Sorry, maybe I misunderstood the direction those depots were going to be built. You did specify from paris to bavaria and my understanding would be that it would go through the protectorates to get to bavaria.
He said from Paris to RUSSIA!
Sorry, maybe I misunderstood the direction those depots were going to be built. You did specify from paris to bavaria and my understanding would be that it would go through the protectorates to get to bavaria.
ORIGINAL: Jabba
Sorry, maybe I misunderstood the direction those depots were going to be built. You did specify from paris to bavaria and my understanding would be that it would go through the protectorates to get to bavaria.
He said from Paris to RUSSIA!
"I think the ideal depot placement rule for land based depots would be that you can only build a depot in a province you control, or in a province where you have any land units at the start of the turn, or any non-neutral province adjacent to one of the above
I'm not "raising the bar"
I'm simply pointing out the extremes that can be accomplished with the current system. Perhaps you'd like me to use another example of Sweden building a supply chain all the way to Egypt in a month without ever having troops leave Scandinavia?
So where I disagree with carnifex is the 2 territory limit, not the ability to string depots across the map. I think it should be tied to the army's regular marching distance and anywhere inside of home territory or protectorates.
Sure you are....
You added information such as now, a 200k army, a year of 1792 in which those protectorates did not exist and adding it to the argument. Those conditions were not put forth in your original comment I responded to and thus change the argument....which I call raising the bar.
ORIGINAL: carnifex
So where I disagree with carnifex is the 2 territory limit, not the ability to string depots across the map. I think it should be tied to the army's regular marching distance and anywhere inside of home territory or protectorates.
My 2 province limit suggestion is an arbitrary number. It could be 1 or 3 for all I care - I don't have enough experience with the game system yet to determine how many provinces into enemy territory my armies are expected to move, all other factors being equal.
If you want to know the exact number then the calculations could get troublesome as each unit does not have a predetermined move distance but depends upon initiative to enter each new province, which is modified by a dozen other factors. So in places where you had Nappy with his wonder stack the game could determine 4 province depot chains, but the slow militia army could only place a depot 1 province in advance. Or something.
I think there should be some kind of limit for two reasons: (1) the AI telegraphs its moves, and (2) it's currently impossible to outrun your supply train which means all foraging is voluntary, which just doesn't sound right.
If you want to know the exact number then the calculations could get troublesome as each unit does not have a predetermined move distance but depends upon initiative to enter each new province, which is modified by a dozen other factors. So in places where you had Nappy with his wonder stack the game could determine 4 province depot chains, but the slow militia army could only place a depot 1 province in advance. Or something.
ORIGINAL: Malagant
Sure you are....
You added information such as now, a 200k army, a year of 1792 in which those protectorates did not exist and adding it to the argument. Those conditions were not put forth in your original comment I responded to and thus change the argument....which I call raising the bar.
Are you trying to be adversarial and confrontational on purpose? [&:]
ORIGINAL: Malagant
Reiryc, I'm sorry if there was misunderstanding. I felt as though you were defending the system as-is, and I was merely making examples of real game situations I've found myself in where I've either abused, or seen the AI abuse, the depot system.
Maybe we could only place depots within a 'green line' march of an army?
Maybe we could only place depots within a 'green line' march of an army?
What I would envision as possible is that the program calculates out the radius of any army for possible placement of depots. You the player can then see some kind of highlighted area in which depot placement is conceivably possible and place them where you will.
I would think that this should only be true if the army is using forced march would they outrun their supply waggons. Otherwise, the waggons should move at about the same march rate as the troops.
ORIGINAL: carnifex
Maybe we could only place depots within a 'green line' march of an army?What I would envision as possible is that the program calculates out the radius of any army for possible placement of depots. You the player can then see some kind of highlighted area in which depot placement is conceivably possible and place them where you will.
Yeah, both of the above are nearly the same thing and would serve as a useful limit. Although as an aside, I frequently select my army to move and it's green-->dark green-->red-->red-->back to green. I would figure the colors would never get any brighter.
I believe the color of each arrow only reflects the "speed" of the movement in that segment. So movement in the mountains is slow, as is movement in a province with bad weather. Movement may be fast over clear terrain - that doesn't speak to the length of time the whole move takes from first province to last province.ORIGINAL: Reiryc
never quite understood the back to green arrow either. While I understand that moving through a particular province would slow the army down, wouldn't it affect the whole movement process to the end? [&:]
ORIGINAL: jchastain
ORIGINAL: carnifex
I think the ideal depot placement rule for land based depots would be that you can only build a depot in a province you control, or in a province where you have any land units at the start of the turn, or any non-neutral province adjacent to one of the above.
This would have the effect on invading armies that any land unit that moved one or two provinces into an enemy country would be able to draw supply from a depot, but moving three provinces in would force those units to forage.
Excellent suggestion. An army charging ahead at full speed certainly would outrun its supply lines and be forced to forage. This would model that nicely. Great Idea!