Hi all,
ORIGINAL: Nikademus
ORIGINAL: Apollo11
But what would that accomplish?
having so many subs saturating the waters immediately surrounding the base appear to be nerfing your figures. Also, a more realistic deployment is more easily comparible to a real life scenario.
I know what are you getting at but it is not the case here at all... [;)]
The "pattern" of sighted submarines is not circle - the sighted submarines are sighted all over area (and in 99% of cases nearest ones are never discovered)!!!
Please just run the scenario yourself and see!
BTW, like I said in one of my previous posts I think I know how the search works in WitP now - it is very simple spiral starting from center and then clockwise increase the range (you can actually see it happening - the sighted submarines "picture" the spiral)!
So... number of submarines I have in my scenario is irrelevant because for each HEX the search aircraft is in the new check is made - if the check is passed then the submarine is sighted - it is of no relevance if there are 1 or 10 or 100 submarines there - every HEX is checked inside range in clockwise spiral...
Leo "Apollo11"
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE