Base Bug and Auto-scuttle

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Ron Saueracker
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RE: Base Bug and Auto-scuttle

Post by Ron Saueracker »

ORIGINAL: bradfordkay

Ron, in my case it was a transport TF that was trying to load oil in Palembang and take it to Perth before the base fell. In order to make sure that the TF unloads and returns to Palembang, I typically have it homeported there...


BTW: another reason to use the contested port (or SOON to be contested port) as a homeport is to make sure that a ship in danger of sinking goes to that nearest port rather than trying to reach a homeport thousands of miles away...

Ron, in my case it was a transport TF that was trying to load oil in Palembang and take it to Perth before the base fell. In order to make sure that the TF unloads and returns to Palembang, I typically have it homeported there...

Well, one must admit this is extremely hazardous duty for a civilian vessel. I see your point but I have no problem with the game scuttling all the ships in port or not in this case.
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bradfordkay
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RE: Base Bug and Auto-scuttle

Post by bradfordkay »

I never said that I had a problem with it, just that it surprised me when it first happened and that now I am prepared for it. And, yes, it is extremely hazardous duty for a civilian vessel - but any duty in the SRA was hazardous duty in that time period. Now if I had run away with all my ships then someone would be complaining about that as well...my theory is that the oil executives demanded that their employees evacuate every drop of profit they could before having to blow up the refinery!
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Brad
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Ron Saueracker
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RE: Base Bug and Auto-scuttle

Post by Ron Saueracker »

ORIGINAL: bradfordkay

I never said that I had a problem with it, just that it surprised me when it first happened and that now I am prepared for it. And, yes, it is extremely hazardous duty for a civilian vessel - but any duty in the SRA was hazardous duty in that time period. Now if I had run away with all my ships then someone would be complaining about that as well...my theory is that the oil executives demanded that their employees evacuate every drop of profit they could before having to blow up the refinery!

It does not help that we can't start the dismantling process early or blow it early. Nothing like extracting all that oil and refining all that fuel just so the Japs can have it.[8D] Be nice if we could roll for it's destruction early (like blowing bridges in CC2).
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erstad
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RE: Base Bug and Auto-scuttle

Post by erstad »

ORIGINAL: Ron Saueracker

It does not help that we can't start the dismantling process early or blow it early. Nothing like extracting all that oil and refining all that fuel just so the Japs can have it.[8D] Be nice if we could roll for it's destruction early (like blowing bridges in CC2).

Yeah, but there does seem to be pretty significant attrition of the oil stockpiles when a base changes hands. I don't have exact figures, because I'm never sure how much was deliberately removed, but even on minor bases like Kuala (level 1 port, takes forever to load so I doubt my opponents spend a lot of time there versus other sites) the amount of oil seems to always be much less than one would predict based on 6*oilpoints*scenario days.

Not complaining, mind you (even though I play Japan). Seems very reasonable to me.
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Ron Saueracker
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RE: Base Bug and Auto-scuttle

Post by Ron Saueracker »

ORIGINAL: erstad

ORIGINAL: Ron Saueracker

It does not help that we can't start the dismantling process early or blow it early. Nothing like extracting all that oil and refining all that fuel just so the Japs can have it.[8D] Be nice if we could roll for it's destruction early (like blowing bridges in CC2).

Yeah, but there does seem to be pretty significant attrition of the oil stockpiles when a base changes hands. I don't have exact figures, because I'm never sure how much was deliberately removed, but even on minor bases like Kuala (level 1 port, takes forever to load so I doubt my opponents spend a lot of time there versus other sites) the amount of oil seems to always be much less than one would predict based on 6*oilpoints*scenario days.

Not complaining, mind you (even though I play Japan). Seems very reasonable to me.

I find I'm compelled to extricate the resources and oil from Palembang as long as I can because of this continuous production. Darned if I'm going to let the Japs have all this stuff. lots of work trying to keep these ships safe however. When Singapore is gone it gets too risky.
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el cid again
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RE: Base Bug and Auto-scuttle

Post by el cid again »

It does not help that we can't start the dismantling process early or blow it early. Nothing like extracting all that oil and refining all that fuel just so the Japs can have it. Be nice if we could roll for it's destruction early (like blowing bridges in CC2).

IF my theory is correct (fingers crossed) in RHS it should go to 100% damaged when it changes hands. One writer says that takes a very long time to fix. This will happen wether or not you contest the place with military units. I have created civil infrastructure that does this for you, as well as eats the supplies that should not be there.
bradfordkay
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RE: Base Bug and Auto-scuttle

Post by bradfordkay »

el cid... I think that you'll find having the oil production going to 100% destruction in a base that changes hands will handicap the Japanese player far too heavily. Of course, if you're talking about 100% stockpile destrcution with the same die roll for production facilities that we already have - then that's something we can live with.
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medicff
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RE: Base Bug and Auto-scuttle

Post by medicff »

ORIGINAL: Ron Saueracker

Why would anyone in their right mind homeport ships at a contested base? Think about it...scary idea in real life I'd expect. Perhaps to game the system and have the ships magically rearm and refuel after every turn?

I also do not have a problem with it and actually was facing a very aggressive opponent and just happen to homebase on as waypoint never thinking that he would attack so quickly and far ahead. I learned and now I never expect the unexpected (or try not to)[:'(]
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