Defending the Home Island

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

CommC
Posts: 311
Joined: Sat Aug 03, 2002 8:48 am
Location: Michigan, USA

RE: Defending the Home Island

Post by CommC »

You gotta tech your fleet up with USA wealth to withstand the onslaught... and attrit the German air and naval forces. Even if your fleet goes to the bottom, it will be at such cost that you still win... thats all the fewer resources that won't be used against Russia.
RodentDung
Posts: 83
Joined: Tue Apr 19, 2005 11:49 pm

RE: Defending the Home Island

Post by RodentDung »

ORIGINAL: CommC

You gotta tech your fleet up with USA wealth to withstand the onslaught... and attrit the German air and naval forces. Even if your fleet goes to the bottom, it will be at such cost that you still win... thats all the fewer resources that won't be used against Russia.

Okay that might work. I just wasted too much supply moving the fleet so I couldn't build tech. My tech costs are still pretty pricey, especially the out of control ASW and transport capacity techs.
Pepper is stored in kegs at peppermills which rodents find nice to bed in at night. Pepper therefore is estimated to contain between 0.01 and 0.03% rodent dung in it which ends up being ground along with the rest of the goods.
hakon
Posts: 298
Joined: Fri Apr 15, 2005 12:55 pm

RE: Defending the Home Island

Post by hakon »

Trying to blockade the Germany navy can get expensive in terms of Fighters if Germany IS building up her air for a Sea Lion attempt. Since the are hit on the German turn and not your own, you dont have use of them again till the following turn. Also, once Gibraltar falls, you'll need to have fleets available to stop the Italians raiding into the Atlantic and threatening invasion of England from the south. I dont think the Brits have enough to bottle up both fleets completely (although its possible I'm not doing something right.... [;)] )

If germany attacks spain, just move your forces just across the strait into spanish north africa, and you still block the med. Of course, with gibraltar, germany will block the med, too.
dapamdg
Posts: 34
Joined: Mon Apr 18, 2005 1:21 pm

RE: Defending the Home Island

Post by dapamdg »

I have found that, given the huge number of transports the WA have, trying to tech up transport capacity pays very little dividends. If you want to invade something, just build more transports! It is much cheaper than trying to tech up capacity.
User avatar
Uncle_Joe
Posts: 1117
Joined: Thu Aug 26, 2004 5:15 pm

RE: Defending the Home Island

Post by Uncle_Joe »

hakon:

Spanish Morocco usually is occupied the same turn that Spain falls. Its usually not a huge force, but at that stage, I dont want to pull enough people out of England to actually try and make an opposed invasion.

Secondly, Spanish Morocco does not block the Med if the Germans control Gibraltar. The ships can just enter port in Gibraltar and then exit out the other side and there is no OP fire. It takes and extra movement point, but its safe.
hakon
Posts: 298
Joined: Fri Apr 15, 2005 12:55 pm

RE: Defending the Home Island

Post by hakon »

ORIGINAL: Uncle_Joe

hakon:

Spanish Morocco usually is occupied the same turn that Spain falls. Its usually not a huge force, but at that stage, I dont want to pull enough people out of England to actually try and make an opposed invasion.

Secondly, Spanish Morocco does not block the Med if the Germans control Gibraltar. The ships can just enter port in Gibraltar and then exit out the other side and there is no OP fire. It takes and extra movement point, but its safe.

Good point about the port, didnt notice that. Otherwise, england could prevent occupation of spanish morocco with a fleet in the west med.

Looks like making the med an italian lake by taking out gibraltar and egypt is a pretty obvious move for the germans, then. Of course, when the US joins, it gives the allies a broader choice of landing spots, but until then, it frees up forces from defending italy, as well as the obvious benefit of putting preasure on england.
Post Reply

Return to “Gary Grigsby's World at War”