A few suggestions

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Warfare1
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Joined: Wed Oct 20, 2004 7:56 pm

RE: A few suggestions

Post by Warfare1 »

More suggestions:

1) In WWII tanks were usually used to breakthrough enemy fronts and were used to exploit breakthroughs and to encircle enemy forces. Rarely, did tanks actually fight the battles themselves.

Instead, infantry and arty followed up behind the armour to encircle and beseige/fight the enemy forces.

Based on the above, one simple way to make the player build infantry and arty is to give them bonuses for attacking strategic cities such as Berlin, Moscow, etc. ALL armour should be given big penalties for attacking cities/fortified areas.

For example, Stalingrad should need infantry and arty plus planes in order to take it. Tanks attacking it should incur a HUGE penalty.

Armour should exploit; infantry should fight.

2) Perhaps with a change in programming, a few more important provinces could be given a major city thus requiring infantry and arty.
Drinking a cool brew; thinking about playing my next wargame....
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