ORIGINAL: Gen.Hoepner
What do IGO-WEGO-UGO...etc ....mean?????
Acronymous for what?
PS: sorry for stupid question...
IGO-UGO, "I go - you go" - the most common turn-based approach. One player has his/her turn, then the other. Systems with some sort of phased turns would be included in that.
WEGO. "We go" - simultaneous turns. Both players give their "orders" at the same time then, in some fashion, sit back and watch how things turned out.
As to the new War in Russia, or whatever they end up calling it, I have no real preference. I like some IGO-UGO games, some WEGO games and some PCT (pausable continuous time games).
What is most important in all those games though, is not the choice of IGO-UGO, WEGO or PCT, but how that system is implemented. I don't think you can really pick a particular game or two to illustrate the merits of one or the other - except simply to show that it works. For example, the Combat Mission games are a hugely popular, and very good series of WEGO games... because they were
designed as WEGO games. Had they, or Close Combat come to that, turned out to be the well implemented straight ports of (Advanced) Squad Leader many were originally hoping for - would anybody be saying now they would have been better as WEGO and RTS games respectively? Somehow I doubt it.
The other point is that the distinction between IGO-UGO and WEGO is not necessarily as clear as some games would suggest. Many IGO-UGO games incorporate some sort of phased structure, which can actually be a better simulation of how decisions are made in the real-world than pure WEGO. Also I see no reason why a game design shouldn't actually incorporate WEGO elements as phases within an overall IGO-UGO design - or vice versa, come to that, which might come close to having the best of both worlds.