Steel Panthers World At War v7.0 Released and What Do You Think
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- Paul Vebber
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We have not had time to test every one of teh hundreds of scnarios, so to be honest i don;t know. A few things have come up with naval guns and gliders in some older scenariros that don;t work right anymore.
IF you coma across sucha scenario bring it to the attention of the scenario designers out there and I'm sure a fix can be soo made available.
I know teh D-Day scenarios need a look...the new Naval guns in v6 broke some of them.
IF you coma across sucha scenario bring it to the attention of the scenario designers out there and I'm sure a fix can be soo made available.
I know teh D-Day scenarios need a look...the new Naval guns in v6 broke some of them.
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A couple of observations.
I downloaded the upgrade patch without problem. When I installed it I browsed to my non-standard install directory without any problem and without the extra "Steel Panthers World at War" directory.
When I installed it I got an error message about not having the minimum 48M of RAM (this is on a notbook with 32MB). When I initially installed the game it did not run for lack of RAM. I am running Win2000 so I set the paging file size (in control panel, system, performance, advanced tabs)to 128 and the game runs fine.
I downloaded the upgrade patch without problem. When I installed it I browsed to my non-standard install directory without any problem and without the extra "Steel Panthers World at War" directory.
When I installed it I got an error message about not having the minimum 48M of RAM (this is on a notbook with 32MB). When I initially installed the game it did not run for lack of RAM. I am running Win2000 so I set the paging file size (in control panel, system, performance, advanced tabs)to 128 and the game runs fine.
Never take counsel of your fears.
- Paul Vebber
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The install now warns you if you don't have sound or 48MB RAM, but installs anyway.
Teh memory restriction can be a problemin larger scenarios and can slow the game down as it thrashes virutual memory on your HD (leading to SLOW-MO shots and unit movement.
Thanks for the info Larry!! That extra folder bug is a bizzare one!
[ December 12, 2001: Message edited by: Paul Vebber ]</p>
Teh memory restriction can be a problemin larger scenarios and can slow the game down as it thrashes virutual memory on your HD (leading to SLOW-MO shots and unit movement.
Thanks for the info Larry!! That extra folder bug is a bizzare one!
[ December 12, 2001: Message edited by: Paul Vebber ]</p>
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Some scenarios from "olden days" will not work properly. Partly due to OOB changes and partly due to changes in how the firing/hitting routines work (changes the balance). Some older scenarios pretty play the same.
I have been busy playing older scenarios to see the outcome (takes time) and re-doing and testing them as required (takes even more time) to make them work in V7.
So far, I have updated perhaps 7-8 of them.
The most common things I find in updating are strange weapons assigned to units and balance changes. What I find seems to be related to the particular version used to create the scenario.
V5 scens seem to be V7 friendly except more OOB changes have occurred.
V6 scens seem to be OOB friendly but more likely to be out of balance.
Of course, the type of units used in the scenario make a *lot* of difference. Some OOBs were not changed much at all. Others changed a lot.
I have not seen any trouble with maps, v-hexes, objectives, way-points, etc while doing this work.
If it is a large scenario, it takes a *lot* of time and effort to systematically play the battle looking for anomolies. It is almost easier in some cases to do the darn thing over. I encountered one like that yesterday. It is hard to know what is wrong and what it will take to fix it. Since it is large, I decided to re-do it from the start.
I have been busy playing older scenarios to see the outcome (takes time) and re-doing and testing them as required (takes even more time) to make them work in V7.
So far, I have updated perhaps 7-8 of them.
The most common things I find in updating are strange weapons assigned to units and balance changes. What I find seems to be related to the particular version used to create the scenario.
V5 scens seem to be V7 friendly except more OOB changes have occurred.
V6 scens seem to be OOB friendly but more likely to be out of balance.
Of course, the type of units used in the scenario make a *lot* of difference. Some OOBs were not changed much at all. Others changed a lot.
I have not seen any trouble with maps, v-hexes, objectives, way-points, etc while doing this work.
If it is a large scenario, it takes a *lot* of time and effort to systematically play the battle looking for anomolies. It is almost easier in some cases to do the darn thing over. I encountered one like that yesterday. It is hard to know what is wrong and what it will take to fix it. Since it is large, I decided to re-do it from the start.
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WHAT OOBs have been altered, or not altered?
I have successfully installed the patch, but I checked my German OOB and it has not been altered as I can see. Checking in the SPWaW directory, all OOBs now show a modified date of Nov 29th, but my German shows Dec 11th (I had altered a few hours before installing the patch) and my Norway OOB says Dec 2nd.
Have all OOB's been altered? Would it NOT alter my German or Norway OOBs if they were not standard?
EDIT NOTE: reinstalled v6.1 OOBs, reinstalled v7.0 patch and now all OOBs show a mod date of Nov 29th.
Apparently, the patch doesn't touch altered OOBs.
PATCH v7.0 [aloud to SPWaW forum]: Altered OOBs?!? We don't need no stinkin' altered OOBs!!!
[ December 12, 2001: Message edited by: richmonder ]</p>
I have successfully installed the patch, but I checked my German OOB and it has not been altered as I can see. Checking in the SPWaW directory, all OOBs now show a modified date of Nov 29th, but my German shows Dec 11th (I had altered a few hours before installing the patch) and my Norway OOB says Dec 2nd.
Have all OOB's been altered? Would it NOT alter my German or Norway OOBs if they were not standard?
EDIT NOTE: reinstalled v6.1 OOBs, reinstalled v7.0 patch and now all OOBs show a mod date of Nov 29th.
Apparently, the patch doesn't touch altered OOBs.
PATCH v7.0 [aloud to SPWaW forum]: Altered OOBs?!? We don't need no stinkin' altered OOBs!!!
[ December 12, 2001: Message edited by: richmonder ]</p>
Respectfully,
Richmonder
(formerly Gen. Richmond)
Richmonder
(formerly Gen. Richmond)
Noticed now there are SS inf AT units, also noticed 2 AT gun sections, look identical, so I know some things in german oobs have been changed.Originally posted by richmonder:
WHAT OOBs have been altered, or not altered?
I have successfully installed the patch, but I checked my German OOB and it has not been altered as I can see. Checking in the SPWaW directory, all OOBs now show a modified date of Nov 29th, but my German shows Dec 11th (I had altered a few hours before installing the patch) and my Norway OOB says Dec 2nd.
Have all OOB's been altered? Would it NOT alter my German or Norway OOBs if they were not standard?
EDIT NOTE: reinstalled v6.1 OOBs, reinstalled v7.0 patch and now all OOBs show a mod date of Nov 29th.
Apparently, the patch doesn't touch altered OOBs.
PATCH v7.0 [aloud to SPWaW forum]: Altered OOBs?!? We don't need no stinkin' altered OOBs!!!
[ December 12, 2001: Message edited by: richmonder ]
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I think they've all been changed. A run through the encyclopedia will tell you that. Take a look at the cost of ammo dumps and ammo carriers. UP! That's great, though. Also I see more reliance on horse teams for gun transport now. Take a look at a platoon of Opels. WHEW! It is *kewl*, but takes some time to adjust to..
My question was based on mod dates shown in the directory and because it didn't affect my altered GER and NOR OOBs.
But all is well.
My question was based on mod dates shown in the directory and because it didn't affect my altered GER and NOR OOBs.
But all is well.
Respectfully,
Richmonder
(formerly Gen. Richmond)
Richmonder
(formerly Gen. Richmond)
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Here I thought it was just me. I've just been saving at the beginning of the next battle.Originally posted by Halgary:
Excellent game is now even better! I like especially the new OOBs.
btw. Is it just my computer, or does anyone else have trouble loading "WWII Campaign" saved games? I mean those that you save right after you win a battle. Game seems to hang up every time.
In-game saves work fine.
Brian
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On those "duplicate" AT Guns you might want to look at the ammo loads , in some cases availablity dates dictate the availability of APCR rounds , and in others the secondary weapon changes.
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
- Paul Vebber
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I have been playing Civilization 3 since it came out and SPWAW has been idle in my machine for several months. I Still enjoy lurking the forums though. SPWAW is the best wargame out there, and have just downloaedthe 7.0 upgrade. I thinkk that I am about to get reacquainted with my one of my fav games again momentarily.
Happy holidays to all!!! THANK YOU MATRIX
Happy holidays to all!!! THANK YOU MATRIX
I've only encountered one small problem. 2 saved game files cause the game to crash when I try to load them. I have tried a couple of others with no problem. Not a big thing just thought I'd mention it in case this small problem gets bigger.
I do recall now one other observation. Playing a ww2 campaign (started in V6.1) V.7 was loaded during a battle. When I completed this battle I was surprised to find I had gotten a draw. I had taken about 40 causualties and lost 3 apc's. The AI had lost over 180 men, three at/aa guns and I had captured all VH's. Now I've read that the oob's have changed, could this be the reason why what I expected to be at least a MV to turn out as a draw?
Excellent work Matrix, can't wait to try out the two-player campaigns!
I do recall now one other observation. Playing a ww2 campaign (started in V6.1) V.7 was loaded during a battle. When I completed this battle I was surprised to find I had gotten a draw. I had taken about 40 causualties and lost 3 apc's. The AI had lost over 180 men, three at/aa guns and I had captured all VH's. Now I've read that the oob's have changed, could this be the reason why what I expected to be at least a MV to turn out as a draw?
Excellent work Matrix, can't wait to try out the two-player campaigns!
Ready Aye Ready
- RockinHarry
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Originally posted by McGib:
I do recall now one other observation. Playing a ww2 campaign (started in V6.1) V.7 was loaded during a battle. When I completed this battle I was surprised to find I had gotten a draw. I had taken about 40 causualties and lost 3 apc's. The AI had lost over 180 men, three at/aa guns and I had captured all VH's. Now I've read that the oob's have changed, could this be the reason why what I expected to be at least a MV to turn out as a draw?
Now that you mention it I encountered the same thing. I took all VH's, killed over 170+ AI troops and only got a draw. I looked at the map of the battlefield for over ten minutes trying to figure out why. First thing I noticed was some of the VH's appeared to be valued rather low. Now I'm questioning if the upgrade knocked the OOB's out of whack.
I have the battle saved on my laptop, I'm going to finish it (have not upgraded) and see what happens.
[ December 14, 2001: Message edited by: bobaloo000 ]</p>
Mister I'm not a boy no I'm a man/and I believe in the promised land...
This same sort of thing happened when I started a campaign back with v2 and upgraded thru v4.3b, each time I upgraded the next battle would end in a draw. And my draws were even more lopsided, I was consistantly winning with 8-1 (up to over 100-1) or more decisives, so the first time I upgraded and got a draw I was really taken aback. But since there had been a warning that save games would act funny, I just shrugged it off and continued on. Now when I upgrade I just flush the save games and start over.Originally posted by McGib:
I do recall now one other observation. Playing a ww2 campaign (started in V6.1) V.7 was loaded during a battle. When I completed this battle I was surprised to find I had gotten a draw. I had taken about 40 causualties and lost 3 apc's. The AI had lost over 180 men, three at/aa guns and I had captured all VH's. Now I've read that the oob's have changed, could this be the reason why what I expected to be at least a MV to turn out as a draw?
thanks, John.