Guard Units

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Naomi
Posts: 654
Joined: Mon Jun 20, 2005 11:22 pm
Location: Osaka

RE: Guard Units

Post by Naomi »

ORIGINAL: carburo

Eric,
I too have had a lot of inf promoted to guards during my games, but oddly one of my imperial guards reverted to infantry once (kept the Imp Guards name, but the icon was the inf one, and the morale was below 8). I don’t know if the demotion affected its combat stats because it was recovering in Paris and after that I refilled it manually with the other Imp guard unit and it went back to guard status. I havent’ figure out exactly how reinforcements are affecting morale (I don’t think the manual is accurate on this point), but I think that currently if a unit’s morale goes beyond 8 it gains guard status, and if it falls below 8 it reverts to inf. Shouldn’t be this way. Isn’t it?
Can we change divisions' names?
carburo
Posts: 108
Joined: Fri Jul 08, 2005 1:18 pm

RE: Guard Units

Post by carburo »

Usually not. But when you get an inf "promoted" they automatically change from 36th Infantry to 36th Guards. Not Imperial Guards, just plain Guards.
Alaric_31
Posts: 65
Joined: Tue Jul 05, 2005 3:46 pm
Contact:

RE: Guard Units

Post by Alaric_31 »

Greetings, want to say some about guards, i think is enough 18 months training and the resources they cost in the un-modded engine to make penalty to all other infantry when guards units are created and limit this way the number of guards an army can have due to the morale penalty. is there any way to toggle this penalty off? i'm going to try some things about it.

thanks in advance,

with best regards,

alaric.
There is no plan of battle that survives the contact with the enemy.
Naomi
Posts: 654
Joined: Mon Jun 20, 2005 11:22 pm
Location: Osaka

RE: Guard Units

Post by Naomi »

ORIGINAL: Alaric_31

Greetings, want to say some about guards, i think is enough 18 months training and the resources they cost in the un-modded engine to make penalty to all other infantry when guards units are created and limit this way the number of guards an army can have due to the morale penalty. is there any way to toggle this penalty off? i'm going to try some things about it.

thanks in advance,

with best regards,

alaric.
I desire first a way to toggle the bugs off.
Alaric_31
Posts: 65
Joined: Tue Jul 05, 2005 3:46 pm
Contact:

RE: Guard Units

Post by Alaric_31 »

hello everyone, mi first post about guards is somewhat confused, actually i have 16 guards units and only 8 infantry units are affected, from infantry status to milita status, 6.5 morale to 1.70, i'm going to replace this affected units from the front with new fresh infantry and i have two complete guards corps, is a good option to build a guards and add a infantry and replace these two units for the infantry with "morale depleted by the guard unit" where the reduction happens.

with best regards,

alaric.
There is no plan of battle that survives the contact with the enemy.
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