ASW TF path plotting weirdness when detected enemy submarines are present...

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Apollo11
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RE: TF path plotting weirdness when detected enemy submarines are present...

Post by Apollo11 »

Hi all,
ORIGINAL: Charles_22

Okay, but I thought you might had started out with scen15 and edited it to get that surround-sub routine. That would be a test too from what I'm thinking, though it would be less convenient I would assume.

Oh yes I did!

My scenario started as official Scenario #15 and then it was re-edited (map lessened, removed all ships/units/air groups except ones I need)...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

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Charles2222
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RE: TF path plotting weirdness when detected enemy submarines are present...

Post by Charles2222 »

IOW, to see what I'm trying to tell you though it may not have anything to do with this, you have to forget for a moment that the subs are stationary. If the AI had just got through with the turn, and then you saw all those subs, other than having the name of the sub in the same spot every turn you would have no way of knowing they were stationary, they would likely have a course and approximate speed. I'm thinking that though you know exactly where they will be, your plotter starts looking for a clear path, which clearly in the case of the ASW TF is not always such a good idea. I still can't understand it, because I've never had that problem with ASW TF's. My last version was 1.602. You ever see this before 1.602 with ASW TF's?
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Apollo11
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RE: TF path plotting weirdness when detected enemy submarines are present...

Post by Apollo11 »

Hi all,
ORIGINAL: Charles_22

I still can't understand it, because I've never had that problem with ASW TF's. My last version was 1.602. You ever see this before 1.602 with ASW TF's?

I created the TEST ASW scenario with WitP v1.70 BETA that contained WitP v1.60 data files (i.e. that was the latest OOB changing version - the ones after were EXE only).

Currently I have v1.73 BETA EXE on my PC.

I wanted to create this ASW TEST scenario for long long time but never had time to do it until last weekend...


Also please note that I don't think there were any changes in EXE regarding this for long long time (the v1.7x EXE changes were about ship based ASW depth charging and submarine survival only)...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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