New WiR Game?

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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

ORIGINAL: Captain Cruft
It will be based on an engine derived from GGWaW ...

I find it quite amusing that despite my careful wording everybody still got the wrong end of the stick. LOL.

In the absence of a forum it would be interesting to know a few basics e.g. turn length, scope of map, hex size (if there are hexes) etc.

Personally I am also intrigued as to whether it actually will be standard IGO-UGO or maybe some type of variant. What Joel actually said in the Journal is "there will be no execution phase" ...
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Gen.Hoepner
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RE: New WiR Game?

Post by Gen.Hoepner »

I don't care about the engine. I'll buy it. Simple and sound.
After years playing the Japs in UV and WITP i badly need to wear an ss helmet, get my Kar98 on shoulder and march through the Priept(sp!?) swamps[:D]

Can i preorder????[:)]

I remember when SPWAW "Lost Victories" was delivered to my house....Hauptmann Vebber....incredible moments!
No, seriously....you changed my life with that Mega Campaign!
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Hanal
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RE: New WiR Game?

Post by Hanal »

The download is taking forever so many people must be interested in this game.......
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diesel7013
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RE: New WiR Game?

Post by diesel7013 »

I just hope it doesn't play like GGWaW... I hope it's more like SSI's WIR...[:D][:D][:D]
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Skyros
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RE: New WiR Game?

Post by Skyros »

Eric will the ACW game be like Frank Hunter's ACW game?
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general billy
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RE: New WiR Game?

Post by general billy »

ORIGINAL: Erik Rutins
ORIGINAL: general billy
Im not saying anything but if WIR plays like GGWAW I doubt I be getting it. Plus if its IGO-UGO system even worst. We need a somthing thats plays similar to WITP but in Russia.

RUMOR CONTROL: An engine is not a game design. From what I've seen of WIE it reminds me strongly of "War in Russia", only bigger and more detailed (yes, I mean that). It does not play like GGWAW but it is based on the technology that underlies GGWAW. This means a cleaner, more modern and more Windows and DirectX-friendly underlying technology than the old games and even than WitP. Also an easier engine to improve and to debug on than WitP.

Regards,

- Erik


GGWAW engine is pretty nice, nice colours, nice layout, like an windows XP version of game. My only concern is I cant seem to get into IGO-UGO games. I really hope its a WE-GO turn system.
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WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
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Stavka_lite
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RE: New WiR Game?

Post by Stavka_lite »

Becuase WiR will a IGO-Ugo system is it safe to assume there will be no AI????

I aslo remember reading somwhere thet the scale is something like 10 mile hexes and one week turns???? And I certainly hope that it will be like SSI's WIE. I have a milliion more questions o subjects like the Air Routine, supply, reinforcments weather and and and....
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FeurerKrieg
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RE: New WiR Game?

Post by FeurerKrieg »

I have to say I'd be much more inclined to buy if it was WE-GO. IGO-UGO maybe, but WE GO would be a sure sell for me.

That being said, I'm looking forward to both the ACW and East Front games.
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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

ORIGINAL: Stavka_lite
Becuase WiR will a IGO-Ugo system is it safe to assume there will be no AI????

IGO-UGO does not preclude an AI. Most wargames work this way ...
moses
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RE: New WiR Game?

Post by moses »

Forgive a stupid question about terminology. IGO-UGO is used in Korson Pocket series is it not? WE-Go would be like whats used for WITP.

If so I believe Korson Pocket has pretty good AI.
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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

IGO-UGO

Decisive Battles
TOAW
Steel Panthers (all variants)
Panzer Campaigns/Campaign Series/Squad Battles

WEGO

WiR
PacWar
UV/WitP
BoB/BTR
Combat Mission
Combined Arms: Battlefields (when it arrives)

Real-time

RDoA/HTTR/CoA

--
Anyone else like to complete the list? Those are just the ones I know about ...
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Stavka_lite
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RE: New WiR Game?

Post by Stavka_lite »

While an Igo-Ugo system would be easier to program I would really like to see WiR a WEGO for a number of reasons. After having played WitP and Combat Misions I find that this format is the most satisfying for me to play. Don't get me wrong, I have spent 30 years playing board games and I appreciate the Igo-ugo format and will buy WiR regardless of the turn format. Uh... maybe not if it is RTS[;)] But would really like the WEGO system.


Just keep working on WiR
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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

I tend to agree but the new WiR game is going to be IGO-UGO whether we like it or not.

moses
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RE: New WiR Game?

Post by moses »

IGO-UGO seems fine against the AI. The little I played Korson pocket (WITP takes all my time) the AI did pretty well and I enjoyed the system. I've heard a lot of good things about the AI and have the general (if not completly informed) impression that the AI is considered good for a wargame.

My question would be PBEM. If movment and combat are done together couldn't a player just save before each combat and then restart if he didn't like the result. How is PBEM in this type of system accomplished?
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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

You're right, the save and replay thing is a problem. Games solve it in different ways. PzC has an option where it does not allow you to save at all in PBEM mode. SPWaW has a feature which shows you how many times the opposing player has loaded and saved the file, so if there is a discrepancy you can see it.

Having never played the Decisive Battles series via PBEM (except for TAO2 which doesn't really count) I'm not sure what happens there. What I do know is that there is a very thriving PBEM community at ssg.com.au, so it must do something ;)

It's worth noting that WEGO has basically the same problem of re-running turns, except that only one player (the "master", e.g. Japan in WitP) can do it ...

--
This whole problem is one reason I think that wargames should move to a client-server architecture, but I digress ... ;)
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RE: New WiR Game?

Post by moses »

In WITP rerunning turns won't do a thing. No combat is resolved until the allied turn comes back. You can rerun it all you like but you'll get the same result.

But thanks for responce. In a large game like WIR I don't see how they could disallow you from saving. I wonder how they get around this problem.
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Captain Cruft
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RE: New WiR Game?

Post by Captain Cruft »

I mean re-running the combat replay (WitP). You can re-load/re-install the file from your opponent and do it as many times as you like. I suppose there may be something in there to stop different results each time though. Never tried it so not sure ...

Developers are aware of these issues that's the main thing.
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Gen.Hoepner
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RE: New WiR Game?

Post by Gen.Hoepner »

What do IGO-WEGO-UGO...etc ....mean?????

Acronymous for what?

PS: sorry for stupid question...
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RE: New WiR Game?

Post by Hertston »

ORIGINAL: Gen.Hoepner

What do IGO-WEGO-UGO...etc ....mean?????

Acronymous for what?

PS: sorry for stupid question...

IGO-UGO, "I go - you go" - the most common turn-based approach. One player has his/her turn, then the other. Systems with some sort of phased turns would be included in that.

WEGO. "We go" - simultaneous turns. Both players give their "orders" at the same time then, in some fashion, sit back and watch how things turned out.


As to the new War in Russia, or whatever they end up calling it, I have no real preference. I like some IGO-UGO games, some WEGO games and some PCT (pausable continuous time games).

What is most important in all those games though, is not the choice of IGO-UGO, WEGO or PCT, but how that system is implemented. I don't think you can really pick a particular game or two to illustrate the merits of one or the other - except simply to show that it works. For example, the Combat Mission games are a hugely popular, and very good series of WEGO games... because they were designed as WEGO games. Had they, or Close Combat come to that, turned out to be the well implemented straight ports of (Advanced) Squad Leader many were originally hoping for - would anybody be saying now they would have been better as WEGO and RTS games respectively? Somehow I doubt it.

The other point is that the distinction between IGO-UGO and WEGO is not necessarily as clear as some games would suggest. Many IGO-UGO games incorporate some sort of phased structure, which can actually be a better simulation of how decisions are made in the real-world than pure WEGO. Also I see no reason why a game design shouldn't actually incorporate WEGO elements as phases within an overall IGO-UGO design - or vice versa, come to that, which might come close to having the best of both worlds.
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pauk
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RE: New WiR Game?

Post by pauk »

ORIGINAL: Erik Rutins

No forum yet, in general we've learned that putting a forum up too early can be a mistake despite a few exceptions. However, there will definitely be a forum for this well before release, to give plenty of time for discussions. I appreciate the interest and as soon as we are ready to provide more info, we will.

Regards,

- Erik

good to hear that. Unfortunatly we are bunch of anxious guys here and we just can't wait until the forum is created.

I assume that in WIR will be present historical units? (Italians, Hungarians, Romanians, Slovaks and Croats?)

Thank you for info Erik, we all appreciate your effort!
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