Combat Mission campaigns

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RBWhite
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Location: Somerdale, New Jersey, USA

RE: Combat Mission campaigns

Post by RBWhite »

Been there, if it's blood clots in the leg, they can do Ultra sound. Don't mess with that, killed my father & almost killed me.

Been on the MRI ride so many times, when clicks, bumps, chirps, wooble, woobles & hummmmmmmmmmmmmmms start it puts me to sleep.

Ruptured, herniated & bulging discs in my neck
Degenerative Disc dease Cervical & Lumbard
Advanced Osteo Arthrits head to foot, and a right lower leg 3 times larger than the left at times, from soft tissue, veins & artery injuries. All work related.

I'm still active, and take no medication, none works, I had good pain management training, U.S. Navy provided

They do have open MRI's, If where you need to go doesn't, you can request Valium & headphones (music of your chose)

GET IT DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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rhondabrwn
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RE: Combat Mission campaigns

Post by rhondabrwn »

ORIGINAL: RBWhite

Been there, if it's blood clots in the leg, they can do Ultra sound. Don't mess with that, killed my father & almost killed me.

Been on the MRI ride so many times, when clicks, bumps, chirps, wooble, woobles & hummmmmmmmmmmmmmms start it puts me to sleep.

Ruptured, herniated & bulging discs in my neck
Degenerative Disc dease Cervical & Lumbard
Advanced Osteo Arthrits head to foot, and a right lower leg 3 times larger than the left at times, from soft tissue, veins & artery injuries. All work related.

I'm still active, and take no medication, none works, I had good pain management training, U.S. Navy provided

They do have open MRI's, If where you need to go doesn't, you can request Valium & headphones (music of your chose)

GET IT DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Very good advice.

I'm really sorry to hear that you are suffering from so many ailments [:(]

It makes me really grateful that I only have diabetes to cope with.

You guys ALL take care of yourselves!!!! Promise me!
Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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ravinhood
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RE: Combat Mission campaigns

Post by ravinhood »

Wow, I didn't think you guys cared so much? (finger to cheek). hehe

I like fear in my wargames, but, some of you are putting a different fear in me now that doesn't feel so good. lol

The cyclobenzadrine appears to be working on the muscle that is causing the pain behind my knee and in my buttocks. I had read online about some hip muscle that can become inflamed and press or squeeze the sciatic (sp) nerve and cause this pain. I've had dull leg pain since 1989 from an on the job injury and this is the first time it's ever flared to such a degree of pain. Been using ice and heat as well which has been very helpful with the hydrocodine.

The tingling in my lower leg/foot is no longer constant, but, only when I stand up, kinda feels like when you hold your wrist real tight and after about 30 seconds you release the pressure and all that blood flows back into your hand/fingers, you guys remember that feeling??

I'm very much like JP Falcon, man I gotta be almost dying to goto a doctor and then only to get some pain medication and then I tend to work out the issue myself at home. I have one small herniated disc in my lower back from 1989, it's been a pain in my back ever since lol. It wasn't a major hernia, but, enough to keep that dull pain in my leg for this length of time and really didn't warrant an operation the doctor said if I could live with it since many operations make things worse than better.

If, this doesn't subside by the end of October though I'll submit to the open mri, I just can't handle those closed ones, they gave me TWO valiums the last time I went to take one and I still couldn't do it. Left pretty darn high though. lol Only way I could do that coffin again would to be knocked out totally.

Thanks for being concerned though, what a swell bunch of people. ;)

Of course this isn't going to change my opinions on faulty released products and high prices and crappy strategy games. hahaha ;z)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Cap Mandrake
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RE: Combat Mission campaigns

Post by Cap Mandrake »

Ravinhood;

Get it done [:)]


As for the CM thing...that is exceedingly cool. One of the screenshots shows an 8x8 tile map...that is 64 elements [X(] Can you imagine if there were a 30 minute battle on only half the tactical maps that would be 15 (CM turns are two minutes..right?) x 32..which is..is..alarmingly close to 480 turns [X(]. You would need a team or to let the AI handle both sides of some of the battles to get done. Better be a damn good AI. Also would be a blast as a team thing (except for the herding cats problem)

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SeaMonkey
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RE: Combat Mission campaigns

Post by SeaMonkey »

I think the really cool version of this would be the upper level strategic scale of say SC or MWif, and then at the maneuver scale something akin to HttR.

Now we need the good tactical AI of HttR applied to the Combat Mission graphical format and let them (the AIs) play it out with some interaction of the opposing players to tweak the AIs actions.

Lastly to speed the gameplay would be the variable tactical speed of the HttR engine with the players' agreement, perhaps with a limited number of pauses (issue/reissue orders). Once the players have used their pause options they are at the mercy of the AI for the disputed conclusion.

Of course the option to skip the two lower scales would always be available, but for the important conflicts, its all the way to the tactical level.

The new gameplay would be the Wargaming Interactive Spectator (WIS).
ioticus
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RE: Combat Mission campaigns

Post by ioticus »

The main thing I worry about is the AI. The strategic attack AI in all the Combat Mission games is very poor; some of the worst I've seen besides the Tiller games. (The defensive AI is not too bad.) Unfortunately, I doubt the AI code will be rewritten for CM Campaigns. I like the concept of CM Campaigns though.
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ravinhood
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RE: Combat Mission campaigns

Post by ravinhood »

Yeah that is what I was thing also Ioticus, the CM attacking/meeting AI isn't very good at all. It's suicidal all the time. But, I'm looking at is as some kind of grand scoring system in a campaign kinda way and that is still something that can be beaten is your high scores. Not so much whether the AI is great or not attacking.

I also found out it's not going to be random generated campaigns but static ones or player created ones. I remember Typhoon of Steel and Panzer Strike had random generated campaigns you could play and you just bought your troups and then see how far through the campaign you could go with them and how many survived. I was sorta hoping CMC was gonna be like that, but, basically it's just one big huge map in a sense that the designers are going to create or players and the units you get will be "their choices" not your own. I was hoping it would be a point buy system like the quick battles only it would link all of them togehter into one grand campaign. ;(
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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Zakhal
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RE: Combat Mission campaigns

Post by Zakhal »

Armschairgeneral had a nice preview just recently:
One of the coolest features of CMC is its comprehensive supply system. Each unit in the game (called a Maneuvre Element) ranges from platoon to battalion strength and has supply levels in three different categories. First are "Basics" consisting of Food, Water, First Aid, Clothing, Shelter, Mail and all the fundamentals for sustaining men in the field. These Basics deplete over time and require constant replenishment from supply depots in the rear.

The second supply consideration is Fuel. Motorised units swallow petrol, oil and lubricants at a ferocious rate when moving or in battle. These also have to be renewed, using dedicated rear-area fuel stations or mobile units with trucks that can bring the fuel up to front line units.

Finally, combat units need Ammunition. Each time there is a battle, or when artillery fires in support of friends, ammunition is used and has to be replenished or else the unit will be entering future battles with low ammo status. This is A Bad Thing.

Each side has a supply source at the edge of the board that provides a link to higher formations and sources of supply, and there are supply depots of various types and capabilities on the playing area. These vary in size from a small, company-level facility with horse-drawn wagons all the way up to a regimental depot with a large fleet of trucks in support. Some depots can provide all three supply types; others specialise in just one type.

Enemy airpower cuts down the effectiveness of supply chains. In extreme cases, nighttime will provide the best resupply potential, as air power is greatly diminished then.


http://www.armchairgeneral.com/wordpres ... enshot.jpg

This screenshot shows a German Sturmgeschutze Batterie drawing some needed ammunition resupply from a distant dump. The effectiveness of this resupply will be higher than normal because roads and rail both play a part in providing the supply chain for this unit. Railroads are critical for supply of large formations and will provide a focus for conflict in some campaigns.

http://www.armchairgeneral.com/combat-m ... report.htm
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
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JudgeDredd
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RE: Combat Mission campaigns

Post by JudgeDredd »

Bloody hell Zakhal....it must've taken you ages to find this post and update it! I started reading from the first post, forgetting that I read it ages ago!
 
And my little friend ravinhood...how I miss our little spats.
 
Thx for the update...I'll pop over and read it. This has been in the making for quite some time.
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Zap
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RE: Combat Mission campaigns

Post by Zap »

Whew! For a minute there I thought Ravinhood was reinstated but then I noticed the date. Zachal, pulled this one out of the moth balls.
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105mm Howitzer
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RE: Combat Mission campaigns

Post by 105mm Howitzer »

Ravinhood, 2 points:
1) Take care of your injury. I fell off a stepladder and connected with concrete on my right arm. Thought it would go away, it hasn't ( 2 Christmases ago) Doc says now maybe it will, or maybe not. ( yeah, tried anti-inflamms but no dice)
2) Whether on drugs or not I agree with your statement on a Campaign mode, even for squad-based games.
Cheers
"Si Vis Pacem, Para Bellum" - Publius Renatus, 390 A.D.
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JudgeDredd
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RE: Combat Mission campaigns

Post by JudgeDredd »

105...Ravinhood no longer resides here.
Alba gu' brath
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105mm Howitzer
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RE: Combat Mission campaigns

Post by 105mm Howitzer »

Oh well..Gone but not forgotten.
"Si Vis Pacem, Para Bellum" - Publius Renatus, 390 A.D.
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105mm Howitzer
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RE: Combat Mission campaigns

Post by 105mm Howitzer »

Lol, teach me right. Check the post date before, duhhhh...By the way,where did he go? Got kicked out or something?
"Si Vis Pacem, Para Bellum" - Publius Renatus, 390 A.D.
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JudgeDredd
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RE: Combat Mission campaigns

Post by JudgeDredd »

Well he and I had several runins and I actually left the forums for a while because of it. WHen I came back, he had abused another member, I think making light of their illness. He was given a 2 week ban, which he flouted be resigning up as a different member and, worse, laughing at Matrix staff for their stupidity. Subsequently, the ban followed.
 
There was no love lost between either of us, although if you check history, I don't know where it went sour...we used to chat very well...but it did. The shame of it was, he had alot of halfdecent things to say and sparked up some good conversations, but he could not stand criticism and hated "most" people for disagreeing with him. What can I say...our characters clashed.
Alba gu' brath
mllange
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RE: Combat Mission campaigns

Post by mllange »

If only it would work with Vista... [:@]
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
Krasny
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RE: Combat Mission campaigns

Post by Krasny »

CMBB works with Vista.

I also believe it also works with 8xxx video cards with a few tweaks.

But head to the Battlefront forums to make sure of the latter.
mllange
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RE: Combat Mission campaigns

Post by mllange »

I've been through the forums and have not had success getting CMBB or CMAK to work on my 8600 card with Vista, it appears one or two people have had limited success but few can replicate their efforts. [:(]
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
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105mm Howitzer
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RE: Combat Mission campaigns

Post by 105mm Howitzer »

Thanks for the heads up JD. Unfortunately, there seems to be other flare-ups happening, however, these are far and few.
Cheers
"Si Vis Pacem, Para Bellum" - Publius Renatus, 390 A.D.
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Arctic Blast
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RE: Combat Mission campaigns

Post by Arctic Blast »

The only way I ever got it to run (this was CMAK, but it sounds like the fix for BB is similar) was to go in to my Nvidia control panel and turn off anti-aliasing for the game. It worked after that, but looked like Hell, and quite jumpy.

Personally, I don't understand why, rather than trying to stitch a campaign element to a game that wasn't originally designed with one in mind (how is this going to work, anyway? Either they're going to have to make a rebuilt CMBB to work with this, in which case you'll have to buy the new version of the base game, or they're going to jury rig the campaign element on to the existing game), why didn't they just announce that the WW2 series using their CMx2 engine) would all have a campaign element out of the box, and build it that way? I realize they have a large, existi9ng fanbase, but chances are, the vast majority of those people are going to pick up the WW2 CMx2 games anyway.
Meditation on inevitable death should be performed daily.
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