Steel Panthers World At War Bug Repository

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Sigismund
Posts: 4
Joined: Fri Aug 03, 2001 8:00 am

Post by Sigismund »

Hi,

Were probably both right...
But still its IMPOSSIBLE to program an AI that could work for every scenario. Of course an AI is needed but matrix should any progress on this matter now, at least for me. We dont really disagreee on the rest i think.
Spwaw is as dull as death against the computer and awfully fun on PBEM.
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Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

Post by Charles2222 »

Sigismund: I don't know. You ever play campaign long enough for some of your men to become Ubermen? That's a blast. As well, campaigns are a lot more fun when you're campaigning with the likes of Hungary and such. No matter how bad the AI is, you're going to have trouble there and you still get the thrill of possibly getting a Tiger later. The neat thing about campaigning with most nations, is that you go through periods of ineffectiveness and effectiveness, but with Hungary against the USSR, it's an uphill climb all the way. I can't say as that I've ever tried that, but going with less than the best is a step in that direction for a lot of us, particularly since the campaign is so liberal in giving replacement points.
Sigismund
Posts: 4
Joined: Fri Aug 03, 2001 8:00 am

Post by Sigismund »

Yes ok... But AI is still a laugh when on attacking... Campaigning could be organized in PBEM mode though, bt you need some kind of home-made rules...
Well to stay in the subject for me spwaw only needs a few major changes:
-logical retreat, no more smoke used for nothing. This one is very important.
-on pbem logic counter-fire: no more rifles on a tank.

Gameplay would really be improved and i dnt think it needs a complete recoding of the game. (Im not an expert though)
These changes are vital i think they really bugger me.
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