Interesting post from Norm Koger on Usenet

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: ralphtricky, JAMiAM

User avatar
geozero
Posts: 1816
Joined: Wed May 22, 2002 4:00 pm
Location: Southern California, U.S.A.
Contact:

RE: Interesting post from Norm Koger on Usenet

Post by geozero »

Yes, and a good read too. I knew he was working on the naval games. But, still, wouldn't it be great if he dropped by these boards which are now most relevant?
JUST SAY NO... To Hideous Graphics.
User avatar
Grisha
Posts: 274
Joined: Thu May 11, 2000 4:00 pm
Location: Seattle

RE: Interesting post from Norm Koger on Usenet

Post by Grisha »

Geozero,

I think the opening thread says all. Norm has given Matrix Games his blessing, and he will assist in this venture in some capacity, but he's onto other things now. The TOAW ball is firmly in Matrix Games' court at this point. What more is there? Or, are you saying you just want Norm to post here personally, and say what he said on USENET once more?
Best regards,
Greg Guerrero
User avatar
geozero
Posts: 1816
Joined: Wed May 22, 2002 4:00 pm
Location: Southern California, U.S.A.
Contact:

RE: Interesting post from Norm Koger on Usenet

Post by geozero »

ORIGINAL: Grisha

Geozero,

I think the opening thread says all. Norm has given Matrix Games his blessing, and he will assist in this venture in some capacity, but he's onto other things now. The TOAW ball is firmly in Matrix Games' court at this point. What more is there? Or, are you saying you just want Norm to post here personally, and say what he said on USENET once more?


I would think that a quick visit by Norm personally here on these threads would really go a long ways. I do not get usenet newsgroups, nor do I care to. Many others probably don't either. Just a quick note from good old Norm himself would be great IMO. After all we are loyal to him, his games and even his future endeavors.
JUST SAY NO... To Hideous Graphics.
Jeremy Mac Donald
Posts: 322
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

RE: Interesting post from Norm Koger on Usenet

Post by Jeremy Mac Donald »

In my experience he has never been much for posting and when he does its almost always on usenet. Don't get your hopes up.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
User avatar
L`zard
Posts: 362
Joined: Fri Jun 03, 2005 6:12 am
Location: Oregon, USA

RE: Interesting post from Norm Koger on Usenet

Post by L`zard »

Further, methinx that if 'Norm' has posted any dmmm thing at all, you can prolly read it here or at one of the linked sites, eh?

You can bet your bippy that nothing Norm has to say will be overlooked.

And that's a fact, jack!
"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

User avatar
eMonticello
Posts: 525
Joined: Fri Mar 15, 2002 7:35 am

RE: Interesting post from Norm Koger on Usenet

Post by eMonticello »

ORIGINAL: geozero
I would think that a quick visit by Norm personally here on these threads would really go a long ways. I do not get usenet newsgroups, nor do I care to.
That's why Al Gore invented Google Groups...

http://groups.google.com/group/comp.sys ... schg&hl=en

Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
User avatar
Der Oberst
Posts: 64
Joined: Sun Jul 31, 2005 3:12 pm
Location: United States

RE: Interesting post from Norm Koger on Usenet

Post by Der Oberst »

ORIGINAL: steveh11Matrix

Of course the first thing I did was check out www.Stormeaglestudios.com (not yet up) and then Norm's home page (No further news).

Steve.


www.stormeaglestudios.com is now up. Looks like "Distant Guns" is due out soon (Fall 2005), and the only thing I can think of to describe Norm's latest work are the famous words from Monty Python..... "...and now for something completely different"....



Regards,

Der Oberst
-----------------------------------------
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Interesting post from Norm Koger on Usenet

Post by steveh11Matrix »

Yes...I wonder what horsepower my PC will have to have to run it? [&:]

I really, really do wish that games designers would concentrate on what's necessary, rather than what's pretty. [:(]

Having said that, I'll certainly get this if my PC can run it - which, given the 3D element, I doubt.

Oh well, back to TOAW!

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Interesting post from Norm Koger on Usenet

Post by Terminus »

Cut 'n Paste from General Discussion:
Distant Guns – The Russo-Japanese War at Sea

Basic PC Requirements…

Processor class: Intel Pentium III, 1.5GHz or faster

Memory: 512MB system RAM, 400MB free Hard Drive space.

Operating System: Windows XP

Graphics: DirectX 8 or 9 level add-in 3d graphics adapter. nVidia GeForce 4 (or similar) or later recommended

Sound: Hardware accelerated add-in 3d sound card recommended.
We are all dreams of the Giant Space Butterfly.
DanNeely
Posts: 305
Joined: Tue Oct 18, 2005 1:05 am

RE: Interesting post from Norm Koger on Usenet

Post by DanNeely »

ORIGINAL: Terminus

Cut 'n Paste from General Discussion:
Distant Guns – The Russo-Japanese War at Sea

Basic PC Requirements…

Processor class: Intel Pentium III, 1.5GHz or faster

that seems a rather odd way to state the cpu requirement. P3s above 1gig are rather rare, and a p3 1500 would roughly corespond to a desktop p4 2.0. The P4M and Celleron M processors used in newer intel laptops perform at p3/athlon levels per clock cycle though. While Athlons do get similar performance levels per cycle as a p3, above 1400mhz they went to a 'pr' number that compared their performance to a p4 running at the same speed, a 1.5gig athlon (afaik they didn't actaully release a chip at that speed) would roughly correspond to an XP2000. (Unlike Cyrex which invented the "pr" number concept AMD's numbers are a fairly honest, bordering on conservative comparison)
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Interesting post from Norm Koger on Usenet

Post by steveh11Matrix »

Irrelevant, given that my PIII is only 750MHz, and I have no 3D accelerated video.

(FWIW I'd prefer a top-down look, similar to GNBII-IV, in any case. The pretty graphics are not relevant to the simulation. But maybe the program will scale down. We'll see - I can guarantee though that I won't be buying a new PC just to run a game, even for Norm.)

As I said, back to TOAW.
Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
Post Reply

Return to “Norm Koger's The Operational Art Of War III”