How much longer??

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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TheJoat
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RE: Progress Report

Post by TheJoat »

For some reason I have not associated Panther Games with MatrixGames...and just found y'all here...

I have been playing Panther Games since Fire Brigade on my Amiga 500. I own Red Devils and Highway. (And, I served with the 2/505 in the 70's.[:)])

I'm REALLY looking forward to COTA - especially with the supply rules. Awesome system.

A lot of discussion here about the various directions for development. Keep doing what you're doing. Your operational level system is awesome. I'll keep buying them - just keep producing them. (Guadalcanal?????)

Now, if I could only get the cooperative MP move up in priority....[:D]

Thanks Panther Games!

Bruce
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RedMike
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RE: Progress Report

Post by RedMike »

Yeah, I had the Mac SE version of Fire Brigade. Man, that was along time ago!

RedMike OUT
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Grognard
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RE: Progress Report

Post by Grognard »

ORIGINAL: TheJoat

A lot of discussion here about the various directions for development. Keep doing what you're doing. Your operational level system is awesome. I'll keep buying them - just keep producing them. (Guadalcanal?????)

Talk about not seeing the forest for the trees......
This is the first mention I can recall of shipping this engine to the Pacific Theatre.
The possibilities are staggering!
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Arjuna
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RE: Progress Report

Post by Arjuna »

We have one volunteer for the new Pacific DDT. Need more. Interested? Email Bil Hardenberger ( bil[at]panthergames[dot]com ) and cc me ( dave[at]panthergames[dot]com ).
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RE: Progress Report

Post by Arjuna »

Just to keep you all informed, we are putting out another beta build this afternoon after fixing a number of bugs this week. We have encountered a nasty compatibility bug which seems to affect XP Home Ed OS. This is taking some time to narrow down and resolve. But we are making progress.[:)]
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Sarge
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RE: Progress Report

Post by Sarge »

Thanks for the update [;)]

SeaMonkey
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RE: Progress Report

Post by SeaMonkey »

Not wanting to get ahead of myself, but when I send in the payment for CotA should I include the additional charges for BftB....as I want it to.

If it will be a few months down the road........well..... that really doesn't matter...let's just call it operating capital for the Panther People.[8D]
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Arjuna
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RE: Progress Report

Post by Arjuna »

SeaMonkey,

No hold onto your money. As much as we could use it, it wouldn't be right. Our aim is to get BFTB out within 6 months of the release of COTA. We're already well advanced on it but there is still plenty to do on it and I'm definitely going to be taking a holiday once COTA gets out - it's been so long and I definitely need a break.

Just FYI the DDTs have come along nicely and we have good crews advancing the cause on all fronts.[:)]
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sterckxe
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RE: Progress Report

Post by sterckxe »

ORIGINAL: Arjuna
... and I'm definitely going to be taking a holiday once COTA gets out - it's been so long and I definitely need a break.

Allready booked a ticket to you-know-where ? :)

Greetz,

Eddy Sterckx
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JeF
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RE: Progress Report

Post by JeF »

ORIGINAL: Arjuna
Just FYI the DDTs have come along nicely [...]

Damn acronym reminds me of the Distributed Defects Tracking System we use at work for bug tracking. Guess who needs a break as well ? [;)]

Maybe an australian company will release a certain game for me to nicely spend my time during this break, mmmmh ?

JeF (waiting for CotA to take holidays)
[;)]
PS: none of the above is serious though...
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Arjuna
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RE: Progress Report

Post by Arjuna »

re. Distributed Defects Tracking System [:D] I like it.
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JeF
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RE: Progress Report

Post by JeF »

ORIGINAL: Arjuna
re. Distributed Defects Tracking System [:D] I like it.

Don't laugh ! [:-] This is a real (but now obsolete) product to track bugs in a distributed environment : say your dev team split between the US and Europe, with your test team in China...

It can give you can have real headaches ! [;)]

JeF.
PS: whenI say "none of this is serious", I meant "some of this is serious". I know I'm not consistent.
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TheJoat
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RE: Progress Report

Post by TheJoat »

So...how IS it going? Is it possible to start thinking about a release date?
Bruce
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Arjuna
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RE: Progress Report

Post by Arjuna »

We're aiming to sign off next month ( ie October ).
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RE: Progress Report

Post by Arjuna »

SITREP

We finally licked the Network bugs this week. Probably two of the most difficult bugs I have ever had to solve. The first was a connections bug - ie why we could not host from behind a firewall - and the second was an out of sync bug - why the two machines would get out of sync and kill the game. The first we finally tracked down to a bug in Norton's firewall with their Program Control settings. The work around being to simply kill the existing setting for COTA and create a new one. The out of sync bug was due to new reports we introduced. All solved now.[:)]

So we're definitely on the downhill run to the finish line. I think we're on track for signing off at the end of this month.
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lagen
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RE: Progress Report

Post by lagen »

ORIGINAL: Arjuna

So we're definitely on the downhill run to the finnish line.

Hmmm, maybe I'm seeking too much hidden messages here and getting my hopes up .

(Yes I'd very much like to have finnish front done with this engine, but make one game at a time)
----
Lagen
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Arjuna
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RE: Progress Report

Post by Arjuna »

lagen,

Very droll. <G> there's no quarter given here, even for a tired designer making a typo. Just for you I've edited the original post.[:)]
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RE: Progress Report

Post by PJJ »

ORIGINAL: Arjuna
there's no quarter given here, even for a tired designer making a typo.

I'm afraid we're all out of quarter. So you'd better fin(n)ish CotA soon, or else... [;)]
"But here we are in a chamber pot, about to be shitted upon."

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Arjuna
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RE: Progress Report

Post by Arjuna »

[:D]
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Arjuna
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RE: Progress Report

Post by Arjuna »

Adam and I have knocked over and stomped on all of the known bugs bar a couple I will deal with next week. A new build goes out tomorrow morning for beta testing. With a bit of luck we'll be able to kick off our first final candidate build next week. FYI a final candidate build is one that if no adverse reports come back becomes a Gold Master build - ie the final release build or version 1.0. So we are very close now.
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