Axis using Klingon Cloaking device...

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

To clarify the disagreement between Laurence and Charles; If you target the invisible unit, cycle to other units with the P or N key then select another unit as your target (with the T key), you cannot come back to the invisible one. However, if you cycle past the invisible one but do not choose another target, you remain targeted on the invisible unit.

Oscar Wilde said that you cannot go home again but here you can if you don't touch the T key.
Never take counsel of your fears.
Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

To clarify the disagreement between Laurence and Charles; If you target the invisible unit, cycle to other units with the P or N key then select another unit as your target (with the T key), you cannot come back to the invisible one. However, if you cycle past the invisible one but do not choose another target, you remain targeted on the invisible unit.

Oscar Wilde said that you cannot go home again but here you can if you don't touch the T key.
Never take counsel of your fears.
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Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

Post by Charles2222 »

I admit it, it's all my fault. I threw Speed Racer, Pops Racer, and Racer X into some threads and now we're getting Oscar Wilde! <img src="wink.gif" border="0"> Thanks Larry, I didn't explain what I was priorly trying to explain, very well.

[ October 12, 2001: Message edited by: Charles_22 ]</p>
Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

Post by Larry Smith »

Sorry if I distressed you Charles, I actually hadn't read your last response (I was referring to Valdor's comments). Honestly, your comments on "spin-dancing" confused me until I had my morning coffee and re-thought your remarks. Personally, I have never really concerned myself. If I can't get the "invisible" unit to reveal itself, then I just target the hex with several mortars and/or an artillery battery. After all, there's always the next turn to find it and kill it. Either it continues forwards, and closer to detection, or it retreats and it a threat no longer. Aside from units "cloaking", has anyone ever commented upon the fact that when an unspotted unit moves though (or enters and stays in) the hex of a spotted unit, the spotted unit's icon is shunted to one side--a dead give away, and for my purposes, a definite target for my arty. I have also noted this trend wrt dead targets (killed or abandoned) that are no longer in the LOS of any friendly units (say due to heavy smoke from artillery). To me, this allows for more fog of war (especially if the AI were programmed to generate false targets this way (are they really there??). As a last remark, if you can suppress the invisible unit, get an SPG (or better) or a flame-tank in range and area fire. I find that works. I don't know how ,many times I've entered a hex, realized something was there that I couldn't see, then hammered and broiled the hex, only to learn the next turn, when the infantry I divertedmoved in to investigate, that it was an unspotted ABANDONED 50mm mortar. Reminds me of a story I heard once where a new American Lt posted to the S.Vietman-Cambodia border panicked (slightly) when something set of his platoon's motion sensors. He ignored the sergeant's advice to see what was afoot, had everyone open up and called in artillery. When the cease fire went out, and silence decended, a distressed duck took flight and left the scene. Later that morning, the battalion CO came by to check the situation, and the Lt reported it, honestly. When the CO asked, "Where's the duck?" the Lt replied, "It..uh..got away." The CO looked out at the torn up landscape, and laughed "All that! And you missed!" It was a good story, but I don't think it was real. It did illustrate the situation, though.
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