being built up for future use.

Instead of moving right in to JFK Airport and the Brooklyn Naval Yards.[:D]
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RE: Things I don't understand

Post by Ron Saueracker »

ORIGINAL: Tristanjohn

ORIGINAL: Ron Saueracker

The die is cast....TJs got the first turn back...now we wait to see how PH and stuff turn out! This is like a new game!

Yes, and you're about to find out how new. [:D]


Ahhhh...new enough that KB does not do anything on Dec 7th? What happenned?
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News flash! Japanese attack Manila!

Post by Tristanjohn »

7 December 1941

Manila, Philippine Islands -- Tidningarnas Telegrambyrå

Japanese fighter and bomber airplanes were heard to roar over the capital of the Philippine Islands early this morning, and before American military authorities could react these angels of death began to systematically destroy everything in sight. The entire city is in an uproar with citizens running for their lives. The dead are everywhere, and the screaming wounded survivors litter the streets.

This unheralded attack by Japan will undoubtedly mean that the United States will be dragged into what appears now to have become a world war.

At this time no official announcement has been made by the American consulate in Manila. Reporters of this news agency are currently trying to contact the American and Philippine military leadership for further details on what to do in this emergency.




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Japanese airplanes bomb Hong Kong!

Post by Tristanjohn »

Stockholm, Sweden -- Tidningarnas Telegrambyrå

Reports out of the British Crown Colony of Hong Kong state that Japanese warplanes bombed the island and its approaches sometime today. Kai Tak airfield, which bases the Royal Air Force in the Colony, was said to have been spared, but a number of ships in the harbor were known to have been hit. No further details on what damage was done in this attack were immediately available.

It is believed that the main defense of Hong Kong and its environs is undertaken by two Canadian and two British infantry battalions. Though there is no official confirmation of that as yet, a British government person in London was quoted to say, "There's no reason to panic. Our boys will hold 'em on the Gin Drinker's Line!"



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Japanese airplanes bomb Hong Kong!

Post by Tristanjohn »

More information on the Japanese surprise attack on Hong Kong has just filtered through. Apparently four ships in the harbor were targeted and hit, including the British destroyer Thanet. A blanket of dense smoke from fires on two of the stricken vessels obscured the scene and prevented onlookers from providing more detail. One witness described the carnage to our reporter as "Smoke on the water, fire in the sky!"



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Japanese bomb British in Malaya!

Post by Tristanjohn »

Stockholm, Sweden -- Tidningarnas Telegrambyrå

More reports are coming in rapidly now, and it seems clear the Japanese have opened a broad offensive against both British and American forces all across greater southeast Asia. British troops in Malaya were the latest victims of this savage assault.



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Clark Field bombed in the Philippines

Post by Tristanjohn »

More details have emerged from the Philippines, with the American airbase of Clark Field the latest casualty. Exact figures are not known but losses are feared to be high.



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Singapore also bombed

Post by Tristanjohn »

It is now being reported that Singapore has also been bombed, with the air facilities there being hit hard. Losses are said to have been serious.




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American cruiser hit at Jolo Island

Post by Tristanjohn »

It has now been confirmed that the American light cruiser Boise, at anchor on the island of Jolo, was hit earlier today in the Japanese attack. There is no word as yet on the condition of that warship.





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Japanese officials respond to charges of "sneak attack"

Post by Tristanjohn »

Japanese officals at their embassy here in Stockholm have said that there is no truth in the rumors "floating around" that this opening of new hostilities on their part represents a sneak attack on British and American interests in the Far East. "That is pure fantasy dreamed up by the Madison Avenue-type lackeys who spend their time getting fat at useless luncheons in Washington and then starve our children with their mean and wicked embargos," said the embassy spokesperson. "The wretches we attacked today deserve everything they get!"

Another Japanese gentleman on the scene added, "These crazy people are lazy, indolent and ridiculous, and soon enough the world will be better off without them! I could show you reports I've read today of how incredibly stupid were their efforts to counterattack our victorious naval forces off Malaya. They tried numerous times to bomb our invincible battleships Haruna and Kongo, and our magnificent cruiser Takao, but their inept pilots flying their obsolete war machines never came close to hitting one of our majestic ships--and when we tired of that game, our forces simply swatted them away like miserable flies!"



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More Japanese opinion

Post by Tristanjohn »

Yet another Japanese man was heard to say, "The Americans are as stupid as it gets. In one battle today our transports were attacked by these morons in rowboats! I'm told our sailors soon had enough of that nonsense, and so they took out their revolvers and shot these miscreants one by one!"



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US Navy faced with a modern day Plan Orange?

Post by Ron Saueracker »

Hmmm. I'm a little weirded out here. KB and its six heavy carriers were not used anywhere on turn one, squandering the surprise bonus. Hunting my carriers (hope not...that would be exploiting foreknowledge of locations)? Was that KB parked of western Luzon during replay? So, TJ did not hit PH or Manila, where is he? What has a large concentration of shipping? I noticed TJ chose fixed reinforcements so I'm guessing and will plan for a possible strike at Panama, and Yorktown, by the slime bags in Tokyo.[:-]
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Dec 7th, 41

Post by Ron Saueracker »

AFTER ACTION REPORTS FOR 12/07/41

--------------------------------------------------------------------------------
Day Air attack on Hong Kong , at 43,42

Japanese aircraft
Ki-44-IIb Tojo x 5
Ki-51 Sonia x 20
Ki-15 Babs x 2

Japanese aircraft losses
Ki-51 Sonia: 8 destroyed, 18 damaged

Allied Ships
AK Churruca, Bomb hits 1
AK Halldor, Bomb hits 1, on fire
AK Haraldsvang, Bomb hits 1
DD Thanet, Bomb hits 1, on fire

--------------------------------------------------------------------------------
Day Air attack on Alor Star , at 24,44

Japanese aircraft
Ki-43-Ib Oscar x 24
Ki-21-II Sally x 22
Ki-48-I Lily x 54
Ki-46-II Dinah x 1
Ki-15 Babs x 2

Allied aircraft
no flights

Japanese aircraft losses
Ki-48-I Lily: 2 damaged

Allied aircraft losses
Blenheim I: 2 destroyed, 4 damaged


Allied ground losses:
21 casualties reported

Airbase hits 5
Airbase supply hits 2
Runway hits 19

--------------------------------------------------------------------------------
Day Air attack on Alor Star , at 24,44

Japanese aircraft
Ki-21-II Sally x 35

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
Blenheim I: 1 destroyed, 3 damaged


Allied ground losses:
2 casualties reported

Airbase hits 2
Airbase supply hits 1
Runway hits 18

--------------------------------------------------------------------------------
Day Air attack on Singapore , at 22,51

Japanese aircraft
G3M Nell x 97

Allied aircraft
Buffalo I x 2

Japanese aircraft losses
G3M Nell: 5 destroyed, 14 damaged

Allied aircraft losses
Buffalo I: 3 destroyed, 10 damaged
Vildebeest IV: 6 destroyed, 6 damaged
Swordfish: 2 destroyed, 3 damaged
Blenheim IV: 2 destroyed


Allied ground losses:
21 casualties reported

Airbase hits 3
Airbase supply hits 2
Runway hits 9

--------------------------------------------------------------------------------
Day Air attack on Manila , at 43,52

Japanese aircraft
A6M2 Zero x 38
G3M Nell x 36

Allied aircraft
P-40B Tomahawk x 1
P-40E Warhawk x 2

Japanese aircraft losses
G3M Nell: 2 destroyed, 10 damaged

Allied aircraft losses
P-40B Tomahawk: 2 destroyed

--------------------------------------------------------------------------------
Day Air attack on Clark Field , at 43,51

Japanese aircraft
A6M2 Zero x 22
G4M1 Betty x 37
C5M Babs x 2
Ki-46-II Dinah x 1
Ki-15 Babs x 5

Allied aircraft
P-40E Warhawk x 1

Japanese aircraft losses
G4M1 Betty: 7 damaged

Allied aircraft losses
P-40E Warhawk: 11 destroyed, 17 damaged
B-17D Fortress: 4 destroyed, 13 damaged
P-26A: 12 destroyed, 6 damaged
P-35A: 8 destroyed, 10 damaged


Allied ground losses:
20 casualties reported

Airbase hits 17
Airbase supply hits 3
Runway hits 43

--------------------------------------------------------------------------------
Day Air attack on TF, near Manila at 43,52

Japanese aircraft
G4M1 Betty x 9

Allied aircraft
P-40E Warhawk x 2

No Japanese losses

No Allied losses

Allied Ships
PG Isabel, Torpedo hits 2, on fire, heavy damage

--------------------------------------------------------------------------------
Day Air attack on TF at 41,58

Japanese aircraft
E13A1 Jake x 7

Japanese aircraft losses
E13A1 Jake: 5 destroyed, 3 damaged

Allied Ships
CL Boise, Bomb hits 1

--------------------------------------------------------------------------------
Day Air attack on TF at 43,47

Japanese aircraft
A5M4 Claude x 3
A6M2 Zero x 11
Ki-27 Nate x 22
Ki-48-I Lily x 11

No Japanese losses

Allied Ships
AP Ariadne Moller

--------------------------------------------------------------------------------
Day Air attack on TF, near San Marcelino at 43,50

Japanese aircraft
Ki-48-I Lily x 6

No Japanese losses

Allied Ships
PG Mindanao

--------------------------------------------------------------------------------
Day Air attack on Honan , at 49,31

Japanese aircraft
Ki-27 Nate x 9
Ki-30 Ann x 6

Japanese aircraft losses
Ki-30 Ann: 1 damaged

--------------------------------------------------------------------------------
Day Air attack on Hong Kong , at 43,42

Japanese aircraft
Ki-27 Nate x 14
Ki-21-II Sally x 9

Japanese aircraft losses
Ki-21-II Sally: 2 destroyed, 2 damaged

Airbase hits 1
Runway hits 1

--------------------------------------------------------------------------------
Day Air attack on Tuguegarao , at 45,50

Japanese aircraft
Ki-27 Nate x 15
Ki-30 Ann x 20
Ki-15 Babs x 1
Ki-36 Ida x 6

No Japanese losses

Airbase hits 1
Airbase supply hits 1
Runway hits 10

--------------------------------------------------------------------------------
Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Blenheim I x 3
Hudson I x 3


Allied aircraft losses
Blenheim I: 2 destroyed, 1 damaged
Hudson I: 3 damaged

Japanese Ships
BB Kongo
DD Akatsuki

--------------------------------------------------------------------------------
Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Blenheim I x 3
Hudson I x 3


Allied aircraft losses
Blenheim I: 1 damaged
Hudson I: 3 damaged

Japanese Ships
BB Kongo
CA Takao

--------------------------------------------------------------------------------
Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Buffalo I x 16
Blenheim IV x 14


Allied aircraft losses
Blenheim IV: 2 destroyed, 6 damaged

Japanese Ships
BB Kongo
CL Jintsu
BB Haruna

--------------------------------------------------------------------------------
Day Air attack on TF, near Manado at 39,67


Allied aircraft
Brewster 339D x 2
Hudson I x 3


Allied aircraft losses
Hudson I: 2 destroyed, 1 damaged

Japanese Ships
CA Furutaka

--------------------------------------------------------------------------------
Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Blenheim I x 7
Hudson I x 6


Allied aircraft losses
Blenheim I: 5 damaged
Hudson I: 3 damaged

Japanese Ships
CA Mogami
CA Kumano

--------------------------------------------------------------------------------
Day Air attack on TF, near Manado at 39,67


Allied aircraft
Hudson I x 3


No Allied losses

Japanese Ships
AP Sangetsu Maru, Bomb hits 1, on fire

Aircraft Attacking:
Hudson I's bombing at 3000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Blenheim I x 4


No Allied losses

Japanese Ships
PG Tatsumiya Maru

--------------------------------------------------------------------------------
Day Air attack on TF, near Jolo Island at 39,59


Allied aircraft
Brewster 339D x 3
Martin 139 x 3


Allied aircraft losses
Martin 139: 1 damaged

Japanese Ships
CS Mizuho

Aircraft Attacking:
Martin 139's bombing at 5000 feet
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Day Air attack on TF, near Songkhia at 24,43


Allied aircraft
Hudson I x 3


Allied aircraft losses
Hudson I: 1 damaged

Japanese Ships
AP Enju Maru

Aircraft Attacking:
Hudson I's bombing at 3000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 40,52

Japanese aircraft
A5M4 Claude x 9

Allied aircraft
B-17D Fortress x 3

No Japanese losses

No Allied losses

Japanese Ships
BB Nagato

Aircraft Attacking:
B-17D Fortresses bombing at 15000 feet
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Day Air attack on TF, near Khota Bharu at 24,45


Allied aircraft
Hudson I x 3


No Allied losses

Japanese Ships
AP Santos Maru

Aircraft Attacking:
Hudson I's bombing at 3000 feet
--------------------------------------------------------------------------------
Day Time Surface Combat, near San Marcelino at 43,50

Japanese Ships
CL Naka
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame
DD Harusame
DD Yudachi
DD Samidare

Allied Ships
PG Mindanao, Shell hits 1, Torpedo hits 1, and is sunk

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Day Time Surface Combat, near Shanghai at 52,39

Japanese Ships
PG Idzumo
PG Iwate

Allied Ships
PG Wake, Shell hits 8, and is sunk

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Naval bombardment of Khota Bharu, at 24,45

Japanese Ships
DD Hibiki
DD Akatsuki
DD Arashio
DD Michishio
DD Oshio
DD Asashio
CL Jintsu
CA Atago
CA Takao
BB Haruna
BB Kongo


Allied ground losses:
531 casualties reported
Guns lost 15

Airbase hits 7
Airbase supply hits 5
Runway hits 33
Port hits 11
Port fuel hits 3
Port supply hits 15

--------------------------------------------------------------------------------
Naval bombardment of Manado, at 39,67

Japanese Ships
DD Yuzuki
DD Kikuzuki
DD Uzuki
DD Oboro
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba

Allied Ships
AK Surigao, Shell hits 5, on fire


Allied ground losses:
320 casualties reported
Guns lost 3
Vehicles lost 2

Airbase hits 3
Airbase supply hits 2
Runway hits 12
Port hits 3
Port fuel hits 2
Port supply hits 3

--------------------------------------------------------------------------------
Naval bombardment of Batan Island, at 46,47

Japanese Ships
DD Inazuma
DD Ikazuchi

Runway hits 2
Port hits 1
Port supply hits 2

--------------------------------------------------------------------------------
Naval bombardment of Khota Bharu, at 24,45


Allied aircraft
no flights


Allied aircraft losses
Hudson I: 2 destroyed

Japanese Ships
DD Hagikaze
DD Arashi
DD Nowaki
DD Maikaze
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami


Allied ground losses:
504 casualties reported
Guns lost 6

Airbase hits 4
Runway hits 58
Port hits 3
Port fuel hits 5
Port supply hits 10

--------------------------------------------------------------------------------
Naval bombardment of San Marcelino, at 43,50

Japanese Ships
DD Samidare
DD Yudachi
DD Harusame
DD Murasame
DD Asagumo
DD Minegumo
DD Natsugumo
CL Naka

Allied Ships
AK Don Jose, Shell hits 3, on fire


Allied ground losses:
62 casualties reported
Guns lost 1

Runway hits 5
Port hits 2
Port supply hits 2

--------------------------------------------------------------------------------
Naval bombardment of Cagayan, at 43,59


Allied aircraft
no flights


Allied aircraft losses
No Allied losses

Japanese Ships
DD Shiokaze
DD Suzukaze
DD Umikaze
DD Kawakaze
DD Yamakaze
DD Tokitsukaze
DD Yukikaze
CL Nagara

Allied Ships
AP Luzon, Shell hits 3
AK Magallanes, Shell hits 3, on fire


Allied ground losses:
14 casualties reported

Airbase supply hits 2
Runway hits 8
Port hits 3
Port fuel hits 2
Port supply hits 1

--------------------------------------------------------------------------------
Naval bombardment of Aparri, at 45,49

Japanese Ships
DD Hatakaze
DD Harukaze
DD Nagatsuki
DD Fumizuki
DD Minazuki
DD Satsuki
CL Natori

Airbase hits 1
Airbase supply hits 1
Runway hits 5
Port hits 3
Port fuel hits 1
Port supply hits 4

--------------------------------------------------------------------------------
Naval bombardment of Aparri, at 45,49

Japanese Ships
DD Matsukaze
DD Asakaze
CL Kuma
CA Ashigara
CA Maya

Airbase hits 1
Runway hits 9
Port hits 2
Port fuel hits 1
Port supply hits 2

*Notice all these bombardments are day long affairs as the TFs are parked of the base. The big beef about night bombardments which are of the "shoot and scoot" variety use the same damage formula as the stationary all day bombardments which needless to say is flawed given that "shoot and scoots" occur in 1/12th the time period, are generally hasty and unspotted/adjusted by FOOs, and visibility is unquestionably inferior to daylight.
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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