List of bug fixes and changes in 1.5
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: List of bug fixes and changes in 1.5
Nice work. Any OOB changes or can I plan a 1.5 game using the units in the same places as in 1.4?
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
CVN-71
USN 87-93
"Going slow in the fast direction"
RE: List of bug fixes and changes in 1.5
It sounds awesome !!!
just one thing.....noted that there is nothing about the CTD occuring when saving the game
just one thing.....noted that there is nothing about the CTD occuring when saving the game
RE: List of bug fixes and changes in 1.5
Just give it 10 seconds and it will be fine. I started doing that, no CTDs in a month.
Mike, fan-freaking-tastic.
Mike, fan-freaking-tastic.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: List of bug fixes and changes in 1.5
What about the leaders of LCU's disappearing?
They are being swiped by ships and aircraft. The LCU's themselves don't appear to be a problem, but time will tell as there are many variations of these.
RE: List of bug fixes and changes in 1.5
Very nice Mike, thanks for all the work. Sounds like it is going to be better then ever [:D][:D][:D]
RE: List of bug fixes and changes in 1.5
1) Submarines on human control were not returning to port, when Winchester or Bingo. Fixed. Submarines now return to port when they have exhausted torpedoes or have fuel reserves less than the distance to home base x 1.5, when on a patrol mission. Submarines on other missions automatically return to port, when mission is complete, but no test is made to see if they have enough fuel to accomplish mission. This should be ascertained by player, when setting mission. Also, submarines in task forces of more than one submarine only have the submarine with the lowest number in the database checked.
Thank you, thank you, thank you! So much of my time as Allied Commander (it's 12/43) is spent querying the fuel/loadout status of my subs as opposed to thinking about what they're doing and where they should be formed up.
6) Land units that have the replacements toggle set to, “No replacements”, no longer receive equipment upgrades.
Good, I was hoping for a "allow/no upgrades" for land units like air but this will work just as well.
25) On the task force orders screen, the colors for the range to destination and fuel available have been changed. Until now, if the estimated fuel needed exceeded 75% of that available, the values were printed in red; else they were printed in green. They are now printed in red, if the value exceeds 100% of the available fuel.
Thanks for this too, this did often confuse me.
-
sabreman1966mcs
- Posts: 163
- Joined: Thu Feb 12, 2004 7:49 am
- Location: Newcastle upon Tyne, UK
RE: List of bug fixes and changes in 1.5
Hiyas,
Did the scenario discrepancies that were requested by Pry in Feb make it into 1.5?
Great job btw [&o]
Did the scenario discrepancies that were requested by Pry in Feb make it into 1.5?
Great job btw [&o]
Soldiers generally win battles; generals get credit for them.
Napoleon Bonaparte
Napoleon Bonaparte
RE: List of bug fixes and changes in 1.5
Good, I was hoping for a "allow/no upgrades" for land units like air but this will work just as well.
With the new aircraft stuff, you will most certainly be running with accept turned off. Trust me. [;)]
Since you can select by Command HQ then filter what is displayed by deselecting types of units (ENG, INF, etc), you can pretty much drill down and toggle masses of troops to accept or not accept with a couple of clicks.
ie: lets say you want all ENG type units in the south pacific to accept replacements but no other ENG units.
Hit your G key. Toggle off all but Engineers. Click No replacements button. Now select one of the ENG's reporting to South Pacific. On it's panel is a Show ground units with same HQ. Click it. You now have Just the ENG units reporting to SOPAC shown and can now click Allow replacements.
Quick and simple to control bulk troops by using the HQ + Filters.
RE: List of bug fixes and changes in 1.5
Wow! A lot of work.
Thanks for all the hard work you put into this, Mike. Gonna make restarts a lot easier to take.
Thanks for all the hard work you put into this, Mike. Gonna make restarts a lot easier to take.
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: List of bug fixes and changes in 1.5
ORIGINAL: Bradley7735
Tanaka,
I think the "no replacements/upgrades" issue with the AI was resolved in a prior patch. I'm pretty sure you can select the option either way without hurting the AI in games vs the AI. It hasn't been an issue for me in my 3rd game vs the AI. (started with version 1.3, I think)
bc
PS, Mike (and others): You ROCK!!
I thought it was but I kept seeing people talk about it so i wasnt so sure... [&:]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: List of bug fixes and changes in 1.5
6) Land units that have the replacements toggle set to, “No replacements”, no longer receive equipment upgrades.
I take it this will fix problems like the Japanese Paratroopers jumping without their anti-tank guns that have upgraded and are too big to carry???
I take it this will fix problems like the Japanese Paratroopers jumping without their anti-tank guns that have upgraded and are too big to carry???

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: List of bug fixes and changes in 1.5
I take it this will fix problems like the Japanese Paratroopers jumping without their anti-tank guns that have upgraded and are too big to carry???
Yep
RE: List of bug fixes and changes in 1.5
Any OOB changes?
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
CVN-71
USN 87-93
"Going slow in the fast direction"
RE: List of bug fixes and changes in 1.5
This is INCREDIBLE.. fnatastic whooopiiie!!!!!
I eespesially like the 1000 ap bomb.. I saw the ?.. but not the answer earlier.. will most of these rules type changes be ok on carry over games not started under 1.5? What will not work?.. thnks to all!!!!!!!!!!!!!11[&o]
I eespesially like the 1000 ap bomb.. I saw the ?.. but not the answer earlier.. will most of these rules type changes be ok on carry over games not started under 1.5? What will not work?.. thnks to all!!!!!!!!!!!!!11[&o]
"Tanks forward"
RE: List of bug fixes and changes in 1.5
A lot of the rule changes require a restart since they require access to new device table data.
RE: List of bug fixes and changes in 1.5
ok, obviously Zeta16 and I are not restarting after 2.5 years,game time, at a day per turn.. can I get an idea which do and which do not.. will this list be available when the patch is released?
"Tanks forward"
RE: List of bug fixes and changes in 1.5
Thanks for all of your help.
Support the Boy Scouts buy Popcorn!
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- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: List of bug fixes and changes in 1.5
He Frag (love your sheep).
Just a quick question, has the "chance" for experienced float search planes units (80 +) to conduct a night naval attack been increased?. I understood this was also fixes from previous announcements but was unable to locate it in this list?
Just a quick question, has the "chance" for experienced float search planes units (80 +) to conduct a night naval attack been increased?. I understood this was also fixes from previous announcements but was unable to locate it in this list?
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: List of bug fixes and changes in 1.5
ok, obviously Zeta16 and I are not restarting after 2.5 years,game time, at a day per turn.. can I get an idea which do and which do not.. will this list be available when the patch is released?
Nope, very difficult to actually answer that kind of question with any certainty. Really comes down to keep the save separate and try a couple of turns. Bug fixes do not impact or require database changes, new features generally do.
RE: List of bug fixes and changes in 1.5
Excellent work, Mike! I certainly hope that 'leader bug' has been exterminated once and
for all!
for all!



