Version 4.03 of my map is now available

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Herrbear
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RE: Version 4 of my map is now available

Post by Herrbear »

Do you know when CHS will be ready. Looking forward to your China changes. Can you supply a file on the changes even if it is not yet ready for release.

Thank you.
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Andrew Brown
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RE: Version 4 of my map is now available

Post by Andrew Brown »

ORIGINAL: Herrbear

Patna should be at 30,19.

Yes, it does look like Patna is in the wrong place. Oops. I will update the scenario. In the meantime, it is easy to correct this using the database editor.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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m10bob
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RE: Version 4 of my map is now available

Post by m10bob »

ORIGINAL: Tanaka

hmmm...

i cant seem to get the extension map to load. anyone else having problems with this???

Tanaka...I dl'd from Andrew's site, all is well..I manually copy/pasted each panel into my games' art folder...I noticed the mod "selector" does not give the option of the extensions by name so I have always been doing it manually.[;)]
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Tanaka
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RE: Version 4 of my map is now available

Post by Tanaka »

ORIGINAL: m10bob

ORIGINAL: Tanaka

hmmm...

i cant seem to get the extension map to load. anyone else having problems with this???

Tanaka...I dl'd from Andrew's site, all is well..I manually copy/pasted each panel into my games' art folder...I noticed the mod "selector" does not give the option of the extensions by name so I have always been doing it manually.[;)]

er how do u do it manually? [&:] yes mod selector only lists matrix map and andrews non extended....
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https://forums.matrixgames.com/viewtopic.php?t=413785
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captskillet
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RE: Version 4 of my map is now available

Post by captskillet »

Just highlight all the map tiles, Pwhex.dat, etc for whichever map you want and use the ole copy function (right click on mouse) and then go back to the ART folder in WITP and hit CTRL & V and it will paste or overwrite the current map tiles in use. Just make sure you have the different map files saved in seperate folders, which should have been made if you used Andrews batch file or just make a folder (for each map) and manually save them in there, then its just a matter of copy and paste for whichever map you want, Andrews, Subchasers, stock map, etc.
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CobraAus
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RE: Version 4 of my map is now available

Post by CobraAus »

Just highlight all the map tiles, Pwhex.dat,
I think you will find that he Pwhex.dat file should go into the route dir not the art dir

Cobra Aus
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bradfordkay
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RE: Version 4 of my map is now available

Post by bradfordkay »

Andrew, I've just installed the new version and am restarting my campaign. I've been waiting for your final version, which has nicely come after Matrix's final revision of the game. As always, thanks for your hard work.

1st question: I do not notice any shipyard in India. Is this on purpose? I don't play the CHS, I play your scenario 116. Is there some addition in the CHS that makes the Indian shipyards superfluous? Or was this just an oversight?

I'm sure that I'll have more questions, but I'll sign off for now.
fair winds,
Brad
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m10bob
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RE: Version 4 of my map is now available

Post by m10bob »

FWIW, I am using Andrew's great (latest) version of the map, and am not re-starting my current game..The map and it's new features are not interfering with my ongoing game whatsoever, (as Andrew had announced)..
(Personally sorry the "Bungo Straits" did not make the cut)[;)]
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Andrew Brown
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RE: Version 4 of my map is now available

Post by Andrew Brown »

ORIGINAL: bradfordkay

Andrew, I've just installed the new version and am restarting my campaign. I've been waiting for your final version, which has nicely come after Matrix's final revision of the game. As always, thanks for your hard work.

1st question: I do not notice any shipyard in India. Is this on purpose? I don't play the CHS, I play your scenario 116. Is there some addition in the CHS that makes the Indian shipyards superfluous? Or was this just an oversight?

I'm sure that I'll have more questions, but I'll sign off for now.

You are right - the Indian shiyards got lost during the update I made to all of the Indian resources/industry values. I have corrected that, and the Patna misplacement, in an update to the scenarios (115 and 116). They are now available on my Scenarios page for download. The version number is now 4.01. I will also get the map package updated but that will take time, and cooperation from Spooky and rogueusmc.

Thanks for the feedback and please keep it coming - I am sure there are some other errors lurking in there somewhere...

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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bradfordkay
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RE: Version 4 of my map is now available

Post by bradfordkay »

Thanks, Andrew. I'll go ahead and grab those. Don't worry, if I see anything else, I'll mention it. Great work...


"FWIW, I am using Andrew's great (latest) version of the map, and am not re-starting my current game..The map and it's new features are not interfering with my ongoing game whatsoever, (as Andrew had announced).."


Bob, I've been using Andrew's map versus Japanese AI since the first release back in January without restarting, even though I had installed his updates. I have noticed one little hitch: Japanese troops that are slated to attack Akyab have stalled for nine months one hex south of Akyab. The funny thing is that that hex where they are stalled was where he had relocated Akyab in the March update to his map. I can't help but wonder if the Japanese troops think that they are already in Akyab. I have soldiered on with that game these remaining months, waiting for the release of both final versions of the game and Anderw's maps. Since both are now just planning bug patches, I feel that it is time to restart.
fair winds,
Brad
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m10bob
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RE: Version 4 of my map is now available

Post by m10bob »

ORIGINAL: bradfordkay

Thanks, Andrew. I'll go ahead and grab those. Don't worry, if I see anything else, I'll mention it. Great work...


"FWIW, I am using Andrew's great (latest) version of the map, and am not re-starting my current game..The map and it's new features are not interfering with my ongoing game whatsoever, (as Andrew had announced).."


Bob, I've been using Andrew's map versus Japanese AI since the first release back in January without restarting, even though I had installed his updates. I have noticed one little hitch: Japanese troops that are slated to attack Akyab have stalled for nine months one hex south of Akyab. The funny thing is that that hex where they are stalled was where he had relocated Akyab in the March update to his map. I can't help but wonder if the Japanese troops think that they are already in Akyab. I have soldiered on with that game these remaining months, waiting for the release of both final versions of the game and Anderw's maps. Since both are now just planning bug patches, I feel that it is time to restart.
I never had this problem,(same scenerio), as I never let the Japanese north of Rangoon.[:D]
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marky
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RE: Version 4 of my map is now available

Post by marky »

okay

first

OMG

how the hell do u install this thing?[:(][&:]

i dont have a clue[:(]

no installer?[:(]

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marky
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RE: Version 4 of my map is now available

Post by marky »

just completely overwhelmed here...
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marky
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RE: Version 4 of my map is now available

Post by marky »

dont mean to whine or anything lol

or add extra work

but IMHO ther needs to be an installer for File-idiots like me[:'(]
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m10bob
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RE: Version 4 of my map is now available

Post by m10bob »

Just copy/paste the map parts into your art folder.They will replace the stock map,(which I prefer)..Others just keep Andrew's in the folder they came with, and then put the entire folder into the art folder.Then,use the installation "chooser" which comes with Andrew's package.This will allow you to use either map.
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Andrew Brown
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RE: Version 4 of my map is now available

Post by Andrew Brown »

ORIGINAL: marky

dont mean to whine or anything lol

or add extra work

but IMHO ther needs to be an installer for File-idiots like me[:'(]

Do you mean the standard map or the extended map? The standard map, which should be installed first if you intend to install both, has an installer - unless you are using Windows 95/98/ME.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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marky
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RE: Version 4 of my map is now available

Post by marky »

ORIGINAL: m10bob

Just copy/paste the map parts into your art folder.They will replace the stock map,(which I prefer)..Others just keep Andrew's in the folder they came with, and then put the entire folder into the art folder.Then,use the installation "chooser" which comes with Andrew's package.This will allow you to use either map.


u mean put everything from the map mod in the art folder?

i tried, and it asked if i wanted to replace the files with the new ones
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marky
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RE: Version 4 of my map is now available

Post by marky »

ORIGINAL: Andrew Brown
ORIGINAL: marky

dont mean to whine or anything lol

or add extra work

but IMHO ther needs to be an installer for File-idiots like me[:'(]

Do you mean the standard map or the extended map? The standard map, which should be installed first if you intend to install both, has an installer - unless you are using Windows 95/98/ME.

Andrew


i tried the standard map first

i didnt see any installer[&:]
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Andrew Brown
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RE: Version 4 of my map is now available

Post by Andrew Brown »

ORIGINAL: marky
i tried the standard map first

i didnt see any installer[&:]

If you don't see it there must have been something wrong with your download. The file is called "MapMod-install". It is in the top level directlry after you unzip the file. The installation instructions are also in the README file, which is located in the same place as the installer.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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marky
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RE: Version 4 of my map is now available

Post by marky »

i dont see any file called map mod install[&:]

i shall DL again...
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