The Mega Campaigns & Postage Issues

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

Post by Les_the_Sarge_9_1 »

Freddie by selecting just that portion of my comment, you might make it seem to a person that you might have failed to notice the intent of that portion of my post (which yes I assume all would guess, being something from me, was rather a long read).

The last part of the quote you selected, was mentioned originally by me, as my way of saying, perhaps Matrix needs to forsake sales outside of the US if it is a level of difficulty it can not justify, on the grounds the game is to be a "labour of love" and not a major commercial endeavour. (which is entirely reasonable.

It is perhaps, that Matrix might in the near future curtail sales outside of the US as being counter productive to its business direction. And a never ending stream of dissatisfaction oriented commentary here on their forums sure qualifies as negative publicity. If they specifically never sold out of the US, this entire issue would become moot.

I myself in 93 developed a business seeking to produce woodworking on a large scale. It was never my desire for it to be just me and me alone working in my shop on single piece special contracts. But I have a friend that told me when he retires, his business will retire as well. He has no interest in going big. He has a modest shop and turns out fine looking average woodworking subjects to order. It was a concious decision on his part. His son is not likely to ever experience any desire to inherit a business that is foreign to his own interests (those being journalism in his case).

5 years from now Matrix could be a software giant, or it might be right where it is today. But that is for the owners to decide. And both choices would be neither right or wrong. Just choices. Developing software is no ones idea of an easy living (or at least those that have done it will say it is no easy living).
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Fredde
Posts: 333
Joined: Wed Jun 07, 2000 8:00 am
Location: Goteborg, Sweden

Post by Fredde »

Les,

After reading your clarification I'm even more sure that I got your opinion right <img src="smile.gif" border="0"> My apologies for leaving that first line about 'uninformed' in.. my meaning was just to have the niche thing etc as a quote.

Trying to comment it also.. but perhaps not in a very clear way. A game can well be a labor of love, and Matrix can really decide for themselves what to do with it. Agreed.

To get maximum sales in the easiest way from the quite narrow group we more "hard-core" military gamers are, it is not a good tactics to close out half of the group. Read me right though, it is definitely not a slam, Matrix is not doing this (only making it more expensive! <img src="wink.gif" border="0"> ). Why stay happy with half the profit if you can make more as easily.

All i'm saying is that in this modern era, software doesn't have to be sent around in physical packages with freight firms for XXXX amount of dollars extra. It is much easier, I would say for both Matrix and the customer, to use downloading as a method of spreading their products. CD-burners are very common. Broadband connections also. For those who don't have this, of course, if they want the game, they would have to pay freight firms to send it "physically".

My opinion is that a "labor of love" which is so lovable should be loved and spread among even more people. Hrm, sounds like bad poetry <img src="tongue.gif" border="0">
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”