Uh-oh--is it the dreaded Four-Engine Skip-Bombing Argument thread clawing its way out of the ground? Just when you thought you'd driven the stake through its heart...
Thats just stupid
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Uh-oh--is it the dreaded Four-Engine Skip-Bombing Argument thread clawing its way out of the ground? Just when you thought you'd driven the stake through its heart...
ORIGINAL: BigB
Uh-oh--is it the dreaded Four-Engine Skip-Bombing Argument thread clawing its way out of the ground? Just when you thought you'd driven the stake through its heart...
Thats just stupid
others claim that the Allies should be able to make them at will. I tend to taka a middle-of-the-road view; I think such attacks should be allowed, but they should be infrequent (as they were historically).

ORIGINAL: mark24
If "hard" vs. AI gives them more LCU, does that mean I can expect to net more XP when I capture an island by virtue of eliminating more squads?
ORIGINAL: BigB
Uh-oh--is it the dreaded Four-Engine Skip-Bombing Argument thread clawing its way out of the ground? Just when you thought you'd driven the stake through its heart...
Thats just stupid
ORIGINAL: BraveHome
I find the discussion of 6,000 versus 5,000 interesting, because the manual (section 7.2.2.10, Altitude Selection) states
"Level bombers attacking at below 5,000 feet will have their accuracy and effectiveness
reduced."
The same section also states
"Level bomber groups that have more damaged aircraft than ready aircraft near the end of the Resolution Phase and are ordered to attack at an altitude of below 6,000 feet will
have the possibility of having a 30 point Morale loss."
So I have always used 6,000 feet as 'minimum' for my LBs to be safe, though the game engine seems to target 5,000 for nondamaged LB minimum altitude/maximum effectiveness.
attack altitude of my B-17's and Hudsons to 5000 and see if they would be more effective, but so far the results has been no
ORIGINAL: Mr.Frag
ORIGINAL: mark24
If "hard" vs. AI gives them more LCU, does that mean I can expect to net more XP when I capture an island by virtue of eliminating more squads?
NOTHING gives more units. Don't know where that wives tale came from.
ORIGINAL: mark24
Poorly worded question on my part. Allow me to rephrase, IF more squads are available to LCU's in the Hard setting, does that mean more VP when I finally take the island (wherever) in question? I understand that the AI gets no combat bonuses unless I select Very Hard.
Thanks, Mark

But I don't think there is increased amount of replacements, just more supply.
ORIGINAL: Tallyman662
Anyone remember the movie the Dam Busters where the Brit Lancasters skip bombed the Ruhr dams? I am searching for it on DVD now.
ORIGINAL: Mr.Frag
Fuel & Supplies not critical to Computer on Very Hard.
Nowhere is anything ever added on any level.

Fuel & Supplies not critical to Computer on Very Hard.
ORIGINAL: Mr.Frag
The rules that govern how they react are downplayed but they are still cut off. It hurts, just not as much as it would hurt you.
What type AA are you facing when you do this? Are you mainly attacking smaller TFs with little escort, or major TFs with plentiful escort? Versus AI or PBEM?ORIGINAL: cyberwop36
I always set all my naval attack medium bombers to 1000 ft. They are very, very effective. When their moral gets low I just rotate or rest them. The only exception are the ones who's primary weapons are torpedos. I set them at 4000 ft. to limit flak exposure and limit there range so they will only carry torpedos.
A good squadron will average about 50% hits at 1000 ft. And it seems a bunch of hits and lots of success really helps moral. I'll trade level bombers for ships any day. [:D]