Liberating Prisoners

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

Moderators: Gil R., ericbabe

User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Liberating Prisoners

Post by Hard Sarge »

Hmm, was trying to find a old save to show, but I found something strange instead

maybe POWs are not so bad after all

or is this a bug



Image
Attachments
cogpow.jpg
cogpow.jpg (129.77 KiB) Viewed 76 times
Image
Malagant
Posts: 372
Joined: Sat Mar 13, 2004 1:30 am

RE: Liberating Prisoners

Post by Malagant »

I tried that too, Sarge, but the men didn't actually transfer.
"La Garde meurt, elle ne se rend pas!"
User avatar
carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Liberating Prisoners

Post by carnifex »

Another really annoying factor is watching the constant back and forth 'freeing' messages. I've been watching France fight the coalition for the last couple years, and each turn armies re-constitute all over the place.

Every turn I see like 3 or 4 battle messages, and another 3 or 4 prisoners were freed messages, which leads me to believe that after a couple years of this, each and every division in all 5 armies has been taken prisoner at least 2 times [:D][:D]
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Liberating Prisoners

Post by Hard Sarge »

Try it again, I been doing it all morning

hassle is if troops are moving, if you have to move the POWs to the other army, it don't transfer

pretty much all troops got to stay in place

LOL, when I first tried it, had moved some 25 K troops over to my Armies (they had been in a number of fights and woar out) at the start of the turn, Aus gave up, and took all there troops back, before the transfers took place

I had a strange one, where I captured a Arty Div with out taking it over, I was able to pull all 3000 troops out of it, and fill in my 3 weaken Arty Divs (I enjoyed that)

you can strip a POW of all of it's troop, next turn, you get the POW disbanded due to lack of troops message

HARD_Sarge

Image
User avatar
dpstafford
Posts: 1329
Joined: Sun May 26, 2002 5:50 am
Location: Colbert Nation

RE: Liberating Prisoners

Post by dpstafford »

ORIGINAL: carnifex
Now, I wouldn't have a problem with the POW's just melting back into the countryside, or even melting back into the owning nations labor/manpower pool, but somehow that lone liberating unit brings enough arms and supplies for my former POW's to become fully capable combat units.
This is, IMO, one of the show stopping design errors present in this game. Better to have POW's "off-the-board" and released only after a peace agreement.
Post Reply

Return to “Crown of Glory”