COG Mods

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

Moderators: Gil R., ericbabe

solops
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RE: COG Mods

Post by solops »

ORIGINAL: carnifex

I would also kill Napoleon and replace him with another Napoleon with worse ratings as the game progresses. By 1815 he would be a shell of his former self.

Dunno about that...I have read accounts of his defense of France after Waterloo which called it some of the most brilliant work of his career. For that matter, his achievement in getting to Waterloo was nothing short of phenomenal.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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MarcelJV
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RE: COG Mods

Post by MarcelJV »

I think we are talking about the battle tactics not the strategic ability, so I would lower the combat bonus and maybe a little of the iniative but not much.

Also what defending after waterloo did he do? Or are you talking about 1814 campaign in France, which was some really good work.
ORIGINAL: solops

Dunno about that...I have read accounts of his defense of France after Waterloo which called it some of the most brilliant work of his career. For that matter, his achievement in getting to Waterloo was nothing short of phenomenal.
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

Thanks Eric, and good suggestion for amended scenarios .... I have modded a 1792 campaign to allow all leaders from the other scenarios to arrive as time progresses through to 1820, and all nations start at peace (doesn't usually last very long, but once under "Napoleon" difficulty it took nearly three years for war to break out, over Poland, and within two turns every power was fighting!

Is there a way to have leaders die? (other than leading a heroic charge!!) can it be written into the scenario?

Ian

So how do you make everyone at peace in your scenarios? What do you edit???

Another modding question: With each you patch do you need to remod your scenario? In other words do the patches update the scenario files???
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ian77
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RE: COG Mods

Post by ian77 »

ORIGINAL: Tanaka


Another modding question: With each you patch do you need to remod your scenario? In other words do the patches update the scenario files???


Not so far, patches don't seem to have had any bearing on initial setups yet.

Peace, War, etc is set in the "Relstart" text file under each scenario. Lots of modable files in there, province resources, buildings, troops, leader arrival, etc.

Ian
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

ORIGINAL: Tanaka



Another modding question: With each you patch do you need to remod your scenario? In other words do the patches update the scenario files???


Not so far, patches don't seem to have had any bearing on initial setups yet.

Peace, War, etc is set in the "Relstart" text file under each scenario. Lots of modable files in there, province resources, buildings, troops, leader arrival, etc.

Ian

One thing that I noticed that did change was the color of the maps....

Hmm... this is all I see... Where and what do I change this to make all countries at peace???

// player1 player2 relation (war==-1; alliance==1; protectorate==2; conquered country==3)
1 5 -1
5 1 -1
1 4 -1
4 1 -1
4 5 1
5 4 1
5 19 2
5 25 2
5 38 2
5 41 2
2 20 2
1 47 3
7 36 2
6 43 2
3 44 3
7 52 3
7 53 3
7 54 3
7 64 3
7 65 3
7 66 3
7 67 3
7 68 3
7 69 3
7 70 3
7 18 2
7 71 3
5 72 3
5 73 3
5 74 3
5 75 3
5 76 3
6 77 3
6 78 3
4 83 3
2 87 3
2 88 3
5 89 3
8 48 2
0 0 0
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ian77
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RE: COG Mods

Post by ian77 »

-1 = war, therefore remove all the relationships "= -1", they will then be neutral to each other, but will still have the same like/dislike values.

Ian
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

-1 = war, therefore remove all the relationships "= -1", they will then be neutral to each other, but will still have the same like/dislike values.

Ian

gotcha thanks! [:)]
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

-1 = war, therefore remove all the relationships "= -1", they will then be neutral to each other, but will still have the same like/dislike values.

Ian

ok i did just that and it worked. except screwed up most of the map! It gets rid of all the protectorates? (See the mini map)

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ian77
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RE: COG Mods

Post by ian77 »

ok i did just that and it worked. except screwed up most of the map!

How?

What happened?

Ian
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77
ok i did just that and it worked. except screwed up most of the map!

How?

What happened?

Ian

I left them blank after I deleted the -1. Ok it works now I put zeros in the blanks and everything is back to normal...
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ian77
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RE: COG Mods

Post by ian77 »

All you should have changed were the first four lines with-1 values.

1,2, and 3 have other relationship settings and do not need to be changed if you just want to have the scenario start at peace. Getting rid of all relationship values will remove all wars, and alliances, and conquered provinces, and protectorates.

Ian
ian77
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RE: COG Mods

Post by ian77 »

We both posted together... personally I just removed the first four lines altogether, but left in the 4 5 alliance.

Ian
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

All you should have changed were the first four lines with-1 values.

1,2, and 3 have other relationship settings and do not need to be changed if you just want to have the scenario start at peace. Getting rid of all relationship values will remove all wars, and alliances, and conquered provinces, and protectorates.

Ian

Yep thats all I changed. I deleted the -1's and left them blank and the map went funky. But I put in zeros where the blanks were and it put the map back like it was...
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ian77

We both posted together... personally I just removed the first four lines altogether, but left in the 4 5 alliance.

Ian

by the way what changes the color of the map? everytime i insert one of these mods into a scenario it goes back to the old color. i like the new colors and want them back. how do i do this without changing anything else???
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ian77
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RE: COG Mods

Post by ian77 »

ORIGINAL: Tanaka


by the way what changes the color of the map? everytime insert a mod into a scenario it goes back to the old color. i like the new colors and want them back. how do i do this without changing anything else???

No idea...
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ericbabe
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RE: COG Mods

Post by ericbabe »

ORIGINAL: Tanaka
by the way what changes the color of the map? everytime insert a mod into a scenario it goes back to the old color. i like the new colors and want them back. how do i do this without changing anything else???

The color values are the red/green/blue numbers in the players.txt file.

The mini-map colors and unit colors are hard-coded into the game and so won't change with changes to players.txt, so if you change France to hot pink it'll still be blue on the minimap/units.

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pixelpusher
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RE: COG Mods

Post by pixelpusher »

Just to clarify: If you wanted to change the color of the units in Strategic map, Hexwar, QuickCombat, etc. you'll have to edit the graphic files with photoshop. Some of these (the chits) would be easy to change, but the rest could be quite a bit more challenging... (but not impossible*.)

-px

*If anybody really wants to do this, let me know and I can sort of talk you through it.
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Tanaka
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RE: COG Mods

Post by Tanaka »

ORIGINAL: ericbabe
ORIGINAL: Tanaka
by the way what changes the color of the map? everytime insert a mod into a scenario it goes back to the old color. i like the new colors and want them back. how do i do this without changing anything else???

The color values are the red/green/blue numbers in the players.txt file.

The mini-map colors and unit colors are hard-coded into the game and so won't change with changes to players.txt, so if you change France to hot pink it'll still be blue on the minimap/units.


im a little confused. i looked at these numbers and most of them are 0. i looked at the old numbers and the new ones from the patch and they were the same. trying to just transfer the new numbers into an old mod with the old numbers so i can keep the mod changes and add the new colors but i dont see a difference....
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alaric318
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RE: New National Colors in 1.2.16...

Post by alaric318 »

well, i just make install of 1.2.16, the new colors are really cool, i have make less changes in the "players2" file, so, for me has been easy to retain much of the old parameters and gained the new colors for my mod, i like old base morale for minors, maybe all of you know to do what i go to say...

open the "players2" file from patch 1.2.16 and drag with the mouse selecting to the last line on the eight(8) nation listed in the file (spain) it is a number, "17131" as shown in the picture, copy selection to clipboard, then open your "players2" modified and drag just to the same point, beware of do not select spaces, then paste clipboard and it's done, all you must do is mod again the main major nations as you want for your mod, in my case only few things, base morale, and corps, armies and fleets capacity, not much more, however, if you have modded very much the main nations this solution will be a bad one.


with best regards,

Murat30.

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Tanaka
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RE: New National Colors in 1.2.16...

Post by Tanaka »

ORIGINAL: Murat30

well, i just make install of 1.2.16, the new colors are really cool, i have make less changes in the "players2" file, so, for me has been easy to retain much of the old parameters and gained the new colors for my mod, i like old base morale for minors, maybe all of you know to do what i go to say...

open the "players2" file from patch 1.2.16 and drag with the mouse selecting to the last line on the eight(8) nation listed in the file (spain) it is a number, "17131" as shown in the picture, copy selection to clipboard, then open your "players2" modified and drag just to the same point, beware of do not select spaces, then paste clipboard and it's done, all you must do is mod again the main major nations as you want for your mod, in my case only few things, base morale, and corps, armies and fleets capacity, not much more, however, if you have modded very much the main nations this solution will be a bad one.


with best regards,

Murat30.

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so you cant just copy and paste just the new map color code into your mod???
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