Ver 7.0 Bug? Synch
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Happened to me TWICE in my first game, first time I simply went and reloaded a former turn save, second time I just bagged it...
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!)
Venger
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!)
Venger
This sounds like it might be cured by deleting steel,prf from the Save folder, rebooting and restarting the game.Originally posted by Venger:
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!)
Venger
Retreat is NOT an option.


I always play with opfire off, so that is how it hit me.Originally posted by Paul Vebber:
Does it every happen to anyone with "Opfire confirm" turned off?
Could this be a case of a wrong module being called while doing some other routine? Since it happened to me with nothing but tanks and crews on the map, it was triggered by any of the possible following.
Tank moving
tank firing
tank being hit
tank exploding
crew generation after losing tank
crew being fired at
crew attacking tank
crew moving
etc
Not a small list of possible suspects.
That is assuming that it isn't a simple case of the program misreading the tcpip stack. Though why it is checking for players after a game has started, is beyond me. Unless of course you can load a save game and have players join in, which might be what the program thinks is happening.
thanks, John.
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I had this happen too! I recently installed a NIC, so I can get ADSL, and within a day, I started having difficulty. However, I have also been using 2-player hotseat to set up the computer's forces and initial artillery barrage {I still can't believe I did that to my own artillery site-just stuck it too far fwd, and was in LOS}; so now many things have changed {like no longer can I reload the end screen to get better visibility on next attack when its Assault with vis <5}. I can still replay the last turn, but different outcomes, and once a defend-battle that had ended after Turn 1 {the computer didn't buy much; after two turns of artillery it was too suppressed to go on}, dragged on to turn 8!
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I am connected with DSL & have been a couple of years. I didn't get the "player synch" error until I upgraded (or side stepped) to 7.0. I had the beta version patch for the Yugo bug & did not have a problem. I was playing the Stalingrad campaign & could only recover by cancelling the task & coming back to the desktop. It's happened several times so I came here to see if there was a glitch.
I got the error too in MC: Desest Fox. First kinda a strange things happened: All I checked one of my units ammo status with right click and after that all my mouse left clicks were also right clicks. next unit button didn't works also and I dediced to change turn, because battle was ending anyway. After that I got the sync message.
I do have a permanent net connection and I alt-tab all the time. But I guess that wasn't the cause off the bug.
I do have a permanent net connection and I alt-tab all the time. But I guess that wasn't the cause off the bug.
Cirrus
"You can cheat all people for some time and some people for all time, but not all people for all time.....and never your mom"
"You can cheat all people for some time and some people for all time, but not all people for all time.....and never your mom"
Paul: I'm never connected to the Internet when I play and I'm never on a network. I've had the "Waiting for all players to synch" lockup happen as soon as AI turn 1. I finally figured out last night that the occasional lockups I get on my turn are probably caused by the "synch thing." I can't move or shoot, the keyboard doesn't work and clicking a unit with the left mouse button acts like the right mouse button. The little "0.00" clock is on the lower right-hand corner of the map. When it happens on my turn, the mouse works on the tool buttons, so I can quit the battle, quit the program and restart the game. When I restore the last save, the game functions normally until the next time. I can go 2-4 battles sometimes without a problem, then it happens again. It's a nuisance.
- Paul Vebber
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This "out of sync" bug has also effected me. Occurs when playing the mega campaign north africa on the "protecting our own" at el adem scenario. Attacking a small convoy. I`ve played it through twice and both times I have broken the computers morale, which is when I get the message. I`ve played a couple of one off scenarios with no trouble so far.
It occured to me during testing last night. It occurs on my Windows Me machine that have a nic, but access the internet via modem. I could ctrl-alt-del to close the program, but have to restart from the autosave.
It haven't occured on my w2k machine that have a lan connection, but seems like the program attempted to dial out when it don't receive input for a while, because I could heard the handshaking noise.
It haven't occured on my w2k machine that have a lan connection, but seems like the program attempted to dial out when it don't receive input for a while, because I could heard the handshaking noise.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
Les Miserables
Just had this "sync" problem happen to me. It was in the long campaign on the third turn for the AI. Also have had the problem where unit where you click on a unit to move it and the unit info screen comes up no matter what unit it is. Running Windows ME and never connected to the net when playing.
"Victory Through Superior Marksmanship"
Greetings. Every long WW2 camp I have started with 7.0 second battle after I end my turn (somewhere between turn 5-11) I get the "Waiting for players to sync" message. I am playing solitaire. On second battle I will save every turn and if/when this occurs again would it help to send save files in?

I'm not retreating, I'm attacking in a different direction!
Just had my first instance of this one. I was playing a custom built scenario (designed in 7.0, btw) and had just got to the AI's turn 12. I run Win2k and have a cable connection that appeared idle at the time, aside from the DCHP updates that get thrown out quite regularly by my provider (and this bug never manifested before). Based on that and other replies, I think network connectivity isn't the culprit.
Certainly looks like a toughie to nail down. I thought 7.0's changes were mostly OOB-related? There can't be that many code-based changes in there. If you have a full change log, it would simplify the situation greatly.
Certainly looks like a toughie to nail down. I thought 7.0's changes were mostly OOB-related? There can't be that many code-based changes in there. If you have a full change log, it would simplify the situation greatly.
I thinks the code changes for 2 players campaign maybe the culprit. I didn't notice it affecting pbem or online games.Originally posted by Kuad:
Certainly looks like a toughie to nail down. I thought 7.0's changes were mostly OOB-related? There can't be that many code-based changes in there. If you have a full change log, it would simplify the situation greatly.
[ December 28, 2001: Message edited by: lnp4668 ]</p>
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
Les Miserables