Wish List: Suggestions for a future patch

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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shoevarek
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RE: Wish List: Suggestions for a future patch

Post by shoevarek »

It seems to be great game. However here is my widhlist:

1) Undos - add it to some screens (like production, unit movement) and fix the other. For example on treaty screen when I choose to make counter proposal and than change my mind the cancel button actually results in rejecting the treaty.
2) It would be great to have ability to select other nations - especially in scenario that start from 1792. If Sweden or Spain are treated as a major powers of this period (and they were poor guys lucky to exist on the suburbs of Europe) why I can't select Polish&Lithuanian Republic? I remember in UE through simple edit of config file it was possible to change selectable countries? Is it possible in this game?
3) Sorted lists - this is what all games sold by Matrix lack.
4) The pseudo animations on the game selection screen could be removed.
5) The area of the game option screen seems to be not refreshed properly when end game option is selected.
6) Fonts are fency but not easy on the eye.


By the way - could anyone tell me how to make unit upgrades? In manual I found the section about upgrades but nowhere I can find how to actually make them in game [&:]
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Uncle_Joe
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RE: Wish List: Suggestions for a future patch

Post by Uncle_Joe »


2) It would be great to have ability to select other nations - especially in scenario that start from 1792. If Sweden or Spain are treated as a major powers of this period (and they were poor guys lucky to exist on the suburbs of Europe) why I can't select Polish&Lithuanian Republic? I remember in UE through simple edit of config file it was possible to change selectable countries? Is it possible in this game?


By the way - could anyone tell me how to make unit upgrades? In manual I found the section about upgrades but nowhere I can find how to actually make them in game [&:]

For playing other nations, I'm kind of against that myself. Thats what causes problems in games like EU2 IMO. If you allow people to play 'minor' nations, then they still want it to be interesting and possible to win. Trouble is, for the most part these nations had no chance to 'win', so adjusting the game to allow for it (and to make it so playing them isnt boring), you are screwing around with the feel of the majors. YMMV

As far as Upgrades...improve your Barracks and Culture and you get upgrade choices. Look on the Military upgrades tab on the Econ advisor. It shows what you know and your 'upgrade level' when you have more 'level' than picked upgrades, you will given a selection to choose from.
Franz von G
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RE: Wish List: Suggestions for a future patch

Post by Franz von G »

-Change the "weight" of the Free Passage in treaties, it's too much; u can bring quite every nation on your side of a war simply offering 5 years of free passage on your land.. and if u are, for example, Britain, is not really a problem [;)]. Maybe change the weight between nations: less for Brit, Russia,Spain and Sweden, more for France, and more for Austria and Prussia.
kerguelen
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RE: Wish List: Suggestions for a future patch

Post by kerguelen »

suggestions

-detailed treaties with minor countries
-not only unconditional surrender
-ai should know what to look for in peace treaties and not take provinces far away from their country.
(e.g. in my games France ín 1792 took Silesia from me (Prussia) and Tyrol and Croatia from Austria (they took the 'illyrian provinces' in 1809 (when there was not much else left to take) and Tyro they gave to Bavaria in 1805. - So having order surrendering Paty to give a Province to a minor ally should also be possible and used by the AI, it would be historical), on the other Hand France wasn't interested in the Rhineland and in the Austrian Netherlands (it might be a Problem that they are listed as protectorate, historcally they wre simply part of the Hapsburg Empire like the rest of Austria, unlike Tuscany, which was a secundogeniture) although those were the first provinces France took in the revolutionary wars.
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ravinhood
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RE: Wish List: Suggestions for a future patch

Post by ravinhood »

Heh you guys have some "great expectations" for a mere "patch". Patches are mainly to fix "bugs" remember? And sometimes a little "minor tweaking". Many of you are asking for complete new changes or workovers for this game. Not likely to happen. Maybe in the "next game", but, some of these wishes are just too far fetched to even consider in a patch. Remember WAD. It's the way it was designed to play. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Banquet
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RE: Wish List: Suggestions for a future patch

Post by Banquet »

Don't know if I'm missing something but there doesn't seem to be an option for deploying your troops prior to a detailed tactical battle.

I've had a few detailed battles tonight and they're much more detailed and involving than I thought they might be. Especially since I turned the delay up so the speed of the messages and casualty counts is slower. However I really miss the ability to deploy my troops prior to the battle.

In Rome Total War that was half the fun of the battle and getting it right could make all the difference. In CoG your units are just placed on the battlefield in seemingly random order.. it's not even entirely obvious where the enemy is going to appear from. I'm sure in most cases historically the opposing force commanders would have an opportunity to arrange their forces prior to the battle and I really miss this feature. I would love a patch to allow me to place my divisions.
bluemonday
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RE: Wish List: Suggestions for a future patch

Post by bluemonday »

There is no opportunity to deploy your units. Units are placed on the battlefield roughly in organizational order, so if you have two corps, the units of that corps will be placed closer to each other than they will be to the units of another corps. Thus, it is bad to keep the "Reserve Artillery" corps as it is for France at start, because that means the artillery will be placed together all by itself. That is the reason for the need to create combined-arms corps. But you have no direct control over how the units are palced on the map.
shoevarek
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RE: Wish List: Suggestions for a future patch

Post by shoevarek »

for the most part these nations had no chance to 'win', so adjusting the game to allow for it (and to make it so playing them isnt boring), you are screwing around with the feel of the majors

That was not what I meant - there are different ways of winning - it can be conquering the world or just survival. Anyway that is what the players that choose Sweden, Spain, Turkey or even Prussia will do anyway. Those countries are either old and sick or wanna be European powers (Prussia). Still they are not in the same league like France, England, Russia or even Habsburg's empire. Adding few other countries would make it more interesting. Another way of choosing difficulty level

Anyway everything depends on the flexibility of this game design. In EU it was fairly easy to change scenario setup.
Chaldkydri
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RE: Wish List: Suggestions for a future patch

Post by Chaldkydri »

ORIGINAL: Banquet

Don't know if I'm missing something but there doesn't seem to be an option for deploying your troops prior to a detailed tactical battle.

I've had a few detailed battles tonight and they're much more detailed and involving than I thought they might be. Especially since I turned the delay up so the speed of the messages and casualty counts is slower. However I really miss the ability to deploy my troops prior to the battle.

In Rome Total War that was half the fun of the battle and getting it right could make all the difference. In CoG your units are just placed on the battlefield in seemingly random order.. it's not even entirely obvious where the enemy is going to appear from. I'm sure in most cases historically the opposing force commanders would have an opportunity to arrange their forces prior to the battle and I really miss this feature. I would love a patch to allow me to place my divisions.
is no opportunity to deploy your units. Units are placed on the battlefield roughly in organizational order, so if you have two corps, the units of that corps will be placed closer to each other than they will be to the units of another corps. Thus, it is bad to keep the "Reserve Artillery" corps as it is for France at start, because that means the artillery will be placed together all by itself. That is th

I don't recomend that. mainly becuase when you head into a province you don't know where the enemy is and i supose the battle begins when scounts detect the other force and really you're just out of the marching collum and in RTW it might have been more realistic for soem battels if you jsut moved along and had to form up under attack.. Not all battles.. Though it does suck when your supply carrsion are on the other side of the field. you have to ssarcfraice a few divisions to get them...
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Banquet
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RE: Wish List: Suggestions for a future patch

Post by Banquet »

ORIGINAL: Chaldkydri
in RTW it might have been more realistic for soem battels if you jsut moved along and had to form up under attack.. Not all battles.. Though it does suck when your supply carrsion are on the other side of the field. you have to ssarcfraice a few divisions to get them...

That did happen in RTW sometimes (ambush)

It's difficult to judge how accurate it is to be able to deploy your troops before a battle.. but just about every game I can think of (Total war series, SPWaW and all Steel Panther games, Combat Mission, etc) give you the opportunity to have at least some control over where your units are deployed.

The only exception to this is historical battle's where your units are placed where they actually were. In other cases (like HttR) your forces are predeployed but you usually start the game sufficiently far from your opponent to sort things out.

In CoG it seems to all kick off before you have any input into positioning and this can lead to some confused battles. That's great and realistic in some situations, but I don't think it should be that way all the time.
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sol_invictus
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RE: Wish List: Suggestions for a future patch

Post by sol_invictus »

I agree, it would be more appropriate to be able to position our soldiers before the battle. It is probably a limitation with the engine.
"The fruit of too much liberty is slavery", Cicero
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Uncle_Joe
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RE: Wish List: Suggestions for a future patch

Post by Uncle_Joe »

Yes, one of the things being lobbied for is to slightly increase the distance between the armies so that you have a little bit of time to maneuver before the clash.

One of the things working against this (and especially against allowing deployment) is that the playtime on the tactical battles is supposed to be kept down to a reasonable minimum. Anything that increases that playtime will be carefully analyzed before allowing it into the game.
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ravinhood
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RE: Wish List: Suggestions for a future patch

Post by ravinhood »

Yes, one of the things being lobbied for is to slightly increase the distance between the armies

Where's this being lobbied at?
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Uncle_Joe
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RE: Wish List: Suggestions for a future patch

Post by Uncle_Joe »

On the development forum. The current battle start is actually quite a bit more 'open' than some of the pre-release versions.
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jchastain
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RE: Wish List: Suggestions for a future patch

Post by jchastain »

I think an "undo" movement is important and should be reasonably simple. That is a very high priority enhancement in my mind.

On the report screens, the mouse wheel really should scroll up and down through the reports. It doesn't.

On the supply report, it would be nice if it included the province each unit was in as part of the report. Then if I have a long list of high losses, I could quickly and easily see where the problem(s) is.

One thing that I think would be very helpful for learning the economy is additional information in the popup boxes over province production. Right now, when you hold the mouse cursor over the wine symbol, for example, it says "wine" in a small pop-up box. I think it would be very helpful for new players if the box were expanded to read:

Wine
Produced by: Agriculture
Increased by: Farms

If each box had that information listed, learning what produced what would be easier to learn and one could look at the allocation bars to the left and the improvements at the bottom and immediately begin to get a feel for what was happening. And since experienced players don't really need to click on anything in that quadrant (it is informational only) the expanded pop-up boxes wouldn't get in the way for more experienced players.

Another thing that would be incredibly simple is giving auto-saves a more understandable naming scheme such as COUNTRY (3 letter abbreviation) - MONTH (3 letter abbreviation) - year, so the autosave name might be FRA-NOV-05 or RUS-JAN-07. I can understand what that means. AUTOSAVE4 doesn't mean a thing to me and just fills the directory listing with meaningless names.

Of course, those are all enhancements. Any patch should first address any bugs. There are occasional crashes though I don't think they are identifiable to the point they can be corrected yet. There are 2 minor things I have noticed regarding DPI and battle casualties, both of which are listed in the support. Neither is significant but if there are any bugs that affect gameplay, that clearly comes first.
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Cyrano
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RE: Wish List: Suggestions for a future patch

Post by Cyrano »

I tellya...I'm back and forth on this whole Hexwar part of the game.

On one hand, it's a pretty cool Panzer General-esque (someone else made this point elsewhere (c) them) grand tactical game with a wonderfully strong sense of history, despite some of its abstractions. On the other hand, BOY battles take a bit -- even when you "q" out.

I'm not sure I like the idea of letting people deploy. I fear gamey-evilness would occur, particularly in MP. I like the idea of organizing your armies as well as possible, marching them by the best routes and then playing the hand you're dealt.

Now a mid-battle SAVE BUTTON, that would be very nice indeed [:D].

And honestly, though I know they're not TECHNICALLY such, I regard many of the "missing" undo buttons as all but bugs. This really was a dramatic ommission in a WEGO game. I've had to reload a number of saves just to overcome missed clicks.

Still likin' it a ton, though.

Best,

Jim
"Cyrano"
:/7)
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goodwoodrw
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RE: Wish List: Suggestions for a future patch

Post by goodwoodrw »

I think it is imperative that there is a save button during detailed battles. I just finished playing a good size battle, me the french with 78000 men vs the Austrians 138000 men half way through, when I just got the upper hand, dearest wife needed to go somewhere, had leave computer on and finished battle after I got back, not an ideal situation. could have been wife threatening
Formerly Goodwood

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Reg Pither
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RE: Wish List: Suggestions for a future patch

Post by Reg Pither »

One little thing I'd like to see changed, or a 'close window' button option introduced, is to stop the unit list in the strategic map disappearing when you move the mouse off it. I understand that it vanishes immediately to speed up moving around the map, but I often need to click on or hover over a unit's display at the bottom of the screen to get more details about it. Then the whole list disappears and I have to open it again to look at the next unit. Needlessly annoying.

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Alex777
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RE: Wish List: Suggestions for a future patch

Post by Alex777 »

In the Military Advisor Window, I can attach units to containers and transfer them between containers. However, unlike the Attachments Window, the Detach Unit command is not implemented. Moreover, it seems that a unit cannot be attached to a ship (embarked) via this window.

Can these things be fixed? If they are, it would be possible for me (at least) to play under WinME.
Zan
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RE: Wish List: Suggestions for a future patch

Post by Zan »

I want to control the world.Anyone else?Longer game play plz.
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