Reconnaissance by artillery

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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m10bob
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Post by m10bob »

It's not that i'm trying to rationalize,but consider this..the messages of casualties may very well represent(abstractly) "enemy radio traffic" of incoming rounds and the incumbent losses of same.while the messages do say "x" number of casualties,we still don't know if these are all from the same squad or if we've hit the middle of a whole troop concentration.imho,only individual experience will guarantee an accurate interpretation of the losses,and as for the "smoke", the enemy is popping it because they presume they *HAVE* been spotted!!.."travel fire" was used effectively (when it could be done affordibly)........ <img src="smile.gif" border="0">
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AmmoSgt
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Post by AmmoSgt »

Bob yeah I agree that it is helpful info , but is it realistic?? thats the question ..
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
Khan7
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Post by Khan7 »

Unspotted cas-reports-- bunk, for all reasons that have been stated.. 'nuf said. Unless they try to go beyond the limits of the game scope and engine and add a whole new intelligence and espionage dimension..

Report on enemy morale condition-- considering the lack of any of the other myriad of indicators you would have to this in a real situation, the reporting of enemy morale broken is IMO a perfectly fine game feature, and is probably better that way.

My $0.02

Matt
Khan7
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